I'm not a creative person, but your comparison to SuperTux, SuperTuxCart, ... gave me an idea you may like - or not :)
You could take tux as the main character and name your game something that makes ppl think of the sonic games, but with tux in the name, for example Tux the hedgedog (I know this won't do, just an example to show you what I mean).
Hope my toughts will activate some creative people here ;-)
really, a nice demo. No need for a linux version: I started it in wine on an eeeBuntu (for the eeePC) and it works fine. Just a little laggy, but that is probably the netbook. And when quitting the game, it logged my X-session off :D
but nice demo and nice graphics, you begin the right way: show some game! (and not some menu, like I do^^)
Your project looks quite interesting, but I don't know any spanish :) I hope the game will be in english. And the top (header) picture of your blog looks really good.
Thank you. I first tought about asking to work together somehow, but I think we have different approaches: you make a blender game, I make a more classic C++ game.
I think it's great that you make your stuff low-poly so it's even reusable in 3D games.
If you hate writing network code (or at least your network code never looks good at the end) until now, I have found an open-source framework that I like a lot. It is Ice from ZeroC
This post is really not intended as spam/advertising, rather it's a tip from programmer to programmer.
That's a great looking set, and should be very useful! I don't have access to blender right now but I'm interested if it is easily possible to create half- or quarter-full bottles based on this file. Thanks anyway!
Actually I think it may work for plots and character storys.
I know people that love to invent characters and their story, their abilities etc. just for fun, without having any programming skills.
Those little self-contained stories could very possibly be integrated in a few different games (be it as separate maps, campaigns, or just a sub-story in the main story) - lots of programmers have cool games in mind, but only the gameplay, not the story! (Usually, or at least not a good story, like they have no good art :-P) They could thus just choose some of the characters-stories uploaded here and stick them together as a story.
It would even be cool to see the same character with the same background-story in a few different opensource games, the player would think "hey cool here is my fav hero again". Some players would think "do these games collaborate or so?" and then look at the credits and come over to this page :D
I think this makes way more sense for such little plots than for whole game-design-documents!
As for the license, what's with the GNU Free Documentation License or something like that?
Hi,
I'm not a creative person, but your comparison to SuperTux, SuperTuxCart, ... gave me an idea you may like - or not :)
You could take tux as the main character and name your game something that makes ppl think of the sonic games, but with tux in the name, for example Tux the hedgedog (I know this won't do, just an example to show you what I mean).
Hope my toughts will activate some creative people here ;-)
really, a nice demo. No need for a linux version: I started it in wine on an eeeBuntu (for the eeePC) and it works fine. Just a little laggy, but that is probably the netbook. And when quitting the game, it logged my X-session off :D
but nice demo and nice graphics, you begin the right way: show some game! (and not some menu, like I do^^)
Edit: and a happy new year!
Your project looks quite interesting, but I don't know any spanish :) I hope the game will be in english. And the top (header) picture of your blog looks really good.
haha great christmas present!
Thank you. I first tought about asking to work together somehow, but I think we have different approaches: you make a blender game, I make a more classic C++ game.
Merry christmas ;)
I like your lowpoly plant and grasses you commited, though I must admint I think the trees (except this one) would need a bit more foliage.
Yep, and thanks for your notes on how you did, especially the trick of first unwrapping will be very helpful to me!
I think it's great that you make your stuff low-poly so it's even reusable in 3D games.
If you hate writing network code (or at least your network code never looks good at the end) until now, I have found an open-source framework that I like a lot. It is Ice from ZeroC
This post is really not intended as spam/advertising, rather it's a tip from programmer to programmer.
That's a great looking set, and should be very useful! I don't have access to blender right now but I'm interested if it is easily possible to create half- or quarter-full bottles based on this file. Thanks anyway!
Actually I think it may work for plots and character storys.
I know people that love to invent characters and their story, their abilities etc. just for fun, without having any programming skills.
Those little self-contained stories could very possibly be integrated in a few different games (be it as separate maps, campaigns, or just a sub-story in the main story) - lots of programmers have cool games in mind, but only the gameplay, not the story! (Usually, or at least not a good story, like they have no good art :-P) They could thus just choose some of the characters-stories uploaded here and stick them together as a story.
It would even be cool to see the same character with the same background-story in a few different opensource games, the player would think "hey cool here is my fav hero again". Some players would think "do these games collaborate or so?" and then look at the credits and come over to this page :D
I think this makes way more sense for such little plots than for whole game-design-documents!
As for the license, what's with the GNU Free Documentation License or something like that?
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