I (as a game dev) like the idea but the posted art should still go to the general categories, not only to the game. (It would appear twice: in the game's category and in the general category)
Damn, how I hate loosing a whole post right before saving it because of a computer crash -.-
Iconoclast: We're talking about mid poly things, that should be enough to add nice details. Usually there are not too many buildings shown at the same time in a 3D scene thus a building might have a higher polygon-count as a unit for example. And buildings have lots of rather big-flat faces.
For the inners, in our game we don't need them, but of course some other games might want inners of the building too, so just add them, If we use your models, we'd need to adapt them to the engine anyways. Of course, making a version without inside right away would be even greater :)
One very useful thing for most games I can imagine is (if you make common buildings like an inn or a simple house) to make variations of the building. Those variations should be similar in style and easily interpreted as being "the same thing" but still have enough variation to see that "it looks a bit different". This would make it possible to have lots of inns, houses, ... without becoming too boring too fast. Disk space and memory is nearly infinite for modern games.
Also, if you want to make models for more than just one game, you better not make highly recognizable buildings like a monastery. Such buildings usually have a strong link to a specific game (at least in the gamer's point of view.) Another suggestion for highly reusable buildings would be: walls, gates and towers.
qubodup: Thanks. Might you give me hints in how to cleanup the websites, or give me more insight on why it is confusing/unorganised? I woudl highly appreciate it as I got used to it, so unfortunately I don't notice such things. But if so, do it by private message or email to not pollute this thread.
verbalshadow: Your link does not work (in firefox) because it has a space at the end.
I'm thinking about donating (just a little, I'm student) but I really don't like paypal. May I donate by bank transfer, if you're in EU? If you want this, you could write more informations about it in the donations page. Else, I'll look more into paypal.
But that's not really why I comment. I want to propose you my help with hosting/bandwidth. I'm renting a virtual server and currently, it has a lot of free bandwidth left every month (like 2500 gigabyte or so). If you want, I may mirror data. If you don't need it yet, feel free to contact me as soon as you have the need.
I (as a game dev) like the idea but the posted art should still go to the general categories, not only to the game. (It would appear twice: in the game's category and in the general category)
Damn, how I hate loosing a whole post right before saving it because of a computer crash -.-
Iconoclast: We're talking about mid poly things, that should be enough to add nice details. Usually there are not too many buildings shown at the same time in a 3D scene thus a building might have a higher polygon-count as a unit for example. And buildings have lots of rather big-flat faces.
For the inners, in our game we don't need them, but of course some other games might want inners of the building too, so just add them, If we use your models, we'd need to adapt them to the engine anyways. Of course, making a version without inside right away would be even greater :)
One very useful thing for most games I can imagine is (if you make common buildings like an inn or a simple house) to make variations of the building. Those variations should be similar in style and easily interpreted as being "the same thing" but still have enough variation to see that "it looks a bit different". This would make it possible to have lots of inns, houses, ... without becoming too boring too fast. Disk space and memory is nearly infinite for modern games.
Also, if you want to make models for more than just one game, you better not make highly recognizable buildings like a monastery. Such buildings usually have a strong link to a specific game (at least in the gamer's point of view.) Another suggestion for highly reusable buildings would be: walls, gates and towers.
qubodup: Thanks. Might you give me hints in how to cleanup the websites, or give me more insight on why it is confusing/unorganised? I woudl highly appreciate it as I got used to it, so unfortunately I don't notice such things. But if so, do it by private message or email to not pollute this thread.
verbalshadow: Your link does not work (in firefox) because it has a space at the end.
That emerge from dirt would sure be a nice useful addition. Btw, I liked the old walking more than the new one, it looked more ... well zombie-like :)
Hi,
That is the kind of post one likes to read :-)
Here are concept-arts that our main artist has done for buildings for a medieval 3D RTS game - not an RPG but the art is the same.
That wiki-page and the forum thread linked in it will be updated as he is still working on more and more concept arts (esp. stone buildings).
Hope you can find inspiration there and will have a lot of fun, whatever you model ;-)
this looks great, thank you very much! looking forward for your thread.
Hi,
I'm thinking about donating (just a little, I'm student) but I really don't like paypal. May I donate by bank transfer, if you're in EU? If you want this, you could write more informations about it in the donations page. Else, I'll look more into paypal.
But that's not really why I comment. I want to propose you my help with hosting/bandwidth. I'm renting a virtual server and currently, it has a lot of free bandwidth left every month (like 2500 gigabyte or so). If you want, I may mirror data. If you don't need it yet, feel free to contact me as soon as you have the need.
I would hate to see this site die slowly.
Wow this is awesome! thanks a lot! He dies very nicely hahaha And it's easy to recognize him as a zombie even w/o any texture.
I encounter exactly the same difficulties as Andrew. A preview picture is a must for any serious font site.
Still very useful as you state, there was no such site until now!
thank you, the variations are especially useful.
yeah, this looks much better, in my opinion. Good job
Pages