@Dimensionscape: Try pinging Joth for music/sound.
@dulsi: Yuck, that does look wrong :( I use SDL1 and C# for all my stuff and have never had an issue with the fullscreen support but I can't speak to pygame.
I like the idea of putting search and the latest news/blog entry right up front.
I agree, the large previews are great but limting the number 'before the fold' is not so hot. Although, I think going that route on mobile would be perfectly fine.
I have viddled up two 'Created for OpenGameArt.org's Spring 2019 Game Jam' pics if people want to use them.
These are 1920x1080 but should resize to whatever you need them to be.
Working on a low-res version using the SMS palette for use in Spring and I's game. Will post that ASAP.
Thursday, March 28, 2019 - 05:57
Yay! I'm all in on this one! but of course, FloffleWoffle already knew that, we're going to collaborate on a game for this jam! Very excited, neither of us have done a team project for one of these jams before so wish us luck!
@Boom Shaka: I'll say this de-make turned out a lot better than I was expecting. I think there's a certain magic to the 8-bit era that makes it work. You have enough to play with to keep the same general idea, but you have to cut and shrink enough stuff that it becomes it's own idea at the same time.
I tinkered with an Amiga de-make, but by the 16 bit era, you have enough colors and pixels that it really just ends up being a worse looking version of the existing site. Well at least, that was my experience, maybe somebody wants to bust out a hot Genesis version and prove me wrong! :)
As an aside, an alternate approach would be to do skins based off the marketing/packaging look for the different systems. Wood panelling, or silver with crazy horizontal rainbow separators everywhere for Atari 2600, or use that crazy graph paper motif from the Genesis carts, or do up the preview icons in the style of first gen NES boxes.
@Dimensionscape: Try pinging Joth for music/sound.
@dulsi: Yuck, that does look wrong :( I use SDL1 and C# for all my stuff and have never had an issue with the fullscreen support but I can't speak to pygame.
I like the idea of putting search and the latest news/blog entry right up front.
I agree, the large previews are great but limting the number 'before the fold' is not so hot. Although, I think going that route on mobile would be perfectly fine.
And the winner is....
Daft-Freak for 'Site Design: Light and Dark' (https://opengameart.org/content/site-design-light-and-dark)
Thanks to everyone who participated either by submitting, voting or commenting!
We got some great entries, I'd say the site developers have their work cut out for them trying to choose between all these cool design ideas! :)
Anyway we can get this Jam linked up in the top left hand corner of the main page?
IIRC previous jams and challenges have gotten a little blurb there where 'Chat With Us' is.
Looks awesome!!
Congrats on finishing it!
I have viddled up two 'Created for OpenGameArt.org's Spring 2019 Game Jam' pics if people want to use them.
These are 1920x1080 but should resize to whatever you need them to be.
Working on a low-res version using the SMS palette for use in Spring and I's game. Will post that ASAP.
Yay! I'm all in on this one! but of course, FloffleWoffle already knew that, we're going to collaborate on a game for this jam! Very excited, neither of us have done a team project for one of these jams before so wish us luck!
Thank you! These are awesome! And every game needs one so very useful as well!
Don't despair Sping!
Game Developement is fraught with peril, but you don't have to go it alone!
I just PM'd you, let's work on a something together for the Spring Game Jam!
@Boom Shaka: I'll say this de-make turned out a lot better than I was expecting. I think there's a certain magic to the 8-bit era that makes it work. You have enough to play with to keep the same general idea, but you have to cut and shrink enough stuff that it becomes it's own idea at the same time.
I tinkered with an Amiga de-make, but by the 16 bit era, you have enough colors and pixels that it really just ends up being a worse looking version of the existing site. Well at least, that was my experience, maybe somebody wants to bust out a hot Genesis version and prove me wrong! :)
As an aside, an alternate approach would be to do skins based off the marketing/packaging look for the different systems. Wood panelling, or silver with crazy horizontal rainbow separators everywhere for Atari 2600, or use that crazy graph paper motif from the Genesis carts, or do up the preview icons in the style of first gen NES boxes.
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