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I'm actually not sure where
Monday, April 29, 2024 - 20:36

I'm actually not sure where Joe White comes into play here. I think the original shirt was by RedShrike. Joe White may have done some modifications later down the line, but for some reason wasn't credited by bluecarrot on the Shortsleeve shirt despite being credited elsewhere. (Redshrine specifically is listed, though.)

 

Based on bluecarrot's credits description:

```
body by Redshrike, shirt by ElizaWy derived from base, edited by bluecarrot16 to v3 bases
```

 

It seems like Redshrike is being credited for designing the original base body models. I wonder if the Longsleeve Shirt originally only existed on the Male model and Eliza is the one who designed the female one. I am credited for doing some modifications on the Male Longsleeve Shirt with Wulax doing the original. Eliza is listed as the originator for female, and given its a completely different base model, it makes sense that it would be considered a new asset at that point instead of being derived from the male asset.

However, it is still "derived" from the base character models because its meshed to the base model, at least, that's the logic Eliza and bluecarrot are using. Personally, I question crediting the artist of the base model for adding assets onto the model... IDK if that counts as a derivative or not. Technically you use the model, yes, but the assets are still otherwise created largely from scratch.

Just to confirm, guys,
Monday, April 29, 2024 - 20:23

Just to confirm, guys, ElizaWy's Shortsleeve Shirt is actually dual released under OGA-BY 3.0, CC-BY-SA 3.0, and GPL 3.0. So it can in fact be released under OGA-BY or CC-BY (as OGA-BY is less restrictive than CC-BY).

Bluecarrot when releasing a bunch of assets at once only shows the most restrictive license. I really don't like it when they do this, it gets tedious tracking all these things.

 

I noticed this when adding Nyom's Shortsleeve Androgynous to the ULPC that Shortsleeve was under OGA-BY. I confirmed by double-checking the credits.csv inside bluecarrot's lpc-clothing-updates zip file.

 

Opened a PR here for this:

https://github.com/Gaurav0/Universal-LPC-Spritesheet-Character-Generator...

 

Although the original asset is available in OGA-BY, because this wasn't given that license I didn't add it. If this license is updated I'll update it on the ULPC as well.

I went ahead and opened a PR
Monday, April 29, 2024 - 20:02

I went ahead and opened a PR in Sanderfrenken's ULPC for these now. Hopefully they'll be up shortly!

I forgot about this, I'll
Monday, April 29, 2024 - 14:04

I forgot about this, I'll open a task on the ULPC to remind me to add this.

Yeah I still have problems
Sunday, April 28, 2024 - 16:47

Yeah I still have problems getting lpctools to work. The other problem is that the palettes aren't accurate on lpctools itself, I created all the custom palettes. Maybe I should push a branch containing the correct palettes, but you'd still have to swap out the "source" palette.

 

One thing I unfortunately have never been able to do is generate palettes for all sheets in a single folder. I can only do it one-by-one.

 

I also stopped bothering messing with the "rearrange" tools as well, I just couldn't get them to work.

It took me forever to get
Sunday, April 28, 2024 - 15:36

It took me forever to get lpctools to work. That said, it probably isn't too hard to get you set up in ULPC at least.

 

I can recolor them to the hairstyle color variations or something else. I just need to grab the default palettes from these new wing sets.

I had considered the
Sunday, April 28, 2024 - 10:40

I had considered the possibility of doing these eventually, but someone else already put them out:

https://opengameart.org/content/lpc-fairy-wings

 

That was convenient timing!

 

 

I guess I might as well drop some new updates. I decided to go back to doing some new hairstyle variations:

 

This one is a variation of my XLong Ponytail hairstyle. I liked the main hairstyle enough that I thought this would work nicely as a standalone. I guess you could say this is a version of the same hairstyle if it was loose. I'm calling it "XLong Wavy" because it is extra long and it waves back and forth when walking. I do not yet know how I'm going to handle the Jump/Run, because its not a ponytail in theory it shouldn't move around as much as the existing Run animation goes.

Here's an animated version:

 

 

Here's a totally brand new hairstyle:

 

I forgot to include the "back" hair on the first one. Basically the bottom of the hair is visible in front of the legs at the bottom, but the rest is behind the arm. However, perhaps I should include that anyway, but if I do so, it might confilict with different body sizes, so I'm mixed on it.

The first variation includes new Hair Extensions as well. I decided to make them separate hair extensions and I'll have both variations available on both sides. This one is based on another OC of mine "Princess Shayala".

I'm calling this one "XLong Wavy" as it is designed to be a hairstyle that waves back and forth and its very long.

 

 

This one will go into the "Curly" category, but its also a Very Long hairstyle. Not as long as the above two, but still quite long:

 

I really like the design, but I don't like the lack of animation on the back. I feel like it should be moving around. But its also a very complicated hairstyle to animate which makes that a bigger issue. For now I won't animated it on this frame at least. I know for sure I need to animate it on Run. Even Eliza only added animations for her "Curly" hairstyles on Run and Jump.

 

Lastly, two new Hair Extensions:

 

I used this hairstyle because it looks good enouggh to work for the OC who needs these straight bangs. The only addition here are the straight bangs, which I'm adding as new "Hair Extensions". No animations on this one, its not necessary because the bangs are so short. They will be animated on Run and Jump of course.

 

 

One final thing, Sanderfrenken and I are looking into how to add other base animations to the ULPC:

https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...

 

My thought originally was to try and keep the animations separate because I thought it'd be a pain to add them into the main ULPC especially with how long its been static. However, Sanderfrenken suggested to include them in the main sheet after all. I opened a PR with this idea in mind, still waiting on a response back. Here's my current thought behind it:

 

In my testing this works pretty well. All of the existing assets still work fine. Even though those sheets are smaller, it doesn't try to like "stretch" them to fit the entire canvas. It just plops them on top exactly where they were. I added Eliza's Climb because I really wanted Climb, I'll probably do the two Male variation models to fill in those gaps. Below Climb is Idle, Jump, Sit, and Run, in that order. Although Idle is short, I figured eventually its possible we may add in Eliza's animations as well, so to the right of "Idle" we could add in her "Combat Idle" as well.

 

I'm waiting on Sanderfrenken to respond back before finalizing this. Once it is finalized, I'll start adding in all my existing assets to these frames, and it'll be a bit easier for me to remember to drop these frames in if I have them on the complete universal sheet, too.

Because I'm waiting on final confirmation, though, I'm holding back on doing a lot more at the moment.

Okay, good, you did include
Sunday, April 28, 2024 - 09:53

Okay, good, you did include "front" and "back" variations. Also included a transparent variation, that's neat!

 

Do you know how to add these to the ULPC? If not I can add them. I can also generate some recolor variations using lpctools if you're interested using.

Wow, nice! ElizaWy actually
Sunday, April 28, 2024 - 09:45

Wow, nice! ElizaWy actually made some "Bat" and "Feathered" Wings a while back, and I went ahead and grabbed those to add them to the ULPC as well. MedicineStorm actually brought up the possibility of me doing some Fairy/Insect Wing designs, and I was considering trying it out later, but this solves that problem.

 

You even did a couple of variations which is really cool!

Updated this now to include
Monday, April 22, 2024 - 09:00

Updated this now to include animated hairstyles! I think for most hairstyles I wouldn't go this all-out with animation, but the long ponytail really does need more complex animation. The animations here were designed to resemble the "wave" of my OC Relm's original art where her hair flips back and forth like in her original concept art:

https://www.deviantart.com/halcyon-enigma/art/Relm-197635922

 

I also added the hair animation frames to be mapped to ElizaWy's version of the run animations. I like these run animations better, but I mostly want to use this because it'll make it MUCH easier to create a decent number of run animations for the ULPC.

I'm trying to add additional animations like run/sit/idle/jump to the ULPC assets:

https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...

 

And it will take a lot of work to get enough assets to make run/sit/idle/jump viable, especially clothing. However, Eliza already has a lot of these assets, at least on the "thin" body models, so that will greatly increase the speed at which I can get all these assets mapped out. I do intend on focusing on ULPC for character assets and Revised for map assets, at least for now.

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