@chasersgaming: If you really uploaded the wrong file, go ahead and upload the right (less buggy) one. IIRC, I made the same mistake on an earlier jam (pretty sure I uploaded an incomplete package that would insta-crash) and you let me upload a corrected build, so I have no problem returning the favor.
@xhunterko: as long as all you are working on is getting the credits in there, it's ok if you take a day or two to do it.
These jams are about having fun and showing off OGA art, so as long as you've met the spirit of the rules, I am ok bending them a bit.
@xhunterko: I'll allow a late submission if you need just a little bit of extra time specifically for putting the credits in there. Just send me a link to the itch.io page for the game and there's a way I can add it to the jam even though the public submission period is over now.
@xhunterko: Yes, using tutorial or example code is totally ok. You're also welcome to recycle code from other projects you've done. The idea of these jams is that the /game/ is something new and original and created within the time frame of the jam, but it doesn't have to be created purely from scratch. It's ok if bits and pieces of it come from existing frameworks (eg. engines like Unity, Unreal or Game Maker, etc) or code from other projects, or coding tutorials, etc.
@spring: I think xhunterko just meant don't be pessimistic. I'll say that screenshot makes me very optimistic! Optimistic a familiar face might be returing for his very own adventure! ;)
I don't think programmers are inherently better at game design than others.
Game design is definitely it's own skill set independent from programming.
There's some overlap, especially with games that lean heavy on the numbers and systems side of gameplay, but really there's not any magic connection between being a good programmer and being a good game designer.
Of course, historically many game designers (and lots of good ones at that) have been programmers but I think that's just because up until very recently programmers have been the ones in the best position to realize their designs.
And to 邪悪's point about players making good designers, some of the best designers have also come out of QA where their experience playing games all day looking for faults has honed their design sense. Again though, QA is a different skill set from game design, there's overlap, but being good at one does not necessarily make one good at the other.
> sometimes I'm just like "what is wrong with this game is design, but its like I can't put my finger on exactly why it sucks.
Definitely know that feeling, had it with my own work more than once! ;) Actually, in my experience identifying why a game doesn't work is one of the toughest challenges in game development. Of course, when a game's not working, anyone can rattle off the 50 things that are all wrong and they hate about it, but identifying the one or two things that actually need to be changed to make the game work? That's a much harder skill to come by.
@xhunterko: Looks great! And I feel your pain about losing time trying out a new tool only to have it prove a bust. We've all been there, not fun :(
I am in even worse shape because now I actually have a really cool idea that I think could be put together pretty quickly. must resist the tempation, stay focused.... :)
@chasersgaming: Love it! Although, not to be a prude, but she is a bit jiggly ;)
I always assumed her full name was Sara Open Gameart :)
ps
my progress, gnawing my fingers off trying to stay disciplined and focus on my 5 year old project instead of joining in the fun. :)
Tuesday, October 22, 2019 - 07:23
no, thank YOU! :)
and if it's the purple and green color scheme that makes her look trippy then you can definitely blame me! chasersgaming originally had her in a nice blue suit but I shifted it to purple so the 'OGA' lettering I added to it could use blue. At least that's what I told him, but really I just couldn't resist turning her into a super Prince fan. ;)
@chasersgaming: If you really uploaded the wrong file, go ahead and upload the right (less buggy) one. IIRC, I made the same mistake on an earlier jam (pretty sure I uploaded an incomplete package that would insta-crash) and you let me upload a corrected build, so I have no problem returning the favor.
@xhunterko: as long as all you are working on is getting the credits in there, it's ok if you take a day or two to do it.
These jams are about having fun and showing off OGA art, so as long as you've met the spirit of the rules, I am ok bending them a bit.
@xhunterko: I'll allow a late submission if you need just a little bit of extra time specifically for putting the credits in there. Just send me a link to the itch.io page for the game and there's a way I can add it to the jam even though the public submission period is over now.
@xhunterko: Yes, using tutorial or example code is totally ok. You're also welcome to recycle code from other projects you've done. The idea of these jams is that the /game/ is something new and original and created within the time frame of the jam, but it doesn't have to be created purely from scratch. It's ok if bits and pieces of it come from existing frameworks (eg. engines like Unity, Unreal or Game Maker, etc) or code from other projects, or coding tutorials, etc.
@spring: I think xhunterko just meant don't be pessimistic. I'll say that screenshot makes me very optimistic! Optimistic a familiar face might be returing for his very own adventure! ;)
I don't think programmers are inherently better at game design than others.
Game design is definitely it's own skill set independent from programming.
There's some overlap, especially with games that lean heavy on the numbers and systems side of gameplay, but really there's not any magic connection between being a good programmer and being a good game designer.
Of course, historically many game designers (and lots of good ones at that) have been programmers but I think that's just because up until very recently programmers have been the ones in the best position to realize their designs.
And to 邪悪's point about players making good designers, some of the best designers have also come out of QA where their experience playing games all day looking for faults has honed their design sense. Again though, QA is a different skill set from game design, there's overlap, but being good at one does not necessarily make one good at the other.
> sometimes I'm just like "what is wrong with this game is design, but its like I can't put my finger on exactly why it sucks.
Definitely know that feeling, had it with my own work more than once! ;)
Actually, in my experience identifying why a game doesn't work is one of the toughest challenges in game development. Of course, when a game's not working, anyone can rattle off the 50 things that are all wrong and they hate about it, but identifying the one or two things that actually need to be changed to make the game work? That's a much harder skill to come by.
@xhunterko: Looks great! And I feel your pain about losing time trying out a new tool only to have it prove a bust. We've all been there, not fun :(
I am in even worse shape because now I actually have a really cool idea that I think could be put together pretty quickly. must resist the tempation, stay focused.... :)
@chasersgaming: Love it! Although, not to be a prude, but she is a bit jiggly ;)
I always assumed her full name was Sara Open Gameart :)
ps
my progress, gnawing my fingers off trying to stay disciplined and focus on my 5 year old project instead of joining in the fun. :)
no, thank YOU! :)
and if it's the purple and green color scheme that makes her look trippy then you can definitely blame me! chasersgaming originally had her in a nice blue suit but I shifted it to purple so the 'OGA' lettering I added to it could use blue. At least that's what I told him, but really I just couldn't resist turning her into a super Prince fan. ;)
Hi! I used this set for the backdrop in the banner art for The Fall ALL-OGA Game Jam! 2019, you can see the results here:
https://opengameart.org/forumtopic/the-fall-all-oga-game-jam-2019
and here:
https://itch.io/jam/fall-all-oga-game-jam-2019
This is a truly fantastic set! Thanks for sharing!
Hi! Just wanted to let you know chasersgaming and I used this set as inspiration for Sara in our banner art for The Fall All-OGA Game Jam! 2019.
You can see the results here:
https://opengameart.org/forumtopic/the-fall-all-oga-game-jam-2019
and here
https://itch.io/jam/fall-all-oga-game-jam-2019
Thanks for sharing!
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