I haven't updated this in a while, but after a couple months of not doing much I finally came back to working on finishing this up. My intent is to finish off the LPC Revised conversions before I do the big release I had planned.
Out of all the LPC Revised assets, everything has been implemented except the following:
Overalls
All Pants/Legs Assets
Socks / Shoes / Boots
Cardigan (I want to adjust the sleeves to fit the sleeve pattern on the default Cardigan)
Wings on Combat Frames (all other wing frames are done)
Arming Sword
The only reason I haven't finished Cardigan yet is because the sleeves have a "cuff" pattern on them. The sleeves for the regular shirts (which I already finished) are pretty generic, so I was able to easily just map all layers over the sleeves and past them over all styles.
I just finished up the Heater Shield, along with _all_ patterns, including the patterns that previously were unfinished. That PR hasn't been merged yet, so those assets aren't yet available on the ULPC.
I'm planning to finish the Combat frames for the wings next. All other frames are mapped, its only the combat animations I have yet to finish at this time. I'm hoping to finish this stuff up within the next month or so, after which point I'll drop a full relaese on OGA for all this.
I could drop in some lesser assets as separate releases, but I feel like I really do want to do this whole thing first. It just makes sense because a big part of this is Eliza's combat animations. And my intent is that as more base frames get added, eventually those get added to the ULPC as well. It is, well, the "universal" LPC spritesheet generator after all, so it makes sense to truly make it universal.
By request (and with some help from Sanderfranken) the generator also now has an animation filter. You can filter assets by which assets support specific animations.
That being said, I'm also looking into other areas as well. Been heavily considering delving into FE GBA style sprites, too, which obviously cannot be released here (unless they're fully custom, of which I don't have much experience with that yet). So that might hold me back from doing stuff on OGA. But I want to go back and forth so I don't burn out on just one thing.
I think I'll dripfeed updates on these older submissions. The only ones I haven't fully completed yet, pretty sure, are the wings and kimono. So I'll dripfeed the other updates gradually while I finish off the remaining assets for the big submission. I'll drop the update for this one sometime this week.
I should drop in the expanded sets soon. I'm still not ready yet for the big release, but I think I already mapped out all the ears and tails to all frames, so I should be able to drop those assets into here.
MedicineStorm adding this as a favorite sent me a notification, so I decided to drop in a small teaser for my next big updated on OGA, which I've been taking longer than I anticipated to get done...
The latest assets are the Expanded ULPC sheet, which includes all animation frames including run/sit/jump/idle, as well as the new base animations ElizaWy created in LPC Revised, all in one sheet. These assets have been on the ULPC for some time, but I was trying to get a certain amount of stuff done before posting the official update on OGA, and that's what has delayed me this past couple of months.
You can see tons of other updates over there as well, though:
Eventually I'll get that update finished and post it here. I want to at least finish getting all the leg assets from LPC Revised ported over with mapping finished to all assets as well. But I've been distracted with summer home improvement projects and games so it has been slower than I would have liked.
I always assumed the main reason for supporting commercial usage was for including the assets in a larger project like, well, an actual game, of course. Just selling the assets individually or trying to is really dumb all things considered because, as you say, they're freely available anyway. But the licenses have this support for the reason of using them in another project, and of course, you have to link back to the original asset to show the assets are available to use freely.
And sure, we could just have assets that are free to use only for non-commercial usage. This website isn't for that purpose, the purpose is to enable commercial usage using free assets for smaller indie projects. As it adds a motivation to make it easier for people to express their ideas in a game project even if they're not great at art themselves, or to simplify creating art assets to an extent as it can take a lot of work to implement.
The next release I'm planning is a pretty big one but I need to compile enough assets over at ULPC first before I want to do it, so it may take a bit longer before I offiically put up a release on OGA. That being said, there's some big updates coming through over at the ULPC right now:
Originally I tried configuring alternate animations via custom animations but it was too slow to do it effectively. Sanderfrenken brought up another idea, that being to just add all the assets directly to the universal set. Well, I ran some tests, and far as I can tell it works fine. I was able to expand the bodies and heads to encompass all the extra animations, as well as bringing in all new base animations Eliza added to LPC Revised, so we have a much bigger lineup of animations now:
That said, the assets are still missing for much of this. However, the original base animations still work even without them being filled out. I have, however, already finished creating all the mapping for all of the LPC Revised hairstyles as well as all of the various types of ears so far. I want to have a healthy selection of assets first before making an official release.
Adding in the "combat" animations was kind of a spur of the moment thing. I was only focusing on the original assets, Climb, and doing Revised Run, but then I realized that I should just add the new combat animations right away just so they're in place. Plus Eliza has a lot of assets mapped to these already anyway, so it just made sense to include that as well. This is, after all, the "Universal" LPC Character Generator, so it makes sense to just add new base animations as they are created... and due to the way the generator works, it doesn't break the old animations either even if they're not fully filled out to all frames, so that's a nice advantage.
So far I have mapped out all of the hairstyles that exist on LPC Revised and all of the LPC Revised clothing assets (these are, however, missing "down", "cast", "thrust", an "shoot"). I also mapped a few of my hairstyles and ALL of the ears, both the old ear variations (elven, big, long) and all the ears I created. I even added these ears to child, as the old ears (elven, big, long) were missing on child.
I'm also working on trying to clean up some of my older hairstyles and add animations to them, and finish the new hairstyles I was designing as well. These new hairstyle designs would be a separate release of course, but I wanted to wait until we finalized the new Universal asset positions first before doing so.
So I went back and double-checked, but I have confirmed now that all licenses are valid. I updated this to OGA-BY in 2022 but I didn't properly confirm all derivatives were updated to OGA-BY, but they were. So we're good with the licensing here!
All right, I finally purchased the mega pack. Hope that helps a bit.
I haven't updated this in a while, but after a couple months of not doing much I finally came back to working on finishing this up. My intent is to finish off the LPC Revised conversions before I do the big release I had planned.
Out of all the LPC Revised assets, everything has been implemented except the following:
The only reason I haven't finished Cardigan yet is because the sleeves have a "cuff" pattern on them. The sleeves for the regular shirts (which I already finished) are pretty generic, so I was able to easily just map all layers over the sleeves and past them over all styles.
I just finished up the Heater Shield, along with _all_ patterns, including the patterns that previously were unfinished. That PR hasn't been merged yet, so those assets aren't yet available on the ULPC.
I'm planning to finish the Combat frames for the wings next. All other frames are mapped, its only the combat animations I have yet to finish at this time. I'm hoping to finish this stuff up within the next month or so, after which point I'll drop a full relaese on OGA for all this.
I could drop in some lesser assets as separate releases, but I feel like I really do want to do this whole thing first. It just makes sense because a big part of this is Eliza's combat animations. And my intent is that as more base frames get added, eventually those get added to the ULPC as well. It is, well, the "universal" LPC spritesheet generator after all, so it makes sense to truly make it universal.
By request (and with some help from Sanderfranken) the generator also now has an animation filter. You can filter assets by which assets support specific animations.
That being said, I'm also looking into other areas as well. Been heavily considering delving into FE GBA style sprites, too, which obviously cannot be released here (unless they're fully custom, of which I don't have much experience with that yet). So that might hold me back from doing stuff on OGA. But I want to go back and forth so I don't burn out on just one thing.
I think I'll dripfeed updates on these older submissions. The only ones I haven't fully completed yet, pretty sure, are the wings and kimono. So I'll dripfeed the other updates gradually while I finish off the remaining assets for the big submission. I'll drop the update for this one sometime this week.
I should drop in the expanded sets soon. I'm still not ready yet for the big release, but I think I already mapped out all the ears and tails to all frames, so I should be able to drop those assets into here.
If you'd like you can bump it. I have many other unfinished updates that I'll gradually get inserted... it might be a while longer, though.
Small update:
MedicineStorm adding this as a favorite sent me a notification, so I decided to drop in a small teaser for my next big updated on OGA, which I've been taking longer than I anticipated to get done...
The latest assets are the Expanded ULPC sheet, which includes all animation frames including run/sit/jump/idle, as well as the new base animations ElizaWy created in LPC Revised, all in one sheet. These assets have been on the ULPC for some time, but I was trying to get a certain amount of stuff done before posting the official update on OGA, and that's what has delayed me this past couple of months.
You can see tons of other updates over there as well, though:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
Eventually I'll get that update finished and post it here. I want to at least finish getting all the leg assets from LPC Revised ported over with mapping finished to all assets as well. But I've been distracted with summer home improvement projects and games so it has been slower than I would have liked.
I always assumed the main reason for supporting commercial usage was for including the assets in a larger project like, well, an actual game, of course. Just selling the assets individually or trying to is really dumb all things considered because, as you say, they're freely available anyway. But the licenses have this support for the reason of using them in another project, and of course, you have to link back to the original asset to show the assets are available to use freely.
And sure, we could just have assets that are free to use only for non-commercial usage. This website isn't for that purpose, the purpose is to enable commercial usage using free assets for smaller indie projects. As it adds a motivation to make it easier for people to express their ideas in a game project even if they're not great at art themselves, or to simplify creating art assets to an extent as it can take a lot of work to implement.
I guess I'll drop some new updates.
The next release I'm planning is a pretty big one but I need to compile enough assets over at ULPC first before I want to do it, so it may take a bit longer before I offiically put up a release on OGA. That being said, there's some big updates coming through over at the ULPC right now:
https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...
Originally I tried configuring alternate animations via custom animations but it was too slow to do it effectively. Sanderfrenken brought up another idea, that being to just add all the assets directly to the universal set. Well, I ran some tests, and far as I can tell it works fine. I was able to expand the bodies and heads to encompass all the extra animations, as well as bringing in all new base animations Eliza added to LPC Revised, so we have a much bigger lineup of animations now:
That said, the assets are still missing for much of this. However, the original base animations still work even without them being filled out. I have, however, already finished creating all the mapping for all of the LPC Revised hairstyles as well as all of the various types of ears so far. I want to have a healthy selection of assets first before making an official release.
Adding in the "combat" animations was kind of a spur of the moment thing. I was only focusing on the original assets, Climb, and doing Revised Run, but then I realized that I should just add the new combat animations right away just so they're in place. Plus Eliza has a lot of assets mapped to these already anyway, so it just made sense to include that as well. This is, after all, the "Universal" LPC Character Generator, so it makes sense to just add new base animations as they are created... and due to the way the generator works, it doesn't break the old animations either even if they're not fully filled out to all frames, so that's a nice advantage.
So far I have mapped out all of the hairstyles that exist on LPC Revised and all of the LPC Revised clothing assets (these are, however, missing "down", "cast", "thrust", an "shoot"). I also mapped a few of my hairstyles and ALL of the ears, both the old ear variations (elven, big, long) and all the ears I created. I even added these ears to child, as the old ears (elven, big, long) were missing on child.
I'm also working on trying to clean up some of my older hairstyles and add animations to them, and finish the new hairstyles I was designing as well. These new hairstyle designs would be a separate release of course, but I wanted to wait until we finalized the new Universal asset positions first before doing so.
I see you shared the Pixie wings again but not the Dragonfly wings. Perhaps you should include the Dragonfly wings as part of the preview?
Anyway, I'll work on getting these new sets added.
So I went back and double-checked, but I have confirmed now that all licenses are valid. I updated this to OGA-BY in 2022 but I didn't properly confirm all derivatives were updated to OGA-BY, but they were. So we're good with the licensing here!
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