"View Spritesheet" isn't working for me -- the window expands but I only see a faded/shaded out area. It's a real sheet, though, as I can right-click/save it and also use the "save sprite" button. Everything else works fine and runs smooth. Good job.
If this is something you'll continue to develop, you might want to consider a dedicated thread so it doesn't get lost in this one.
I like it as an end-user, because I know resources are provided with the artists' consent and with easy direction on how I can use the resources and how to credit the artists.
I won't pretend to speak for any of the artists themselves, but from what I've seen in comments, the ones that give permission to create derivatives actually like to see people make derivatives. As long as you are in compliance with their license and aren't doing anything offensive, you should be ok.
Permission to use LPC assets is granted in the license, just be sure to properly credit the authors. It gets a little tricky if you're producing a commercial game, but as long as it's free and open license it shouldn't be an issue. Here are the licensing rules for the contest, to give you an idea:
This is also my first GFX set with a proper file structure and pre-made tilesets and sprite sheets, which I assume will save lots of time for all those who use this...took me 2 full days to cut all those individual sprites out from the big PNG images lol.
Just remembered seeing this comment a while back....I always assumed graphics editors would generate the sheets/frames for you. Didn't know artists had to do it themselves.
If these were commercial assets, it would be different, but you guys are providing this all free of charge. As a hobbyist who doesn't have a lot to spend on quality assets, I'm willing to do the extra work....you guys just focus on creating.
would you say there would need to be different set ups of Sprite sheets dependant on different softwares being used by the developer?
No. As long as spacing is consistent it will work with pretty much any software or scripting language
Example I suppose would be to have a character that ran/walk as drawn by the artist, or have the same character but parts dissected, like the arms and legs so the developer can arrange them him/herself?
Parts are helpful at times (particularly for "death" actions/states), but I don't have the patience for animation -- I'd rather focus on level design and game balancing.
"View Spritesheet" button works now thanks. I'm on Windows 10 and I tested it using Google Chrome and Mozilla Firefox -- looks and runs great.
Thanks for doing this by the way. LPC may be older but some of those assets were added as late as March, 2016 so it's obviously still in use.
Leather boots (only) missing from this set: http://opengameart.org/content/lpc-medieval-fantasy-character-sprites
Evertyhing else in it is in the generator
"View Spritesheet" isn't working for me -- the window expands but I only see a faded/shaded out area. It's a real sheet, though, as I can right-click/save it and also use the "save sprite" button. Everything else works fine and runs smooth. Good job.
If this is something you'll continue to develop, you might want to consider a dedicated thread so it doesn't get lost in this one.
There have also been some assets added to OGA since the generator was last updated(and a few that were missing) -- would be great if they could be added as well: http://opengameart.org/content/lpc-generator-missing-assets
I like it as an end-user, because I know resources are provided with the artists' consent and with easy direction on how I can use the resources and how to credit the artists.
I won't pretend to speak for any of the artists themselves, but from what I've seen in comments, the ones that give permission to create derivatives actually like to see people make derivatives. As long as you are in compliance with their license and aren't doing anything offensive, you should be ok.
Permission to use LPC assets is granted in the license, just be sure to properly credit the authors. It gets a little tricky if you're producing a commercial game, but as long as it's free and open license it shouldn't be an issue. Here are the licensing rules for the contest, to give you an idea:
http://lpc.opengameart.org/content/properly-licensing-your-liberated-pix...
http://opengameart.org/content/cute-platformer-sisters
Just remembered seeing this comment a while back....I always assumed graphics editors would generate the sheets/frames for you. Didn't know artists had to do it themselves.
If these were commercial assets, it would be different, but you guys are providing this all free of charge. As a hobbyist who doesn't have a lot to spend on quality assets, I'm willing to do the extra work....you guys just focus on creating.
No. As long as spacing is consistent it will work with pretty much any software or scripting language
Parts are helpful at times (particularly for "death" actions/states), but I don't have the patience for animation -- I'd rather focus on level design and game balancing.
I'd like to hear the answer to this one as well -- in the past, I've just taken what I could from .gif previews and manually extracted the rest.
It's a real pain in the you-know-what, but I hate to complain about free resources.
Sorry, it's an old joke from a really funny movie called "Airplane!".
Ted Striker: "Surely you can't be serious?"
Dr. Rumack: "I am serious. And don't call me 'Shirley'".
The joke works better when you hear it. Not so much written....
Don't call him "surely" ;-)
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