Thanks everyone for participating, even those who weren't able to finish in time!
Not a huge turn out for this one, but I still really enjoyed both entries and think Cursed Forest would have been a strong contender even in a more crowded field. Great work and for those who didn't make the deadline, do keep us posted on your progress! :)
@thegoof: what specifically are you looking for (music, sounds, graphics, sprites, tiles, etc)? What style are you going for (orchestral, chiptune, gameboy look, 8-bit NES look, 16-bit/SNES look)?
If that quote's any indication, you have chosen the right Castlevania game to do a tribute to. Just try to make the dialogue hints a litte more obvious. :)
@xhunterko: What is the OGA submission for those assets?
For the contest, you don't need to provide credits beyond the basic info for the OGA submission (name, author, license, URL link). If the asset pack has it's own internal set of credits (like this one appears to) you don't need to include those, just so long as you credit the OGA submission for the asset collection. Interested parties can then follow the link and see the specific credits from there.
If you want you could toss a line in there like 'This asset is derivative of many other works, see asset OGA page for complete details.'
As a general rule, with derivative assets (assets that include or are derived from other assets) you need only credit the specific asset you used. You don't need to credit the original assets. They are credited by the derivative asset and that is enough. Otherwise, as you point out, crediting derivative assets would be way too complicated.
@chasersgaming: if it's really just a matter of you uploading the wrong file, I say please go ahead and upload the correct one. Think of it this way, no one wants to play the buggier version of your game just because you clcked the wrong file, and crazyduckgames probably doesn't want to win the jam for the same reason either. So in a way, fixing a silly mistake like that is actually the fair thing to do for everyone involved.
@all: I'll say for us folks in the States the Thanksgiving holiday always makes November a tough month for extra curricular projects. Last year we did the Fall Jam in October with better participation.
However, we've also run /alot/ of jams in the last year, it's entirely possible we might have over done it and should maybe step back and shoot for one or two jams a year instead of four.
The previous jams have also gotten a fair bit of 'foot traffic' from itch.io, a few participants have even reported learning about OGA because of a Jam. I'm not really hip to what happens on itch.io or how it decided to promote what, but it's entirely possible previous Jams have benefitted from better/more promotion on itch.io for whatever reason (like maybe there were fewer other jams going on at the same time, etc).
adorable! I love it! thanks for sharing!
These are beautiful! Thanks for digging them out and sharing!
Love it! Great basic set. Got a good Castlevania-vibe but with it's own look at the same time.
and, because I am crazy about the SMS Palette, here it is with some variations in the SMS palette.
Thanks for sharing!
And the winner is...
Cursed Forest
by Crazy duck games
Congratulations crazyduckgames!
Thanks everyone for participating, even those who weren't able to finish in time!
Not a huge turn out for this one, but I still really enjoyed both entries and think Cursed Forest would have been a strong contender even in a more crowded field. Great work and for those who didn't make the deadline, do keep us posted on your progress! :)
I found some good stuff by searching for 'gothic' in music:
https://opengameart.org/art-search-advanced?keys=gothic&title=&field_art_tags_tid_op=or&field_art_tags_tid=&name=&field_art_type_tid%5B%5D=12&field_art_licenses_tid%5B%5D=17981&field_art_licenses_tid%5B%5D=2&field_art_licenses_tid%5B%5D=17982&field_art_licenses_tid%5B%5D=3&field_art_licenses_tid%5B%5D=6&field_art_licenses_tid%5B%5D=5&field_art_licenses_tid%5B%5D=10310&field_art_licenses_tid%5B%5D=4&field_art_licenses_tid%5B%5D=8&field_art_licenses_tid%5B%5D=7&sort_by=score&sort_order=DESC&items_per_page=24&Collection=
ooop, sorry, re-read your post and see you were specifically asking for music.
you definitely found a hot track with ghost land.
They are not a perfect match, but Hydrogene's other works sound similar enough to work in the same game as that one:
https://opengameart.org/users/hydrogene
@thegoof: what specifically are you looking for (music, sounds, graphics, sprites, tiles, etc)? What style are you going for (orchestral, chiptune, gameboy look, 8-bit NES look, 16-bit/SNES look)?
Have you seen these:
https://opengameart.org/content/gotthicvania-swamp
https://opengameart.org/content/gothicvania-church-pack
https://opengameart.org/content/gothicvania-town
https://opengameart.org/content/gothicvania-cemetery-pack
https://opengameart.org/content/castle-platformer
https://opengameart.org/content/8-bit-side-scroller-castle-tiles
https://opengameart.org/content/castle-platformer-assets
https://opengameart.org/content/sj-castle-tileset
https://opengameart.org/content/2d-castle-platformer-starter-assets
https://opengameart.org/content/2d-castle-platformer-tileset-16x16
https://opengameart.org/content/4-color-assortment
> What a horrible night to have a curse.
If that quote's any indication, you have chosen the right Castlevania game to do a tribute to. Just try to make the dialogue hints a litte more obvious. :)
@xhunterko: What is the OGA submission for those assets?
For the contest, you don't need to provide credits beyond the basic info for the OGA submission (name, author, license, URL link). If the asset pack has it's own internal set of credits (like this one appears to) you don't need to include those, just so long as you credit the OGA submission for the asset collection. Interested parties can then follow the link and see the specific credits from there.
If you want you could toss a line in there like 'This asset is derivative of many other works, see asset OGA page for complete details.'
As a general rule, with derivative assets (assets that include or are derived from other assets) you need only credit the specific asset you used. You don't need to credit the original assets. They are credited by the derivative asset and that is enough. Otherwise, as you point out, crediting derivative assets would be way too complicated.
Does that help?
@chasersgaming: if it's really just a matter of you uploading the wrong file, I say please go ahead and upload the correct one. Think of it this way, no one wants to play the buggier version of your game just because you clcked the wrong file, and crazyduckgames probably doesn't want to win the jam for the same reason either. So in a way, fixing a silly mistake like that is actually the fair thing to do for everyone involved.
@all: I'll say for us folks in the States the Thanksgiving holiday always makes November a tough month for extra curricular projects. Last year we did the Fall Jam in October with better participation.
However, we've also run /alot/ of jams in the last year, it's entirely possible we might have over done it and should maybe step back and shoot for one or two jams a year instead of four.
The previous jams have also gotten a fair bit of 'foot traffic' from itch.io, a few participants have even reported learning about OGA because of a Jam. I'm not really hip to what happens on itch.io or how it decided to promote what, but it's entirely possible previous Jams have benefitted from better/more promotion on itch.io for whatever reason (like maybe there were fewer other jams going on at the same time, etc).
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