I removed the hair from the preview here, and added the base spritesheet to each of the new elements I added. The zip file contains all recolors, child versions, and alternate actions.
I'm going to try and actually keep up with adding assets this time as I really want to actually do something now.
I'm really loving the fantasy music tracks. There's enough stuff there I could probably just use that and only have your music in place. I'd happily pay for the OGG pack as well _once I'm ready_. I'm trying to prepare myself now to get out of the rut I've been in, and I'm finally stable financially so I'm hoping, maybe, somehow, I can finally start doing game dev like I wanted. ^_^
Anyway, thanks for sharing all this. I listened to a good chunk and its really great.
Dang, this was 9 years ago at this point? Well, I recently got reminded of this one lol.
I think the orc was probably also an alignment issue. While I was looking at that XCF, I did a bunch of various alignment fixes just to ensure everything was usable. The elven ears was one of those alignment issues I fixed.
I haven't done much sprite work in a long time, but recently I started doing LTTP sprites. Maybe I'll create LPC variants of new hairstyles I create for LTTP. LTTP sprites are way harder to do than LPC because LPC is so streamlined. No guarantees right now, though.
Its nice that someone got around to updating this. I wrote a PHP version a while back that took a JSON file and listed off everything, but then I realized PHP might not be supported on the hosting (and I didn't plan to create a new host, I was just trying to find a way to make it easier to update Guarav's), so I stopped working on that one and never got back to it.
I'll try it out later. And maybe, just maybe, I'll be able to make progress on my own projects again soon... so I might be able to contribute. But I can't guarantee anything.
Nice to see that I got a credit, but I didn't do much, I just updated it a bit to help Makrohn.
In my case this would probably be enough for me because most of my "enemies" are actually just human characters and some wild animals/beasts. Eventually if I have enough extra funds I'll probably commission a few monster sprites as well, but I can't afford to do that just yet. I'll definitely use some of these Goblin sprites, though, and the other monster sprites created even though I never had plans for them before, because they're just too awesome not to use. ^^
There are only two main fantasy creatures I have already planned for which I'd be needing eventually: Giant Eagles and Drakes, although the drakes I have don't have wings on the back but are closer to wyverns. These would have been tamed as mounts, but some would be wild and be fought as enemies. Eventually I'll have concepts drawn up of my changes; neither of them would look like traditional ones. I'd commission these myself anyway.
Other than these two, I just have average animals, so I can adapt a number of monster sprites into fantasy animals/humanoid sub-races even though I didn't have plans for them before.
Either way, I won't be able to really get started on anything for at least a month at this rate. Making a full-fledged RPG is a huge goal of mine, though, and I already have the gameplay structure lined up in concept pages plus the cast of characters and story, I just need to tweak some things and actually find time to develop it. ^^
Wow, dang... just saw the full hairstyle set so I could try and add it to the Universal LPC Spritesheet. You put so much detail into those falling animations. I tried to add some decent elements to the falling animations just so they looked better than the originals merely being directly copy-pasted, but these are EXTREMELY detailed, really nice work on those.
I'll probably also try and add your new color palettes to the existing generators and lists as well. These palettes are pretty good looking, I like them.
EDIT: Another plus for all the parts being added to all frames. I can easily just slip them into the existing Universal LPC Spritesheet. Since I'm already adding hairstyles and facial expressions anyway, I'll add the clothes you created as well and then also add them to the Character Generator.
Dangit how did I miss this? And this is exactly something I'll be needing as well, wolves will be a common generic enemy I'll have. Great job, Redshrike! (And thanks for commissoning it, William! :D)
Oh, sweet, new hairstyles. Some new recolors as well?
I like these new additions. The taller boots are something I've been looking for personally, and I like the look of that dress. Thanks for this submission, these updates look great!
I removed the hair from the preview here, and added the base spritesheet to each of the new elements I added. The zip file contains all recolors, child versions, and alternate actions.
I'm going to try and actually keep up with adding assets this time as I really want to actually do something now.
I'll be opening a pull request to the ULPC (https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...) with these new updates ASAP.
I'm really loving the fantasy music tracks. There's enough stuff there I could probably just use that and only have your music in place. I'd happily pay for the OGG pack as well _once I'm ready_. I'm trying to prepare myself now to get out of the rut I've been in, and I'm finally stable financially so I'm hoping, maybe, somehow, I can finally start doing game dev like I wanted. ^_^
Anyway, thanks for sharing all this. I listened to a good chunk and its really great.
Dang, this was 9 years ago at this point? Well, I recently got reminded of this one lol.
I think the orc was probably also an alignment issue. While I was looking at that XCF, I did a bunch of various alignment fixes just to ensure everything was usable. The elven ears was one of those alignment issues I fixed.
I haven't done much sprite work in a long time, but recently I started doing LTTP sprites. Maybe I'll create LPC variants of new hairstyles I create for LTTP. LTTP sprites are way harder to do than LPC because LPC is so streamlined. No guarantees right now, though.
Its nice that someone got around to updating this. I wrote a PHP version a while back that took a JSON file and listed off everything, but then I realized PHP might not be supported on the hosting (and I didn't plan to create a new host, I was just trying to find a way to make it easier to update Guarav's), so I stopped working on that one and never got back to it.
I'll try it out later. And maybe, just maybe, I'll be able to make progress on my own projects again soon... so I might be able to contribute. But I can't guarantee anything.
Nice to see that I got a credit, but I didn't do much, I just updated it a bit to help Makrohn.
In my case this would probably be enough for me because most of my "enemies" are actually just human characters and some wild animals/beasts. Eventually if I have enough extra funds I'll probably commission a few monster sprites as well, but I can't afford to do that just yet. I'll definitely use some of these Goblin sprites, though, and the other monster sprites created even though I never had plans for them before, because they're just too awesome not to use. ^^
There are only two main fantasy creatures I have already planned for which I'd be needing eventually: Giant Eagles and Drakes, although the drakes I have don't have wings on the back but are closer to wyverns. These would have been tamed as mounts, but some would be wild and be fought as enemies. Eventually I'll have concepts drawn up of my changes; neither of them would look like traditional ones. I'd commission these myself anyway.
Other than these two, I just have average animals, so I can adapt a number of monster sprites into fantasy animals/humanoid sub-races even though I didn't have plans for them before.
Either way, I won't be able to really get started on anything for at least a month at this rate. Making a full-fledged RPG is a huge goal of mine, though, and I already have the gameplay structure lined up in concept pages plus the cast of characters and story, I just need to tweak some things and actually find time to develop it. ^^
Wow, dang... just saw the full hairstyle set so I could try and add it to the Universal LPC Spritesheet. You put so much detail into those falling animations. I tried to add some decent elements to the falling animations just so they looked better than the originals merely being directly copy-pasted, but these are EXTREMELY detailed, really nice work on those.
I'll probably also try and add your new color palettes to the existing generators and lists as well. These palettes are pretty good looking, I like them.
EDIT: Another plus for all the parts being added to all frames. I can easily just slip them into the existing Universal LPC Spritesheet. Since I'm already adding hairstyles and facial expressions anyway, I'll add the clothes you created as well and then also add them to the Character Generator.
This... looks really cool. I planned to buy a program to design my World Maps, but I can test this out and see how well it works. Thanks for sharing!
Oh yeah, I saw the Spiders and Demons. I'm just surprised I missed these Wolves. :P
Dangit how did I miss this? And this is exactly something I'll be needing as well, wolves will be a common generic enemy I'll have. Great job, Redshrike! (And thanks for commissoning it, William! :D)
Oh, sweet, new hairstyles. Some new recolors as well?
I like these new additions. The taller boots are something I've been looking for personally, and I like the look of that dress. Thanks for this submission, these updates look great!
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