Well, if I were you, I'd rather not touch it :) I just mentioned them because you talked about MSVC. But (at least with the experiences I had), executables made with mingw are often way smaller than the ones that MSVC makes, they are bloated and dependent on a lot of MS features you don't really need.
Absolutely no idea if it may solve the vista issue or not.
Wow, that engine definitely rocks! Great idea with the normal and depth maps and shaders, it looks too cool to be true :) Unfortunately, it uses XNA..... Somebody needs to port it :)
Edit: in the FAQ of the website it says "There are plans for native network functions bindings and objects, but the priority right now is the cross-platform version.". Looking forward for it.
Edit2: Sorry for hijacking your thread pfunked, I stop it now!
You hit the nail, This is exactly what's missing in most open-source games. The reason is that it needs a huge manpower alone to create a game and creating quality tools for modding the game at least doubles the needed manpower. Unfortunately, manpower is (besides good art) the biggest missing thing in open-source game development.
As an aside: do you guys prefer a level-editor that is integrated within the game, or one that is a standalone app with probably a native GUI?
Well, if I were you, I'd rather not touch it :) I just mentioned them because you talked about MSVC. But (at least with the experiences I had), executables made with mingw are often way smaller than the ones that MSVC makes, they are bloated and dependent on a lot of MS features you don't really need.
Absolutely no idea if it may solve the vista issue or not.
wow great eye. Keep up the awesome uploads!
pfunked, you know about the express (free as in beer) versions of MSVC?
I really do enjoy, those are all pretty decent models you submit there, keep up the good work!
Wow, that engine definitely rocks! Great idea with the normal and depth maps and shaders, it looks too cool to be true :) Unfortunately, it uses XNA..... Somebody needs to port it :)
Edit: in the FAQ of the website it says "There are plans for native network functions bindings and objects, but the priority right now is the cross-platform version.". Looking forward for it.
Edit2: Sorry for hijacking your thread pfunked, I stop it now!
Hehe this one is a good idea! We have all those weapons in OGA but we had nothing to put them im ;)
You hit the nail, This is exactly what's missing in most open-source games. The reason is that it needs a huge manpower alone to create a game and creating quality tools for modding the game at least doubles the needed manpower. Unfortunately, manpower is (besides good art) the biggest missing thing in open-source game development.
As an aside: do you guys prefer a level-editor that is integrated within the game, or one that is a standalone app with probably a native GUI?
Wow this looks pretty awesome, thanks a bunch! Too bad the font is a commercial one :(
Nice, but I wonder why you alled it "Tower" shield?
Hehe great one! This is a *must* for any serious RPG or RTS ;-)
Pages