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These are pretty cool.  Do
Monday, April 25, 2016 - 08:15

These are pretty cool.  Do you happen to have any elements separated by chance? 

http://opengameart.org
Sunday, April 24, 2016 - 09:02

http://opengameart.org/content/oblique-projection-all-assets

 

Denzi's is the best imho, if you don't mind working with 16x16

Nice.  I've been meaning to
Friday, April 15, 2016 - 06:45

Nice.  I've been meaning to do something with the dog and cat fighters for over a year now...good to see my procrastination rewarded with more content.

awesome
Friday, April 1, 2016 - 09:06

Awesome.

 

I never appreciated pixel art until I started developing games.  The amount of detail you guys fit in to such a small space is just amazing.

 

Really looking forward to additional animations for this. 

I'm just referring to the
Thursday, March 31, 2016 - 18:31

I'm just referring to the illusion of movement -- a club swung at a decent speed should look blurry as it passes in front of our eyes.  I think the second version captures that effect better than the first.

 

I wouldn't worry too much about posting new .gifs....we all know they're just previews.  I looked at them in an animator at 32x32 and they look great.

Melee attack looks much
Thursday, March 31, 2016 - 15:46

Melee attack looks much better imho -- maybe others will like the first one, but the new one "feels" more like blurred movement/motion than the other.

 

I think you've got all the states pretty well covered -- can even use the last frame of the jump state for ropes/swinging.

Nice work.
Thursday, March 31, 2016 - 09:49

Nice work.  I really like that you included climbing, crawling and pushing....not enough platformer sprites have those animations.

 

Only suggestions would be to make the swipe effect on the melee attack a little lighter/more transparent, as it kinda pops out of nowhere.  Maybe use streaks instead of a solid color?  The eye is slightly off sync in either frames 3 or 4 as well - it's like he's looking back as he's swinging down.

 

Otherwise, looks great!  Well done.

 

EDIT -- holy frijole, I didn't even notice the "run stop" pose....sweet!

Mobs:  http://opengameart.org
Sunday, March 27, 2016 - 00:09

Mobs:  http://opengameart.org/content/flare-bestiary

No problem, extracting was
Friday, March 25, 2016 - 07:26

No problem, extracting was easier than I thought and looks pretty good imho.  Thanks for the contribution -- I'll let you know if this project ever develops. 

 

The bats would make a cool
Wednesday, March 23, 2016 - 10:00

The bats would make a cool attack projectile for this character -- do you happen to have them on an isolated layer or transparency?  If not, I can probably extract a simple two-frame version from the hit_8 and hit_9 slides.

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