Probably not useful as a final design, but I will say compressinig the site down to such a small size did help focus my mind on what was essential, at least IMHO.
I used to boot that disk just to listen to the title music. I could never even get anywhere in the game (not sure if that was the game's fault or mine) but man did that title track light my fire!
Two other soundtrack from Amiga games I would actually play also spring to mind.
Love it! The whole intro cinematic that plays is so epic, especially the general smiling right as the music kicks in. Never fails to put me in the mood for some world conquest!
From the PS1 era, the Wipeout soundtracks always got a lot of love, but I think N20 had the hotter hits:
Just like game itself, I think the whole soundtrack does a great job of capturing the whimsical magic of the classic NES games within the context of a much more modern production (eg. 3D graphics and a full orchestra instead of 2D graphics and a wave generator). Plus the band is just so darn cute!
@Fral Kritic: You posted exactly as instructed and have done nothing wrong. I think there is just some confusion because typically OGA does not accept submissions unless they are 'game ready' art, which these designs clearly aren't nor are they intended to be. I have replied on the other thread to help clarify things.
@Spring: Please keep it civil. Regardless of how you feel about a post or another community member, it doesn't serve anyone to make nasty comments yourself.
Re: resolution, as DarkAgeGames suggested 1920x1080 is a good size to use, but really the mockups can be whatever dimensions you please. The idea is just to show the general layout and orientation of your design, so any image that conveys that should be fine. Heck if someone wants to do a 'de-make' design in 320x240 or something, that would be super cool!
I understand this is a little out of form for the site, but the hope is that by soliciting designs as part of an Art Challenge, we can get more input and raise the profile of the whole OGA re-design project.
As well, the category for the submissions is 'Concept Art' which while maybe not quite broad enough to truly encompass these (since as you say, they are not 'game art' on any particular way) is certainly close enough for a fudge.
Friday, March 1, 2019 - 08:32
@all: Ok, the 're-design the OGA home page' art challenge is officially on!
If anyone wants to submit a concept they have previously submitted to this forum, feel free! Just take a screen grab or whatnot and make a proper OGA submission out of it being sure to add the 'Challenge' and 'A New Look' tags.
Friday, March 1, 2019 - 08:31
oh, just a nota buena, the category for home page mockups should be 'concept art'.
I'll have to make some cabinet for my old jam games, that sounds like fun!
Thursday, February 21, 2019 - 08:22
@Spring: I am also excited for the Spring jam! I actually think Winter would be the first one to cut, the holiday season is totally brutal for just about everybody.
@chasersgaming: If we're all agreed on the schedule I laid out then I'll start a thread asking for volunteers for the unclaimed jam/art challenge spots. Also, if we have trouble filling the spots, I'll be happy to fill in as needed.
@Saliv: Confused. did I miss something? I thought the schedule I posted was the same as yours but with the 'Planning' month replaced with Art Challenge months.
@chasersgaming: If we shoot for seasonal jams, would you be ok running the Summer Jam in July?
@Spring: I agree the schedule looks ambitious, but when you math it out, it's just 4 art challenges and 4 game jams a year. I think 4 game Jams a year seems ambitious, but 4 Art Challenges doesn't seem like enough.
Honestly, I say we just try it. The Summer and Fall Game Jams both had really good turn out, so it seems like there is a good amount of interest in them out there. The Art Challenges have always gotten a good response too, although it did seem like running one once a month got to be too much for participants and admins alike. So who knows, maybe seasonal is the magic godilocks schedule that will be just right.
re: tropies: Thanks for looking into the pricing on those. It doesn't seem as unmanageable as I'd feared. Another alternative to a 'golden sara', would be a plaque or crystal trophy that has sara etched into it. That way we could just dig up a good Sara image for OGA and use that.
@Spring: No worries about being 'locked' into anything. If you just want to run the one jam that's totally fine, no one is asking for lifetime commitements here. I think the idea, like I was suggesting with the Art Challenges, would be to have a thread that lays out the schedule and asks for volunteers to run the run different Jams and Challenges on an individual basis, like a sign-up sheet or sorts. So no one is committing to anything more than one Jam or Challenge at a time.
Tuesday, February 19, 2019 - 09:51
I am up for running the Fall jam again.
I don't mind the different jams having different rule sets, I think he/she who runs the jam should be able to set the rules however they want. I think that'll give us a chance to try out different ideas and variations.
So I don't think we should have a formal 'Spring is this Jam', 'Fall is this jam with these rules' declaration. Instead, just get someone to sign off on running each Jam and then let them tweak rules as they like.
I suppose that might get confusing for participants but so far it's been ok and I think it's best to keep ourselves flexible.
I like the schedule you've outlined. Only concerns are how does that match up with the Art Challenge schedule? and is that too many Jams?
Offhand, I'd say we could pair seasonal art challenges with this Game Jam schedule by running 4 week at challenges that were 3 weeks to submit, 1 week for voting. They'd run before the Game Jams, so the schedle would be:
January - Winter Game Jam
Feburary - Winter Game Jam Judging
March - Spring Art Challnge
April - Spring Game Jam
May - Spring Game Jam Judging
June - Summer Art Challnge
July - Summer Game Jam
August - Summer Game Jam Judging
September - Fall Art Challnge
October - Fall Game Jam
November - Fall Game Jam Judging
December- Winter Art Challenge
I'll admit, four Jams a year does seem ambitious, but I don't suppose there's no harm in giving it a try.
A related concern is that looking at that schedue it's 2/3rds Game Jam and 1/3rd Art Challenges. I wish there was a way to make it more equalized, but if we want to avoid overlap I don't see a way to do it.
re: prizes, I agree I am not thrilled at the idea of injecting $$ into the jams. But going with what I was saying earlier, if someone else wants to try running a jam with a cash prize, I think that's great. Like I said, I think it's good if we try different things. I'll say a physical 'Golden Sara' trophy for the winner would be top notch, but I don't know how we get one made and I shudder to think of what the shipping costs might be.
@chasersgaming:
To put my money where my mouth is, PM me and I'd be happy to contribute to a prize pool for the Summer Game Jam if that's something you'd like to do.
stole my own idea and went with a SMS De-make:
https://opengameart.org/content/oga-sms-demake
Probably not useful as a final design, but I will say compressinig the site down to such a small size did help focus my mind on what was essential, at least IMHO.
Batman the Caped Crusader on my Amiga:
https://www.youtube.com/watch?v=bPXXNqH_lgY
I used to boot that disk just to listen to the title music. I could never even get anywhere in the game (not sure if that was the game's fault or mine) but man did that title track light my fire!
Two other soundtrack from Amiga games I would actually play also spring to mind.
Turrican
https://www.youtube.com/watch?v=nmejjYr_rKs
This one opens strong and never lets up! and of course, the loading screen taunt is not to be missed:
https://www.youtube.com/watch?v=B9_XsuajJsA
PowerMonger
https://www.youtube.com/watch?v=Zr3pcr_c33w
Love it! The whole intro cinematic that plays is so epic, especially the general smiling right as the music kicks in. Never fails to put me in the mood for some world conquest!
From the PS1 era, the Wipeout soundtracks always got a lot of love, but I think N20 had the hotter hits:
https://www.youtube.com/watch?v=kj1SphoDolw&list=PLjIuADMrDKIY_zWG4NHDOF...
Of more recent vintage, I've always thought the inFamous soundtrack was something special.
https://www.youtube.com/watch?v=P-60OUFjE5c
Mostly because it crackles with a kind of electric tension that really fits the game itself. Feels like a spark about to go off.
And, of course, the Demon's Souls soundtrack is on constant rotation at my house.
https://www.youtube.com/watch?v=dn7dW6xCMXY
And finally two numbers I'll toss out there just to give the ill-fated Wii U some love.
I am a big fan of the Mario 3D World Big Band's work on Super Mario 3D World, especially that Super Bell Hill number:
https://www.youtube.com/watch?v=SGHv28W3GEY
Just like game itself, I think the whole soundtrack does a great job of capturing the whimsical magic of the classic NES games within the context of a much more modern production (eg. 3D graphics and a full orchestra instead of 2D graphics and a wave generator). Plus the band is just so darn cute!
http://66.90.93.122/ost/super-mario-3d-world-soundtrack/SUPER%20MARIO%20...
I'm also a big fan of the title track to Mario Maker.
https://www.youtube.com/watch?v=Q1JmWcchUVc
I always sing along as 'brick-by-brick-by-brick', great music for when you are building something.
@Fral Kritic: You posted exactly as instructed and have done nothing wrong. I think there is just some confusion because typically OGA does not accept submissions unless they are 'game ready' art, which these designs clearly aren't nor are they intended to be. I have replied on the other thread to help clarify things.
@Spring: Please keep it civil. Regardless of how you feel about a post or another community member, it doesn't serve anyone to make nasty comments yourself.
Re: resolution, as DarkAgeGames suggested 1920x1080 is a good size to use, but really the mockups can be whatever dimensions you please. The idea is just to show the general layout and orientation of your design, so any image that conveys that should be fine. Heck if someone wants to do a 'de-make' design in 320x240 or something, that would be super cool!
@surt: The Spring 2019 Art Challenge explicitly asks for these kinds of submissions:
https://opengameart.org/content/spring-2019-art-challenge-a-new-look-due...
I understand this is a little out of form for the site, but the hope is that by soliciting designs as part of an Art Challenge, we can get more input and raise the profile of the whole OGA re-design project.
As well, the category for the submissions is 'Concept Art' which while maybe not quite broad enough to truly encompass these (since as you say, they are not 'game art' on any particular way) is certainly close enough for a fudge.
@all: Ok, the 're-design the OGA home page' art challenge is officially on!
https://opengameart.org/forumtopic/spring-2019-art-challenge-a-new-look-...
If anyone wants to submit a concept they have previously submitted to this forum, feel free! Just take a screen grab or whatnot and make a proper OGA submission out of it being sure to add the 'Challenge' and 'A New Look' tags.
oh, just a nota buena, the category for home page mockups should be 'concept art'.
oooh, now that Arcade Art challenge makes sense!
I'll have to make some cabinet for my old jam games, that sounds like fun!
@Spring: I am also excited for the Spring jam! I actually think Winter would be the first one to cut, the holiday season is totally brutal for just about everybody.
@chasersgaming: If we're all agreed on the schedule I laid out then I'll start a thread asking for volunteers for the unclaimed jam/art challenge spots. Also, if we have trouble filling the spots, I'll be happy to fill in as needed.
@Saliv: Confused. did I miss something? I thought the schedule I posted was the same as yours but with the 'Planning' month replaced with Art Challenge months.
@chasersgaming: If we shoot for seasonal jams, would you be ok running the Summer Jam in July?
@Spring: I agree the schedule looks ambitious, but when you math it out, it's just 4 art challenges and 4 game jams a year. I think 4 game Jams a year seems ambitious, but 4 Art Challenges doesn't seem like enough.
Honestly, I say we just try it. The Summer and Fall Game Jams both had really good turn out, so it seems like there is a good amount of interest in them out there. The Art Challenges have always gotten a good response too, although it did seem like running one once a month got to be too much for participants and admins alike. So who knows, maybe seasonal is the magic godilocks schedule that will be just right.
re: tropies: Thanks for looking into the pricing on those. It doesn't seem as unmanageable as I'd feared. Another alternative to a 'golden sara', would be a plaque or crystal trophy that has sara etched into it. That way we could just dig up a good Sara image for OGA and use that.
@Spring: No worries about being 'locked' into anything. If you just want to run the one jam that's totally fine, no one is asking for lifetime commitements here. I think the idea, like I was suggesting with the Art Challenges, would be to have a thread that lays out the schedule and asks for volunteers to run the run different Jams and Challenges on an individual basis, like a sign-up sheet or sorts. So no one is committing to anything more than one Jam or Challenge at a time.
I am up for running the Fall jam again.
I don't mind the different jams having different rule sets, I think he/she who runs the jam should be able to set the rules however they want. I think that'll give us a chance to try out different ideas and variations.
So I don't think we should have a formal 'Spring is this Jam', 'Fall is this jam with these rules' declaration. Instead, just get someone to sign off on running each Jam and then let them tweak rules as they like.
I suppose that might get confusing for participants but so far it's been ok and I think it's best to keep ourselves flexible.
I like the schedule you've outlined. Only concerns are how does that match up with the Art Challenge schedule? and is that too many Jams?
Offhand, I'd say we could pair seasonal art challenges with this Game Jam schedule by running 4 week at challenges that were 3 weeks to submit, 1 week for voting. They'd run before the Game Jams, so the schedle would be:
January - Winter Game Jam
Feburary - Winter Game Jam Judging
March - Spring Art Challnge
April - Spring Game Jam
May - Spring Game Jam Judging
June - Summer Art Challnge
July - Summer Game Jam
August - Summer Game Jam Judging
September - Fall Art Challnge
October - Fall Game Jam
November - Fall Game Jam Judging
December- Winter Art Challenge
I'll admit, four Jams a year does seem ambitious, but I don't suppose there's no harm in giving it a try.
A related concern is that looking at that schedue it's 2/3rds Game Jam and 1/3rd Art Challenges. I wish there was a way to make it more equalized, but if we want to avoid overlap I don't see a way to do it.
re: prizes, I agree I am not thrilled at the idea of injecting $$ into the jams. But going with what I was saying earlier, if someone else wants to try running a jam with a cash prize, I think that's great. Like I said, I think it's good if we try different things. I'll say a physical 'Golden Sara' trophy for the winner would be top notch, but I don't know how we get one made and I shudder to think of what the shipping costs might be.
@chasersgaming:
To put my money where my mouth is, PM me and I'd be happy to contribute to a prize pool for the Summer Game Jam if that's something you'd like to do.
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