I'm just referring to the illusion of movement -- a club swung at a decent speed should look blurry as it passes in front of our eyes. I think the second version captures that effect better than the first.
I wouldn't worry too much about posting new .gifs....we all know they're just previews. I looked at them in an animator at 32x32 and they look great.
Nice work. I really like that you included climbing, crawling and pushing....not enough platformer sprites have those animations.
Only suggestions would be to make the swipe effect on the melee attack a little lighter/more transparent, as it kinda pops out of nowhere. Maybe use streaks instead of a solid color? The eye is slightly off sync in either frames 3 or 4 as well - it's like he's looking back as he's swinging down.
Otherwise, looks great! Well done.
EDIT -- holy frijole, I didn't even notice the "run stop" pose....sweet!
No problem, extracting was easier than I thought and looks pretty good imho. Thanks for the contribution -- I'll let you know if this project ever develops.
The bats would make a cool attack projectile for this character -- do you happen to have them on an isolated layer or transparency? If not, I can probably extract a simple two-frame version from the hit_8 and hit_9 slides.
Nice. I've been meaning to do something with the dog and cat fighters for over a year now...good to see my procrastination rewarded with more content.
Awesome.
I never appreciated pixel art until I started developing games. The amount of detail you guys fit in to such a small space is just amazing.
Really looking forward to additional animations for this.
I'm just referring to the illusion of movement -- a club swung at a decent speed should look blurry as it passes in front of our eyes. I think the second version captures that effect better than the first.
I wouldn't worry too much about posting new .gifs....we all know they're just previews. I looked at them in an animator at 32x32 and they look great.
Melee attack looks much better imho -- maybe others will like the first one, but the new one "feels" more like blurred movement/motion than the other.
I think you've got all the states pretty well covered -- can even use the last frame of the jump state for ropes/swinging.
Nice work. I really like that you included climbing, crawling and pushing....not enough platformer sprites have those animations.
Only suggestions would be to make the swipe effect on the melee attack a little lighter/more transparent, as it kinda pops out of nowhere. Maybe use streaks instead of a solid color? The eye is slightly off sync in either frames 3 or 4 as well - it's like he's looking back as he's swinging down.
Otherwise, looks great! Well done.
EDIT -- holy frijole, I didn't even notice the "run stop" pose....sweet!
Mobs: http://opengameart.org/content/flare-bestiary
No problem, extracting was easier than I thought and looks pretty good imho. Thanks for the contribution -- I'll let you know if this project ever develops.
The bats would make a cool attack projectile for this character -- do you happen to have them on an isolated layer or transparency? If not, I can probably extract a simple two-frame version from the hit_8 and hit_9 slides.
Cool thanks. We're still working on the concept right now but should have a mockup ready in early April. I'll send/post a link when it's ready.
Wow. Outsanding work. And very generous license to boot.
I may have a use for this, do you have a website or something else I can credit?
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