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Show off your project!

Medivel Titans

jdc
Wednesday, April 27, 2016 - 03:01

Hi

Developing a Battle Arena with Unity3D and using assets from Open Game Art.

Doing the scripting part, most of the stuff is working, attacking, animations, camera, movement, damage, casting.

What could be done to extend current work:

-Improve some animations to existing 3D models.

-Improve the interface of the game.

-Develop levels for the game.

Porject link :

http://www.indiedb.com/games/medivel-titans

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Redshrike
joined 15 years 9 months ago
Wednesday, April 27, 2016 - 09:53
Redshrike's picture

Medival?  Surely you mean Medieval?

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Boom Shaka
joined 10 years 1 month ago
Wednesday, April 27, 2016 - 11:09
Boom Shaka's picture

Don't call him "surely" ;-)

 

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jdc
joined 11 years 9 months ago
Thursday, April 28, 2016 - 01:17

Not a main English speaking person, the name is mixed between my language and English.

 

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Boom Shaka
joined 10 years 1 month ago
Thursday, April 28, 2016 - 08:30
Boom Shaka's picture

Sorry, it's an old joke from a really funny movie called "Airplane!".  

 

Ted Striker: "Surely you can't be serious?"

Dr. Rumack: "I am serious.  And don't call me 'Shirley'".

 

The joke works better when you hear it.  Not so much written....

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watatita micro field
joined 9 years 1 month ago
Monday, May 2, 2016 - 22:58
watatita micro field's picture

but some of your screenshot use torque3D

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jdc
joined 11 years 9 months ago
Wednesday, May 4, 2016 - 09:00

Started with Torque3D because it supports Linux, but now Unity3D can make executables for Linux Ubuntu so there is no need to use Torque3D which have a much limited set of functionality then Unity3D.

The work flow hardly is comparable, but none the less the Torque3D team is putting a great effort to make the Torque3D project alive and in good health.

Maybe in the future can assemble more functionality which make it's work flow more easy for  the developers. And who knows maybe we will be exporting the project to Torque3D in the near future?

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jdc
joined 11 years 9 months ago
Friday, May 6, 2016 - 05:44

Project update, make a video to show weapons working.

https://www.youtube.com/watch?v=7MBjH4IBSFk&feature=youtu.be

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watatita micro field
joined 9 years 1 month ago
Thursday, May 12, 2016 - 09:27
watatita micro field's picture

ouch! dat frame per second. is the problem your game or your recording software?

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jdc
joined 11 years 9 months ago
Friday, May 13, 2016 - 04:23

My computer is more then 10 years old does not support the 64 bit version, with out getting purples screen textures, also with some new software having some compatibility problems with the Open GL version 2 and 3 no longer supported.

I build & run it in the 32 bit version, but is just to show working stuff.

Also have a internal graphics which is not very game friendly.

Unity3D is the only engine that work well with such old hardware and allow me to work freely, Torque3D crached all the time, NeoAxis was extremely slow as Unreal 4.

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watatita micro field
joined 9 years 1 month ago
Saturday, May 14, 2016 - 08:20
watatita micro field's picture

i know that feel. i had to use irrlicht for almost 3 years because my laptop cannot run unity or unreal

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jdc
joined 11 years 9 months ago
Thursday, June 2, 2016 - 07:04

Posted the concept for the loading menu:

http://www.indiedb.com/games/medivel-titans/images/loading-menu#mediaform

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jdc
joined 11 years 9 months ago
Wednesday, June 22, 2016 - 02:20

Create a group chat for people who wish to help in some tasks for the project or general feed back, sugestions, etc...: https://discord.gg/EWfPm

 

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