Technically, its only "completed" in the sense that I have completed adding all the additional animations that were created over the years but never got much love (run, jump, sit) to the Universal LPC Spritesheet Generator and added a ton of assets which can actually be used on them now.
I also completed adding all LPC Revised character assets to all these frames. I started with that because Eliza had far more done, and I just needed to complete the basic frames (cast/thrust/shoot/down, and cleaning up the legacy slash animation).
There's still tons of assets at the ULPC missing from these frames which could eventually get added. However, I have found clothing to be the most annoying to deal with. Most of the time I spent working on "easy" assets like hair which doesn't need animation (longer hairstyles don't look good on run/combat without being animated) or static assets like hats or things related to the head in general.
Finally released this. I finished all LPC Revised assets. Eliza's LPC Revised doesn't have the legacy Cast, Thrust, Shoot, or Down, and Legacy Slash on LPC Revised is outdated. On top of that, some assets were missing from Eliza's combat animations, so I had to finish all of these things to get them up.
For now, the clothing assets are not mapped to the "Male" animations yet. LPC Revised only has "Masculine, Thin" and "Feminine, Thin" which are equivalent to "Teen" and "Female" respectively. As such, although "Teen" and "Female" have clothing assets on idle/run/jump/revised combat/sit, the "Male" assets with the thicker body do not at this time. The exception is Overalls; bluecarrot already did Overalls, so I just finished those assets as well. In theory I can use the Overalls to finish the pants assets, but I want to move onto other things for now. Eventually I will do them, though.
There's far more assets mapped to all these frames over at the Universal LPC Spritesheet Generator, too. As mentioned in the post, I added an "animations" filter (with help from Sander Frenken explaining how to implement it) which allows you to filter assets by which animations are supported. Simply search for anything that contains Eliza's combat animations (well, anything beyond the base set) and you can find all the assets already mapped to all frames.
Eventually I'll slowly add these to separate releases on OGA, but I wanted this one to primarily be a comprehensive list of the converted LPC Revised assets. I started from the LPC Revised assets because there were more animations to work with beyond the basic walk.
With this thing FINALLY released, I'm hoping to finish up some more of my own assets. Soon-ish I want to complete the kimono on all additional assets, but also, now that we've got shirts, pants, shorts, socks, shoes, etc., it would be ideal to get a few other things like dresses and skirts, too. That said, I'd prefer to focus on OGA-BY assets first. However, if anyone has any requests, feel free to open issues over at the ULPC and I'll prioritize what requests are made.
I haven't updated this in a while, but after a couple months of not doing much I finally came back to working on finishing this up. My intent is to finish off the LPC Revised conversions before I do the big release I had planned.
Out of all the LPC Revised assets, everything has been implemented except the following:
Overalls
All Pants/Legs Assets
Socks / Shoes / Boots
Cardigan (I want to adjust the sleeves to fit the sleeve pattern on the default Cardigan)
Wings on Combat Frames (all other wing frames are done)
Arming Sword
The only reason I haven't finished Cardigan yet is because the sleeves have a "cuff" pattern on them. The sleeves for the regular shirts (which I already finished) are pretty generic, so I was able to easily just map all layers over the sleeves and past them over all styles.
I just finished up the Heater Shield, along with _all_ patterns, including the patterns that previously were unfinished. That PR hasn't been merged yet, so those assets aren't yet available on the ULPC.
I'm planning to finish the Combat frames for the wings next. All other frames are mapped, its only the combat animations I have yet to finish at this time. I'm hoping to finish this stuff up within the next month or so, after which point I'll drop a full relaese on OGA for all this.
I could drop in some lesser assets as separate releases, but I feel like I really do want to do this whole thing first. It just makes sense because a big part of this is Eliza's combat animations. And my intent is that as more base frames get added, eventually those get added to the ULPC as well. It is, well, the "universal" LPC spritesheet generator after all, so it makes sense to truly make it universal.
By request (and with some help from Sanderfranken) the generator also now has an animation filter. You can filter assets by which assets support specific animations.
That being said, I'm also looking into other areas as well. Been heavily considering delving into FE GBA style sprites, too, which obviously cannot be released here (unless they're fully custom, of which I don't have much experience with that yet). So that might hold me back from doing stuff on OGA. But I want to go back and forth so I don't burn out on just one thing.
I think I'll dripfeed updates on these older submissions. The only ones I haven't fully completed yet, pretty sure, are the wings and kimono. So I'll dripfeed the other updates gradually while I finish off the remaining assets for the big submission. I'll drop the update for this one sometime this week.
I should drop in the expanded sets soon. I'm still not ready yet for the big release, but I think I already mapped out all the ears and tails to all frames, so I should be able to drop those assets into here.
MedicineStorm adding this as a favorite sent me a notification, so I decided to drop in a small teaser for my next big updated on OGA, which I've been taking longer than I anticipated to get done...
The latest assets are the Expanded ULPC sheet, which includes all animation frames including run/sit/jump/idle, as well as the new base animations ElizaWy created in LPC Revised, all in one sheet. These assets have been on the ULPC for some time, but I was trying to get a certain amount of stuff done before posting the official update on OGA, and that's what has delayed me this past couple of months.
You can see tons of other updates over there as well, though:
Eventually I'll get that update finished and post it here. I want to at least finish getting all the leg assets from LPC Revised ported over with mapping finished to all assets as well. But I've been distracted with summer home improvement projects and games so it has been slower than I would have liked.
I always assumed the main reason for supporting commercial usage was for including the assets in a larger project like, well, an actual game, of course. Just selling the assets individually or trying to is really dumb all things considered because, as you say, they're freely available anyway. But the licenses have this support for the reason of using them in another project, and of course, you have to link back to the original asset to show the assets are available to use freely.
And sure, we could just have assets that are free to use only for non-commercial usage. This website isn't for that purpose, the purpose is to enable commercial usage using free assets for smaller indie projects. As it adds a motivation to make it easier for people to express their ideas in a game project even if they're not great at art themselves, or to simplify creating art assets to an extent as it can take a lot of work to implement.
Thanks.
Technically, its only "completed" in the sense that I have completed adding all the additional animations that were created over the years but never got much love (run, jump, sit) to the Universal LPC Spritesheet Generator and added a ton of assets which can actually be used on them now.
I also completed adding all LPC Revised character assets to all these frames. I started with that because Eliza had far more done, and I just needed to complete the basic frames (cast/thrust/shoot/down, and cleaning up the legacy slash animation).
There's still tons of assets at the ULPC missing from these frames which could eventually get added. However, I have found clothing to be the most annoying to deal with. Most of the time I spent working on "easy" assets like hair which doesn't need animation (longer hairstyles don't look good on run/combat without being animated) or static assets like hats or things related to the head in general.
https://opengameart.org/content/expanded-universal-lpc-spritesheet-idle-...
Finally released this. I finished all LPC Revised assets. Eliza's LPC Revised doesn't have the legacy Cast, Thrust, Shoot, or Down, and Legacy Slash on LPC Revised is outdated. On top of that, some assets were missing from Eliza's combat animations, so I had to finish all of these things to get them up.
For now, the clothing assets are not mapped to the "Male" animations yet. LPC Revised only has "Masculine, Thin" and "Feminine, Thin" which are equivalent to "Teen" and "Female" respectively. As such, although "Teen" and "Female" have clothing assets on idle/run/jump/revised combat/sit, the "Male" assets with the thicker body do not at this time. The exception is Overalls; bluecarrot already did Overalls, so I just finished those assets as well. In theory I can use the Overalls to finish the pants assets, but I want to move onto other things for now. Eventually I will do them, though.
There's far more assets mapped to all these frames over at the Universal LPC Spritesheet Generator, too. As mentioned in the post, I added an "animations" filter (with help from Sander Frenken explaining how to implement it) which allows you to filter assets by which animations are supported. Simply search for anything that contains Eliza's combat animations (well, anything beyond the base set) and you can find all the assets already mapped to all frames.
Eventually I'll slowly add these to separate releases on OGA, but I wanted this one to primarily be a comprehensive list of the converted LPC Revised assets. I started from the LPC Revised assets because there were more animations to work with beyond the basic walk.
With this thing FINALLY released, I'm hoping to finish up some more of my own assets. Soon-ish I want to complete the kimono on all additional assets, but also, now that we've got shirts, pants, shorts, socks, shoes, etc., it would be ideal to get a few other things like dresses and skirts, too. That said, I'd prefer to focus on OGA-BY assets first. However, if anyone has any requests, feel free to open issues over at the ULPC and I'll prioritize what requests are made.
All right, I finally purchased the mega pack. Hope that helps a bit.
I haven't updated this in a while, but after a couple months of not doing much I finally came back to working on finishing this up. My intent is to finish off the LPC Revised conversions before I do the big release I had planned.
Out of all the LPC Revised assets, everything has been implemented except the following:
The only reason I haven't finished Cardigan yet is because the sleeves have a "cuff" pattern on them. The sleeves for the regular shirts (which I already finished) are pretty generic, so I was able to easily just map all layers over the sleeves and past them over all styles.
I just finished up the Heater Shield, along with _all_ patterns, including the patterns that previously were unfinished. That PR hasn't been merged yet, so those assets aren't yet available on the ULPC.
I'm planning to finish the Combat frames for the wings next. All other frames are mapped, its only the combat animations I have yet to finish at this time. I'm hoping to finish this stuff up within the next month or so, after which point I'll drop a full relaese on OGA for all this.
I could drop in some lesser assets as separate releases, but I feel like I really do want to do this whole thing first. It just makes sense because a big part of this is Eliza's combat animations. And my intent is that as more base frames get added, eventually those get added to the ULPC as well. It is, well, the "universal" LPC spritesheet generator after all, so it makes sense to truly make it universal.
By request (and with some help from Sanderfranken) the generator also now has an animation filter. You can filter assets by which assets support specific animations.
That being said, I'm also looking into other areas as well. Been heavily considering delving into FE GBA style sprites, too, which obviously cannot be released here (unless they're fully custom, of which I don't have much experience with that yet). So that might hold me back from doing stuff on OGA. But I want to go back and forth so I don't burn out on just one thing.
I think I'll dripfeed updates on these older submissions. The only ones I haven't fully completed yet, pretty sure, are the wings and kimono. So I'll dripfeed the other updates gradually while I finish off the remaining assets for the big submission. I'll drop the update for this one sometime this week.
I should drop in the expanded sets soon. I'm still not ready yet for the big release, but I think I already mapped out all the ears and tails to all frames, so I should be able to drop those assets into here.
If you'd like you can bump it. I have many other unfinished updates that I'll gradually get inserted... it might be a while longer, though.
Small update:
MedicineStorm adding this as a favorite sent me a notification, so I decided to drop in a small teaser for my next big updated on OGA, which I've been taking longer than I anticipated to get done...
The latest assets are the Expanded ULPC sheet, which includes all animation frames including run/sit/jump/idle, as well as the new base animations ElizaWy created in LPC Revised, all in one sheet. These assets have been on the ULPC for some time, but I was trying to get a certain amount of stuff done before posting the official update on OGA, and that's what has delayed me this past couple of months.
You can see tons of other updates over there as well, though:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
Eventually I'll get that update finished and post it here. I want to at least finish getting all the leg assets from LPC Revised ported over with mapping finished to all assets as well. But I've been distracted with summer home improvement projects and games so it has been slower than I would have liked.
I always assumed the main reason for supporting commercial usage was for including the assets in a larger project like, well, an actual game, of course. Just selling the assets individually or trying to is really dumb all things considered because, as you say, they're freely available anyway. But the licenses have this support for the reason of using them in another project, and of course, you have to link back to the original asset to show the assets are available to use freely.
And sure, we could just have assets that are free to use only for non-commercial usage. This website isn't for that purpose, the purpose is to enable commercial usage using free assets for smaller indie projects. As it adds a motivation to make it easier for people to express their ideas in a game project even if they're not great at art themselves, or to simplify creating art assets to an extent as it can take a lot of work to implement.
Pages