> so im more than happy to extend the time to submit assets to OGA to a week(7 days)
THANK YOU! Definitley have a little bundle of goods going for OGA here but got a feeling I'll need that extra time to bundle it all up proper.
My project is going well and sounding great too thanks to some assitance from Spring! :)
Actually, I wish I was on here sharing more about it with you all, but I am always such a secret squirell about that stuff.
@looneybits: SPECTACULAR!! I really like the new wording! much slicker than mine. Also, thanks for posting the SVG, I'll put some time into doing NES, SMS, etc variants once the Jam finishes up.
As far as how to publish the banner, I think making a proper OGA submission out of it is a great idea. People can either post variants as comments to the main submission or make whole new submissions out of them. Maybe we could also get some kind of sticky-post on one of the main forum or other pages directing folks to the banner.
@VinnNo.0: WitchyBizness: ReMastered looks awesome and your banner animation is wicked awesome! :)
> so technically, that collission is definitely an overlap in computers? not when the edge touches one another?
That depends on how you write the tests. If you are using collision boxes, you can write the collision tests to either include the case where the edges touch or not. It's just a matter of how you write the test and wether you use a > or a >= in your comparisons.
Saturday, July 20, 2019 - 08:39
There are many, many different ways to handle collisions in games.
The simplest approach is just to assign each object a rectangle. This is often called a 'collision box'. Then you just check all the rectangles against one another. If any overlap, you have a collision.
If you're looking for a library to save yourself the trouble of writing collision detection routines yourself, try this link:
looking back, I definitely should have given the text a proper re-working on my variants instead of just scaling it all down from the original and hoping for the best.
I did 'All-OGA' for the fall jam, but maybe this year we could tweak the idea to be 'off the shelf' or 'something borrowed' where the requirement is that all the art/music/sfx/etc must be OGA works by another artist(s). with an exception for title screen/music/etc. I wouldn't mind that challenge, but as discussed on another thread at length, it definitely would be a challenge since it can be really tough to find everything a game needs using just OGA submissions alone.
I am in. Not as polished as I'd like but I am out of time, gotta go catch a plane.
Hope folks like it!
https://withthelove.itch.io/miracle-math-land
> so im more than happy to extend the time to submit assets to OGA to a week(7 days)
THANK YOU! Definitley have a little bundle of goods going for OGA here but got a feeling I'll need that extra time to bundle it all up proper.
My project is going well and sounding great too thanks to some assitance from Spring! :)
Actually, I wish I was on here sharing more about it with you all, but I am always such a secret squirell about that stuff.
@looneybits: SPECTACULAR!! I really like the new wording! much slicker than mine. Also, thanks for posting the SVG, I'll put some time into doing NES, SMS, etc variants once the Jam finishes up.
As far as how to publish the banner, I think making a proper OGA submission out of it is a great idea. People can either post variants as comments to the main submission or make whole new submissions out of them. Maybe we could also get some kind of sticky-post on one of the main forum or other pages directing folks to the banner.
@VinnNo.0: WitchyBizness: ReMastered looks awesome and your banner animation is wicked awesome! :)
> so technically, that collission is definitely an overlap in computers? not when the edge touches one another?
That depends on how you write the tests. If you are using collision boxes, you can write the collision tests to either include the case where the edges touch or not. It's just a matter of how you write the test and wether you use a > or a >= in your comparisons.
There are many, many different ways to handle collisions in games.
The simplest approach is just to assign each object a rectangle. This is often called a 'collision box'. Then you just check all the rectangles against one another. If any overlap, you have a collision.
If you're looking for a library to save yourself the trouble of writing collision detection routines yourself, try this link:
https://github.com/jslee02/awesome-collision-detection
@looneybits: So I put the 'Made For the OGA Summer Jam' logo in my game start up sequence and it is AWESOME!!
It's so good actually that it got me thinking....
It'd be great to have a variant of this same logo that went something like this:
Made with art from
OGA logo
www.opengameart.org
It could serve as an unofficial 'Made with...' banner for projects using OGA art.
Any chance you'd be interested in whipping up a variant like that?
that looks fantastic!
looking back, I definitely should have given the text a proper re-working on my variants instead of just scaling it all down from the original and hoping for the best.
this is awesome! Title really sums it up nicely too. :)
I did 'All-OGA' for the fall jam, but maybe this year we could tweak the idea to be 'off the shelf' or 'something borrowed' where the requirement is that all the art/music/sfx/etc must be OGA works by another artist(s). with an exception for title screen/music/etc. I wouldn't mind that challenge, but as discussed on another thread at length, it definitely would be a challenge since it can be really tough to find everything a game needs using just OGA submissions alone.
Georgous! This is amazing work, thanks so much for sharing!
Voting has begun! So get out there and favorite your favorite! :)
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