Yeah I still have problems getting lpctools to work. The other problem is that the palettes aren't accurate on lpctools itself, I created all the custom palettes. Maybe I should push a branch containing the correct palettes, but you'd still have to swap out the "source" palette.
One thing I unfortunately have never been able to do is generate palettes for all sheets in a single folder. I can only do it one-by-one.
I also stopped bothering messing with the "rearrange" tools as well, I just couldn't get them to work.
I guess I might as well drop some new updates. I decided to go back to doing some new hairstyle variations:
This one is a variation of my XLong Ponytail hairstyle. I liked the main hairstyle enough that I thought this would work nicely as a standalone. I guess you could say this is a version of the same hairstyle if it was loose. I'm calling it "XLong Wavy" because it is extra long and it waves back and forth when walking. I do not yet know how I'm going to handle the Jump/Run, because its not a ponytail in theory it shouldn't move around as much as the existing Run animation goes.
Here's an animated version:
Here's a totally brand new hairstyle:
I forgot to include the "back" hair on the first one. Basically the bottom of the hair is visible in front of the legs at the bottom, but the rest is behind the arm. However, perhaps I should include that anyway, but if I do so, it might confilict with different body sizes, so I'm mixed on it.
The first variation includes new Hair Extensions as well. I decided to make them separate hair extensions and I'll have both variations available on both sides. This one is based on another OC of mine "Princess Shayala".
I'm calling this one "XLong Wavy" as it is designed to be a hairstyle that waves back and forth and its very long.
This one will go into the "Curly" category, but its also a Very Long hairstyle. Not as long as the above two, but still quite long:
I really like the design, but I don't like the lack of animation on the back. I feel like it should be moving around. But its also a very complicated hairstyle to animate which makes that a bigger issue. For now I won't animated it on this frame at least. I know for sure I need to animate it on Run. Even Eliza only added animations for her "Curly" hairstyles on Run and Jump.
Lastly, two new Hair Extensions:
I used this hairstyle because it looks good enouggh to work for the OC who needs these straight bangs. The only addition here are the straight bangs, which I'm adding as new "Hair Extensions". No animations on this one, its not necessary because the bangs are so short. They will be animated on Run and Jump of course.
One final thing, Sanderfrenken and I are looking into how to add other base animations to the ULPC:
My thought originally was to try and keep the animations separate because I thought it'd be a pain to add them into the main ULPC especially with how long its been static. However, Sanderfrenken suggested to include them in the main sheet after all. I opened a PR with this idea in mind, still waiting on a response back. Here's my current thought behind it:
In my testing this works pretty well. All of the existing assets still work fine. Even though those sheets are smaller, it doesn't try to like "stretch" them to fit the entire canvas. It just plops them on top exactly where they were. I added Eliza's Climb because I really wanted Climb, I'll probably do the two Male variation models to fill in those gaps. Below Climb is Idle, Jump, Sit, and Run, in that order. Although Idle is short, I figured eventually its possible we may add in Eliza's animations as well, so to the right of "Idle" we could add in her "Combat Idle" as well.
I'm waiting on Sanderfrenken to respond back before finalizing this. Once it is finalized, I'll start adding in all my existing assets to these frames, and it'll be a bit easier for me to remember to drop these frames in if I have them on the complete universal sheet, too.
Because I'm waiting on final confirmation, though, I'm holding back on doing a lot more at the moment.
Okay, good, you did include "front" and "back" variations. Also included a transparent variation, that's neat!
Do you know how to add these to the ULPC? If not I can add them. I can also generate some recolor variations using lpctools if you're interested using.
Wow, nice! ElizaWy actually made some "Bat" and "Feathered" Wings a while back, and I went ahead and grabbed those to add them to the ULPC as well. MedicineStorm actually brought up the possibility of me doing some Fairy/Insect Wing designs, and I was considering trying it out later, but this solves that problem.
You even did a couple of variations which is really cool!
Updated this now to include animated hairstyles! I think for most hairstyles I wouldn't go this all-out with animation, but the long ponytail really does need more complex animation. The animations here were designed to resemble the "wave" of my OC Relm's original art where her hair flips back and forth like in her original concept art:
I also added the hair animation frames to be mapped to ElizaWy's version of the run animations. I like these run animations better, but I mostly want to use this because it'll make it MUCH easier to create a decent number of run animations for the ULPC.
I'm trying to add additional animations like run/sit/idle/jump to the ULPC assets:
And it will take a lot of work to get enough assets to make run/sit/idle/jump viable, especially clothing. However, Eliza already has a lot of these assets, at least on the "thin" body models, so that will greatly increase the speed at which I can get all these assets mapped out. I do intend on focusing on ULPC for character assets and Revised for map assets, at least for now.
Yeah I was thinking that fairy-style wings could be the next ones, but mostly I'm just working on cleaning these up for now, adding them to all frames (even Eliza only had four of the animations using the wings), and then my next goal is to make "arm wing" variants. But yeah, maybe I could potentially look into creating a fairy like wing later just to fill in the trifecta.
EDIT:
Sanderfrenken merged the PR now, so the wings are now up here:
In addition I also made a couple of quick minor fixes. Ponytail2 had some skintone issues and Bedhead's second-to-last "down" animation was too far down. These were sitting in Issues for a long time so I finally just got them out of the way:
Another update, I finished the run animation for the wings as well as adjusting the side running animations:
I have some concerns with the side animations, because I noticed when combined with the wings it is kinda iffy. If I drop both the hair and wings then the hair suddenly appears in front of the wings at one point, due to the two frames where I have the "side hair" shifting from the background to the foreground, to try and replicate the idea of it coming alongside the body. This was fairly difficult, but I think it looks decent, and certainly way better than the original.
Really hard to figure out how to replicate the same effect from the side, but finally I just reused the same frames and tweaked them a bit.
As for the wings, its really just opening and closing. I think its neat to have that animations, but I'm mixed on the idea of that being the only thing it does on run. However, its also better than just nothing happening either, so I think it looks pretty decent.
Bat wings I didn't get a chance to do yet for run, still need to do jump as well.
EDIT: Another note on the wings... I considered swapping the order of frames on each wing. Not sure if I should or not, but its a possibility.
EDIT 2: I noticed a stray pixel in the side wing so I fixed that, not in the preview, but I fixed it in my version.
I'm highly considering redoing the west/east run animation before I post it, but I'm VERY happy with north/south. Its designed with the idea in mind of being the "wave" of Relm's hair from my original concept art for her from Halcyon:
In addition, I started working on converting some of ElizaWy's assets to ULPC as well, first with the wings (both Feathered and Bat):
Personally I see these "bat" wings more of Dragon wings, but either way, they work well for both. Perhaps some might want a different style of Dragon wings but I think these look quite nicely. I'm going to try and finish Run and Jump first as well before I implement these, but I'm mixed on how those sets are going to go.
I'm highly considering switching over to using ElizaWy's run animations as well, at least for "Female" and "Teen" sets. I haven't done any run animation clothing yet but Eliza has a decent amount of run animation clothes that I think could be nice to see on the ULPC as well.
On another note, I may also end up doing these wings on some of Eliza's other animations, too. Currently they're only on Idle, Sit, Emote, and Walk. With what I have done here I added them to the base "Cast", "Thrust", "Slash", "Shoot", and "Down" animations. The original wings don't have that much animation to them other than shifting position on the back, so the same applies for these poses. Instead I just tried to keep them properly aligned with the back, and I scaled/skewed/rotated them in certain contexts to make them fit (doing subtle touchups in certain situations to make them look cleaner), otherwise I didn't really change all that much. However, doing running and jumping animations theoretically should require some more work to make them look nice. I'll start just by pasting the animations over those spots before considering how to improve them.
I'm not sure yet how I want to "release" the Relm hairstyle updates. Its possible I'll just update the original entry and drop them there, but I'd like to share something new as well. Sharing these wing assets might be a good idea. I can show I mapped them to all frames and added them to ULPC.
I forgot about this, I'll open a task on the ULPC to remind me to add this.
Yeah I still have problems getting lpctools to work. The other problem is that the palettes aren't accurate on lpctools itself, I created all the custom palettes. Maybe I should push a branch containing the correct palettes, but you'd still have to swap out the "source" palette.
One thing I unfortunately have never been able to do is generate palettes for all sheets in a single folder. I can only do it one-by-one.
I also stopped bothering messing with the "rearrange" tools as well, I just couldn't get them to work.
It took me forever to get lpctools to work. That said, it probably isn't too hard to get you set up in ULPC at least.
I can recolor them to the hairstyle color variations or something else. I just need to grab the default palettes from these new wing sets.
I had considered the possibility of doing these eventually, but someone else already put them out:
https://opengameart.org/content/lpc-fairy-wings
That was convenient timing!
I guess I might as well drop some new updates. I decided to go back to doing some new hairstyle variations:
This one is a variation of my XLong Ponytail hairstyle. I liked the main hairstyle enough that I thought this would work nicely as a standalone. I guess you could say this is a version of the same hairstyle if it was loose. I'm calling it "XLong Wavy" because it is extra long and it waves back and forth when walking. I do not yet know how I'm going to handle the Jump/Run, because its not a ponytail in theory it shouldn't move around as much as the existing Run animation goes.
Here's an animated version:
Here's a totally brand new hairstyle:
I forgot to include the "back" hair on the first one. Basically the bottom of the hair is visible in front of the legs at the bottom, but the rest is behind the arm. However, perhaps I should include that anyway, but if I do so, it might confilict with different body sizes, so I'm mixed on it.
The first variation includes new Hair Extensions as well. I decided to make them separate hair extensions and I'll have both variations available on both sides. This one is based on another OC of mine "Princess Shayala".
I'm calling this one "XLong Wavy" as it is designed to be a hairstyle that waves back and forth and its very long.
This one will go into the "Curly" category, but its also a Very Long hairstyle. Not as long as the above two, but still quite long:
I really like the design, but I don't like the lack of animation on the back. I feel like it should be moving around. But its also a very complicated hairstyle to animate which makes that a bigger issue. For now I won't animated it on this frame at least. I know for sure I need to animate it on Run. Even Eliza only added animations for her "Curly" hairstyles on Run and Jump.
Lastly, two new Hair Extensions:
I used this hairstyle because it looks good enouggh to work for the OC who needs these straight bangs. The only addition here are the straight bangs, which I'm adding as new "Hair Extensions". No animations on this one, its not necessary because the bangs are so short. They will be animated on Run and Jump of course.
One final thing, Sanderfrenken and I are looking into how to add other base animations to the ULPC:
https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...
My thought originally was to try and keep the animations separate because I thought it'd be a pain to add them into the main ULPC especially with how long its been static. However, Sanderfrenken suggested to include them in the main sheet after all. I opened a PR with this idea in mind, still waiting on a response back. Here's my current thought behind it:
In my testing this works pretty well. All of the existing assets still work fine. Even though those sheets are smaller, it doesn't try to like "stretch" them to fit the entire canvas. It just plops them on top exactly where they were. I added Eliza's Climb because I really wanted Climb, I'll probably do the two Male variation models to fill in those gaps. Below Climb is Idle, Jump, Sit, and Run, in that order. Although Idle is short, I figured eventually its possible we may add in Eliza's animations as well, so to the right of "Idle" we could add in her "Combat Idle" as well.
I'm waiting on Sanderfrenken to respond back before finalizing this. Once it is finalized, I'll start adding in all my existing assets to these frames, and it'll be a bit easier for me to remember to drop these frames in if I have them on the complete universal sheet, too.
Because I'm waiting on final confirmation, though, I'm holding back on doing a lot more at the moment.
Okay, good, you did include "front" and "back" variations. Also included a transparent variation, that's neat!
Do you know how to add these to the ULPC? If not I can add them. I can also generate some recolor variations using lpctools if you're interested using.
Wow, nice! ElizaWy actually made some "Bat" and "Feathered" Wings a while back, and I went ahead and grabbed those to add them to the ULPC as well. MedicineStorm actually brought up the possibility of me doing some Fairy/Insect Wing designs, and I was considering trying it out later, but this solves that problem.
You even did a couple of variations which is really cool!
Updated this now to include animated hairstyles! I think for most hairstyles I wouldn't go this all-out with animation, but the long ponytail really does need more complex animation. The animations here were designed to resemble the "wave" of my OC Relm's original art where her hair flips back and forth like in her original concept art:
https://www.deviantart.com/halcyon-enigma/art/Relm-197635922
I also added the hair animation frames to be mapped to ElizaWy's version of the run animations. I like these run animations better, but I mostly want to use this because it'll make it MUCH easier to create a decent number of run animations for the ULPC.
I'm trying to add additional animations like run/sit/idle/jump to the ULPC assets:
https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...
And it will take a lot of work to get enough assets to make run/sit/idle/jump viable, especially clothing. However, Eliza already has a lot of these assets, at least on the "thin" body models, so that will greatly increase the speed at which I can get all these assets mapped out. I do intend on focusing on ULPC for character assets and Revised for map assets, at least for now.
Yeah I was thinking that fairy-style wings could be the next ones, but mostly I'm just working on cleaning these up for now, adding them to all frames (even Eliza only had four of the animations using the wings), and then my next goal is to make "arm wing" variants. But yeah, maybe I could potentially look into creating a fairy like wing later just to fill in the trifecta.
EDIT:
Sanderfrenken merged the PR now, so the wings are now up here:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
In addition I also made a couple of quick minor fixes. Ponytail2 had some skintone issues and Bedhead's second-to-last "down" animation was too far down. These were sitting in Issues for a long time so I finally just got them out of the way:
https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...
https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...
I just need to fix the animated hair PR now so that can get updated on the ULPC.
Another update, I finished the run animation for the wings as well as adjusting the side running animations:
I have some concerns with the side animations, because I noticed when combined with the wings it is kinda iffy. If I drop both the hair and wings then the hair suddenly appears in front of the wings at one point, due to the two frames where I have the "side hair" shifting from the background to the foreground, to try and replicate the idea of it coming alongside the body. This was fairly difficult, but I think it looks decent, and certainly way better than the original.
Really hard to figure out how to replicate the same effect from the side, but finally I just reused the same frames and tweaked them a bit.
As for the wings, its really just opening and closing. I think its neat to have that animations, but I'm mixed on the idea of that being the only thing it does on run. However, its also better than just nothing happening either, so I think it looks pretty decent.
Bat wings I didn't get a chance to do yet for run, still need to do jump as well.
EDIT: Another note on the wings... I considered swapping the order of frames on each wing. Not sure if I should or not, but its a possibility.
EDIT 2: I noticed a stray pixel in the side wing so I fixed that, not in the preview, but I fixed it in my version.
I have a few additional updates here.
First, I went ahead and animated my Relm hairstyle:
I'm highly considering redoing the west/east run animation before I post it, but I'm VERY happy with north/south. Its designed with the idea in mind of being the "wave" of Relm's hair from my original concept art for her from Halcyon:
https://www.deviantart.com/halcyon-enigma/art/Relm-197635922
In addition, I started working on converting some of ElizaWy's assets to ULPC as well, first with the wings (both Feathered and Bat):
Personally I see these "bat" wings more of Dragon wings, but either way, they work well for both. Perhaps some might want a different style of Dragon wings but I think these look quite nicely. I'm going to try and finish Run and Jump first as well before I implement these, but I'm mixed on how those sets are going to go.
I'm highly considering switching over to using ElizaWy's run animations as well, at least for "Female" and "Teen" sets. I haven't done any run animation clothing yet but Eliza has a decent amount of run animation clothes that I think could be nice to see on the ULPC as well.
On another note, I may also end up doing these wings on some of Eliza's other animations, too. Currently they're only on Idle, Sit, Emote, and Walk. With what I have done here I added them to the base "Cast", "Thrust", "Slash", "Shoot", and "Down" animations. The original wings don't have that much animation to them other than shifting position on the back, so the same applies for these poses. Instead I just tried to keep them properly aligned with the back, and I scaled/skewed/rotated them in certain contexts to make them fit (doing subtle touchups in certain situations to make them look cleaner), otherwise I didn't really change all that much. However, doing running and jumping animations theoretically should require some more work to make them look nice. I'll start just by pasting the animations over those spots before considering how to improve them.
I'm not sure yet how I want to "release" the Relm hairstyle updates. Its possible I'll just update the original entry and drop them there, but I'd like to share something new as well. Sharing these wing assets might be a good idea. I can show I mapped them to all frames and added them to ULPC.
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