Quick question: it looks like there are four frames in the attack animation (first row, images 3,4,5,6) and three weapon sprites (sword, first row, images 1,2,3). Do they align like tihs:
attack image #1 - weapon image #1
attack image #2 - weapon image #2
attack image #3 - weapon image #3
attack image #4 - weapon image #1
Kinda sorta looks right in my sprite editor....just thought I'd check for tips.
As far as I know, you can use the sprite and still copyright your game...you just can't claim exclusive license over the sprite itself nor can you prevent anybody else from using it in their own game. If you could, it would defeat the purpose of having a public domain in the first place.
If you're really serious about it, though, you should talk to a lawyer that specializes in intellectual property rights....they'll be able to give you a more objective review of your options.
- Does the player's rover look too flat compared to the other bots? I may redesign the chassis and head slightly
IMO yes. The bots look more consistent with the rest of the tileset.
- Suggestions for new tiles, new areas, or new bot types
springbot? moves by bouncing on a coil
turret or some other pop-up/pop-out option
- Suggestions for improvement
Animate the bots' eyes...maybe they light up for attck/damage or move left/right to simulate "scanning". Just spliting hairs though....it all looks really good to me.
I like the level layout for the prototype, by the way.
I like the variety myself - maybe add a bow-and-arrow weapon or a beltless torso?
Only thing I noticed is a lack of shading on the body parts, and that's only because I see it in the shields and in your other work. By design? Just curious...not even sure I would call it a "critique".
Quick question: it looks like there are four frames in the attack animation (first row, images 3,4,5,6) and three weapon sprites (sword, first row, images 1,2,3). Do they align like tihs:
attack image #1 - weapon image #1
attack image #2 - weapon image #2
attack image #3 - weapon image #3
attack image #4 - weapon image #1
Kinda sorta looks right in my sprite editor....just thought I'd check for tips.
These are pretty cool!
Personal Preference - larger/yellow eyes > lines/dots; pupils > no pupils
Suggestion - hair variety (male/short, male/afro, female/mohawk, male/mohawk); office zombie (coat/tie), construction worker zombe (orange outfit/hardhat)
This thread is long and tedius but should answer your questions:
http://opengameart.org/forumtopic/lpc-for-commercial-games
Nice update. I like the shading on the objects...really looks like you're starting to develop your own style.
One request: traps - spikes, balls, cacti....etc. Every platformer needs em! :)
As far as I know, you can use the sprite and still copyright your game...you just can't claim exclusive license over the sprite itself nor can you prevent anybody else from using it in their own game. If you could, it would defeat the purpose of having a public domain in the first place.
If you're really serious about it, though, you should talk to a lawyer that specializes in intellectual property rights....they'll be able to give you a more objective review of your options.
That would defeat the purpose of the public domain, and could get you sued:
http://www.nbclosangeles.com/news/local/Happy-Birthday-Lawsuit-Settlemen...
http://petapixel.com/2016/08/04/getty-images-sued-accused-misusing-47000...
The tiles look like the OGA 16x16 set:
http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles
IMO yes. The bots look more consistent with the rest of the tileset.
springbot? moves by bouncing on a coil
turret or some other pop-up/pop-out option
Animate the bots' eyes...maybe they light up for attck/damage or move left/right to simulate "scanning". Just spliting hairs though....it all looks really good to me.
I like the level layout for the prototype, by the way.
I used them in a personal project for my daughter (unreleased)...she absolutely loves them.
I like the variety myself - maybe add a bow-and-arrow weapon or a beltless torso?
Only thing I noticed is a lack of shading on the body parts, and that's only because I see it in the shields and in your other work. By design? Just curious...not even sure I would call it a "critique".
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