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FLARE [ARCHIVED]

OSARE v0.09 Released

Clint Bellanger
Saturday, September 4, 2010 - 20:08
Clint Bellanger's picture

Yes, a fast update this time!  The latest update includes automatically saved games, respawning after death, gold, leveling up, and a new map!

Note that bows and spells don't work yet, those are coming in the next release (v0.10).  So you might want to upgrade Physical and Defense when leveling up!

http://clintbellanger.net/rpg/blog/20100905

http://code.google.com/p/osare/

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Sunday, September 5, 2010 - 08:31

Hi pfunked,

Version v0.08 runs on my pc system, but v0.09 doesn´t work and ends on a crash with bluescreen.

My system: Windows Vista Home Basic, Intel Celeron, Intel Graphic card, 2gb RAM.

I hope this information helps you maybe.

Version 0.08 looks very great!

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Clint Bellanger
joined 15 years 8 months ago
Sunday, September 5, 2010 - 10:22
Clint Bellanger's picture

Anonymous,

I've heard reports of issues on Vista and I don't know what causes it.  So far the issue is Vista specific; I've never had nor heard issues on XP or 7.

I am using MinGW to compile.  I might get a more vista-firendly version if I could compile using (a specific version of) MSVC but I don't have access to it.  Anyone out there know what might be causing Vista issues on SDL?  A quick bit of searching shows that Vista and SDL issues are common.

-pfunked

 

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Ogrebane
joined 15 years 1 month ago
Sunday, September 5, 2010 - 15:48

I'm having a similar issue on Mac OS X 10.6. As soon as I launch 0.09, the application crashes.

Here's the crashlog: http://pastebin.com/ycu8e8K8

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Clint Bellanger
joined 15 years 8 months ago
Sunday, September 5, 2010 - 15:24
Clint Bellanger's picture

I found the osx error (a missing image).  Trying to upload osx v0.09b.

I think the Vista issue is different, but I'll go back and test the download on my WinXP to make sure it's not a missing file issue.

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Clint Bellanger
joined 15 years 8 months ago
Sunday, September 5, 2010 - 16:05
Clint Bellanger's picture

OSX version fixed (tested it on another OSX machine).

http://code.google.com/p/osare/downloads/detail?name=osare_osx_v009b.zip

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Pompei2
joined 15 years 6 months ago
Monday, September 6, 2010 - 11:17
Pompei2's picture

pfunked, you know about the express (free as in beer) versions of MSVC?

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Clint Bellanger
joined 15 years 8 months ago
Monday, September 6, 2010 - 12:45
Clint Bellanger's picture

Pompei2, no I wasn't aware of it.  It's something I might look into once I put out a long-term release.

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Pompei2
joined 15 years 6 months ago
Monday, September 6, 2010 - 16:38
Pompei2's picture

Well, if I were you, I'd rather not touch it :) I just mentioned them because you talked about MSVC. But (at least with the experiences I had), executables made with mingw are often way smaller than the ones that MSVC makes, they are bloated and dependent on a lot of MS features you don't really need.

Absolutely no idea if it may solve the vista issue or not.

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Tuesday, September 7, 2010 - 11:05

Hi, Nice update, quick! but.. The leveling seems a bit too grindy, too many mobs to kill to level up (lvl 4 -> 5 ain't fun)

Isn't it possible to just run it in compatibility mode on vista? I don't know, I just run the windows executables in Wine, they ran fine. And maybe, the loot balance is wrong, you get too many weapons, and too few potions. The only way to pass the game on a speed that's normal, is by litterally fighting yourself death, and retrying the same area again. But overall, great progress.

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Clint Bellanger
joined 15 years 8 months ago
Tuesday, September 7, 2010 - 11:15
Clint Bellanger's picture

Anon,

Thanks for the feedback!  Some of this grindiness will go away as more features get implemented.

  • Right now there isn't a vendor to sell items and buy potions.  I want potions to be rare drops but worth spending gold on.  Vendors won't be in the engine for a few more updates though.
  • Once Powers are implemented, many characters (anyone who invests in Magic or Defense) will be able to heal themselves.
  • I've doubled the starting passive health regen rate.  This is in subversion but not released yet.
  • There will also be lower level food that work as weak potions.  These will be added soon.
  • Eventually there will be dozens of dungeons, with different tilesets and enemy compositions entirely.
  • In the end, yes it will take a lot of killing to level up.  To level from 8 to 9 will take 8+ hours!  The goal is to create a huge game world and some story/quests so that finally making it to level 9 feels fantastic.
  • The level cap is 9, but you can max out a weapon skill at level 5 if you want.  The skill points spent at level 8 and 9 will usually be to balance out secondary skills (e.g. beefing up Defense).  This means you don't need to be far along in the game before you start feeling like a particular character class.  At the final levels you're mostly tougher because you've found great equipment.

Of course, if something happens and I can't create an enormous game world eventually, I'll just flatten the leveling curve or make random dungeons.

***

Compatability mode on vista sounds like something worth trying.  Anyone running Vista, please try that and get back to me.  Apologies again for the Vista BSODs!

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Clint Bellanger
joined 15 years 8 months ago
Friday, September 10, 2010 - 07:11
Clint Bellanger's picture

I think the Vista issue (at least one issue) is that running the .exe from Windows Explorer does not automatically set that folder as the working directory.

I've added Launcher .bat files that should help.  If you are running Vista please try version 0.09b and let me know if those launchers work.

Thanks!

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Friday, September 10, 2010 - 15:13

I've had no problem running the game on Vista Ultimate. Keep up the good work!

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