Well its finally up. I wanted to also finish the male boots/obi before releasing, but I just barely managed to finish the last few frames of the sleeves first.
I'll casually work on finishing up the few male assets (boots and obi only, not doing the rest) as well as the sit/run/jump poses. Once these are done I'll drop the zip files separately on the release.
I also added all these assets up to my Ko-Fi Account:
I think next I'm going to work with ElizaWy's versions of the LPC tilesets to create some tilesets and configure them for Tiled, then I'll work on some example map designs. I think once I get the tilesets configured, I'll mix up developing new assets with doing map designs for a little while.
I'd love to help where possible, but yeah my time is rather limited right now. Still, PHP/JS web development is literally my day job so I know a lot about this stuff. I literally work with email all the time as well (sending email, grabbing email via IMAP, using Google and Microsoft's API's to get/send email, etc), which is why I brought it up.
Drupal specifically I have limited experience in, but I know PHP in general so it wouldn't be too hard to pick up. But a new framework is probably better at this time.
Just sucks there's no "easy solution" to this email problem.
Right, that's what I was confirming. If its PHP that's the cause then yeah there's nothing you can do about that, you have to upgrade the software first. I know you can't run different versions of PHP for different aspects of a server.
My company is trying to upgrade PHP as well to a newer version but in the process we have to upgrade the entire codebase as well. Its definitely a pain, but even more of a pain for a non-profit website.
Well that's why I was bringing up server-side stuff lol. What I meant is:
Is this issue caused by PHP (which would be much harder to resolve), or is it caused by the software version you're using being outdated?
Because as long as your server environment (PHP, etc) supports TLS, it probably wouldn't be too hard to replace Drupal's internal mail functionality with something more up-to-date without fully upgrading Drupal. But if its literally not supported by the servers at all, that cannot be avoided.
Ah its Drupal. Been a long time since I worked with Drupal. Still, I'm sure it could probably be worked around without having to rely exclusively on upgrading Drupal.
I was wondering if maybe the problem was your PHP version (assuming you used PHP, I wasn't sure if it was PHP or something else perhaps like ASP/PERL/Python, which I have less experience in).
Latest update: I opened up a Ko-Fi account as another external location to share my updates on. I'll treat this more like a blog with images than anything. I don't expect donations or anything, though the option is there if anyone's interested. This account is MOSTLY to share the assets I work on, and provide more frequent updates when I'm not posting stuff on here very often.
I created a Ko-Fi account mostly so I could follow bluecarrot. Then after reading the site details, decided to create a full page so I could have a casual page to post stuff on. So it was kind of a spur of the moment thing. :P I felt like it'd be better to have Ko-Fi than Patreon, as Patreon kinda expect a more consistent update schedule whereas Ko-Fi I can just post stuff casually whenever I'm able.
So far I've added all fully original assets I have made so far, except for things like the capes. I haven't gotten around to adding those assets yet as I need to recollect them again and potentially add jump/run/sit animations.
I did finish all frames of my new "folded flap" boots, but I need to add the overlays to them, as well as the rimmed boots (which are just the folded flap boots, but without the appearance of them being folded down in the front; instead they're folded down all around the boots). Going to try and finish these up as well as the kimono sleeves on stream tonight, at least for the universal set anyway.
Wow this is a weird issue. MedicineStorm, what kind of framework is this thing running on? I don't really see why it'd be _that_ difficult to support using TLS, unless you're just using really outdated servers installations.
Can't deny its incredibly annoying that Gmail keeps changing its requirements though. I've had to go through these things many times at work as well...
I debated whether or not to revive this thread or start a brand new one. Ultimately decided I'll just resume this one. On other forums I was on in the past, typically reopening old threads was frowned upon, but I figured it might be better to keep this in the same thread? Not sure.
I stopped this a while back due to stress in other areas of life as well as having a lot of issues at work. I switched over to trying to write a novel instead of doing a game, did various tries at that. I had to pause that as well, but recently got back into that, and used AI art to help with some inspiration, but I wound up finding the AI art lacking as its not easy to get exactly what I want, especially when using non-standard character designs.
I finished a rough draft of the fantasy novel, but on editing got stuck on some dialogue areas as well as positioning of certain objects and characters during action scenes. I was considering the possibility of creating maps of the locations I'm trying to create using LPC assets and Tiled.
While my work is more stable now, I did have some stuff come up at work that made me want to pursue other goals, with one of them being trying to make a game again. An online friend of mine, Ryukas, brought up the idea of character sprites being used as a base to commission concept art, so I decided I'd pursue that idea as well (but I also want to use said sprites to experiment with game development).
After digging around for options on areas like itch.io, I wound up coming back to LPC.
So far I have posted the following recent updates:
"Relm Kisaragi" is the main inspiration for the long ponytail and elven ear variants. Her design hasn't changed that much since the original commission I made from Halcyon Enigma:
But I have made a bunch of changes to her character and backstory over the years. Still, her base design will still follow this design, but with some modifications (the "oversize sleeves" will be what she uses for both arms, for example; having it be just one arm was based on an old lore idea I since changed up that requires her to hide both her arms now).
The main reason I'm posting this right now is because its just taking forever for me to get the latest update out, as the past several updates have gone through relatively quickly. This next update, however, is me recreating Relm's outfit design, which is a lot of work. I've finally got the full sprites done for the kimono design:
However, I need to finish the long sleeves and boots. Once I realized just how incredibly long this was going to take, I opted to create several variants, including a "normal" kimono design:
I thought about doing a long one as well, going completely over the feet (this one is ankle-length), but for now I decided against that.
Both of these kimonos have their own trim sets as well, to reflect Relm's reddish-pink trimming on her black kimono. I also created a new Obi design based on Relm's here. When I originally made the request from Halcyon Enigma, I actually didn't exactly know that this was a kimono; I just asked him to base it on the Fire Emblem "Swordmaster" outfit. Which I'm pretty sure is just a kimono variant looking back on it. The strap would then be an Obi. I tested this kimono with the existing waist sashes and it works well with those, too, but this really does look best if you have some sort of sash across the middle; its designed with that idea in mind.
In addition, I'm creating two sets of long sleeves, but they're not yet finished. The first is a long sleeve based on Relm's "right" arm, and the second is an oversized sleeve based on her "left" arm. In her final design she'll just have both arms using oversize, but I'm creating both designs anyway to make this more modular. The sleeves also have trimming as well.
Making the sleeves separate was my way of adding more options as well. They're designed to act as a separate layer that goes over the existing sleeves seemlessly. Its POSSIBLE they might mesh with other outfits, but no guarantees there.
I'm... only making the female variant for now. I am going to enable "teen" on the ULPC, because this style does fit it, but I'm not reworking it to make the chest "flat" in that variation, if someone else wants to do that later feel free. I'm not doing male at all (I have no need for it right now, and no dresses are in the "male" style anyway, but perhaps if I was commissioned I MIGHT consider it), and I will eventually do child, but it may take a while. As for "pregnant", its not impossible I might eventually want to do that variation, but at this point I have no plans for it either.
I will likely submit this once all "universal" assets are complete (they should be done over the weekend I think), but I still intend on doing run/jump/sit as I _do_ want these assets for my character Relm. I'll edit my submission with those variants once they are complete.
To finish this off, I'm also creating a couple of new boot variants. And as an added bonus, I created some tabi socks:
NOTE: There's a couple of mistakes here. For one, I did not notice the feet are visible in the second-to-last "down" frame. I have a fix for this coming out later. For two, the "cast" animation has the "white" at the center be transparent because when I noticed I forgot to fill it in with white (due to the similar color scheme to the light skin tone), even though I replaced it in most locations I missed the spellcast animation. I will be fixing this soon.
Unlike the kimono, for the boots and socks I WILL be making male and child variants right away. Relm's boot design has a flap down over it, which is a difficult design to manage. I think I'm going to ignore the "zipper" on the boots, and the red trimming will just be on the rims of the boots instead. There are two variants of these boots; ones with a fold down flap in the front, and the other with just a rim all the way around. These boots I figure will work well for my character Dalton: https://www.deviantart.com/anniethegreenkitty/art/Dalton-Alder-646016750 (another commission I made from a different artist)
And as such, I fully intend on making the shoes work on the male design. The male design's feet aren't _that_ different, mostly just slightly larger on some frames and in different positions, so it shouldn't be hard to easily shift the boots and socks over to the male design, but the kimono is just too much work for now.
As I get new updates out I'll post more comments here again. After I finish the kimono, I intend on working with ElizaWy's LPC tilesets, creating some tilesets in Tiled, and try designing some maps. My next character sprite submission after this will probably be another "xlong" hairstyle (but not a ponytail) and animate Relm's XLong Ponytail as well.
Thanks... I'm trying to actually get something done for a change. Last time I did stuff for a little while then gave up, but now I'm trying to at least create enough assets to create a good chunk of my characters so I can do some experiments with game dev, probably using RPG-JS (though RPG Maker is not out of the quiestion; I just got MV on sale).
I started doing outfits now and... wow they're pretty tough. I think I'm only going to create one big set of a variant of items (using the same base assets) for now so I can finish the assets for my character Relm. I created a slit kimono design so far (with the kimono open on the bottom, similar to a Swordmaster style from Fire Emblem) but I think I can also create a "tight" kimono as well relatively easily alongside this.
After this set is done, I'll probably do some map design with Tiled (compile one or more tilesets with LPC assets and use that), then do more hairstyles/outfits/non-furry tails.
https://opengameart.org/content/lpc-relm-outfit-pieces-2-kimonos-2-sleev...
Well its finally up. I wanted to also finish the male boots/obi before releasing, but I just barely managed to finish the last few frames of the sleeves first.
I already have a PR open on Sanderfrenken's ULPC:
https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...
I'll casually work on finishing up the few male assets (boots and obi only, not doing the rest) as well as the sit/run/jump poses. Once these are done I'll drop the zip files separately on the release.
I also added all these assets up to my Ko-Fi Account:
https://ko-fi.com/jaidynreiman
I think next I'm going to work with ElizaWy's versions of the LPC tilesets to create some tilesets and configure them for Tiled, then I'll work on some example map designs. I think once I get the tilesets configured, I'll mix up developing new assets with doing map designs for a little while.
I think when I eventually do finish run/sit/jump I'll add a separate zip file for those assets.
I'd love to help where possible, but yeah my time is rather limited right now. Still, PHP/JS web development is literally my day job so I know a lot about this stuff. I literally work with email all the time as well (sending email, grabbing email via IMAP, using Google and Microsoft's API's to get/send email, etc), which is why I brought it up.
Drupal specifically I have limited experience in, but I know PHP in general so it wouldn't be too hard to pick up. But a new framework is probably better at this time.
Just sucks there's no "easy solution" to this email problem.
Right, that's what I was confirming. If its PHP that's the cause then yeah there's nothing you can do about that, you have to upgrade the software first. I know you can't run different versions of PHP for different aspects of a server.
My company is trying to upgrade PHP as well to a newer version but in the process we have to upgrade the entire codebase as well. Its definitely a pain, but even more of a pain for a non-profit website.
Well that's why I was bringing up server-side stuff lol. What I meant is:
Is this issue caused by PHP (which would be much harder to resolve), or is it caused by the software version you're using being outdated?
Because as long as your server environment (PHP, etc) supports TLS, it probably wouldn't be too hard to replace Drupal's internal mail functionality with something more up-to-date without fully upgrading Drupal. But if its literally not supported by the servers at all, that cannot be avoided.
Ah its Drupal. Been a long time since I worked with Drupal. Still, I'm sure it could probably be worked around without having to rely exclusively on upgrading Drupal.
I was wondering if maybe the problem was your PHP version (assuming you used PHP, I wasn't sure if it was PHP or something else perhaps like ASP/PERL/Python, which I have less experience in).
Thanks for the confirmation.
Latest update: I opened up a Ko-Fi account as another external location to share my updates on. I'll treat this more like a blog with images than anything. I don't expect donations or anything, though the option is there if anyone's interested. This account is MOSTLY to share the assets I work on, and provide more frequent updates when I'm not posting stuff on here very often.
I created a Ko-Fi account mostly so I could follow bluecarrot. Then after reading the site details, decided to create a full page so I could have a casual page to post stuff on. So it was kind of a spur of the moment thing. :P I felt like it'd be better to have Ko-Fi than Patreon, as Patreon kinda expect a more consistent update schedule whereas Ko-Fi I can just post stuff casually whenever I'm able.
So far I've added all fully original assets I have made so far, except for things like the capes. I haven't gotten around to adding those assets yet as I need to recollect them again and potentially add jump/run/sit animations.
I did finish all frames of my new "folded flap" boots, but I need to add the overlays to them, as well as the rimmed boots (which are just the folded flap boots, but without the appearance of them being folded down in the front; instead they're folded down all around the boots). Going to try and finish these up as well as the kimono sleeves on stream tonight, at least for the universal set anyway.
Wow this is a weird issue. MedicineStorm, what kind of framework is this thing running on? I don't really see why it'd be _that_ difficult to support using TLS, unless you're just using really outdated servers installations.
Can't deny its incredibly annoying that Gmail keeps changing its requirements though. I've had to go through these things many times at work as well...
I debated whether or not to revive this thread or start a brand new one. Ultimately decided I'll just resume this one. On other forums I was on in the past, typically reopening old threads was frowned upon, but I figured it might be better to keep this in the same thread? Not sure.
I stopped this a while back due to stress in other areas of life as well as having a lot of issues at work. I switched over to trying to write a novel instead of doing a game, did various tries at that. I had to pause that as well, but recently got back into that, and used AI art to help with some inspiration, but I wound up finding the AI art lacking as its not easy to get exactly what I want, especially when using non-standard character designs.
I finished a rough draft of the fantasy novel, but on editing got stuck on some dialogue areas as well as positioning of certain objects and characters during action scenes. I was considering the possibility of creating maps of the locations I'm trying to create using LPC assets and Tiled.
While my work is more stable now, I did have some stuff come up at work that made me want to pursue other goals, with one of them being trying to make a game again. An online friend of mine, Ryukas, brought up the idea of character sprites being used as a base to commission concept art, so I decided I'd pursue that idea as well (but I also want to use said sprites to experiment with game development).
After digging around for options on areas like itch.io, I wound up coming back to LPC.
So far I have posted the following recent updates:
https://opengameart.org/content/lpc-1-hairstyle-2-hair-extensions-3-prev...
https://opengameart.org/content/lpc-new-elven-ear-variants
https://opengameart.org/content/lpc-relm-hairstyle-pieces-xlong-ponytail...
https://opengameart.org/content/lpc-furry-ears-tails-for-rpg-sprites
"Relm Kisaragi" is the main inspiration for the long ponytail and elven ear variants. Her design hasn't changed that much since the original commission I made from Halcyon Enigma:
https://www.deviantart.com/halcyon-enigma/art/Relm-197635922
But I have made a bunch of changes to her character and backstory over the years. Still, her base design will still follow this design, but with some modifications (the "oversize sleeves" will be what she uses for both arms, for example; having it be just one arm was based on an old lore idea I since changed up that requires her to hide both her arms now).
The main reason I'm posting this right now is because its just taking forever for me to get the latest update out, as the past several updates have gone through relatively quickly. This next update, however, is me recreating Relm's outfit design, which is a lot of work. I've finally got the full sprites done for the kimono design:
However, I need to finish the long sleeves and boots. Once I realized just how incredibly long this was going to take, I opted to create several variants, including a "normal" kimono design:
I thought about doing a long one as well, going completely over the feet (this one is ankle-length), but for now I decided against that.
Both of these kimonos have their own trim sets as well, to reflect Relm's reddish-pink trimming on her black kimono. I also created a new Obi design based on Relm's here. When I originally made the request from Halcyon Enigma, I actually didn't exactly know that this was a kimono; I just asked him to base it on the Fire Emblem "Swordmaster" outfit. Which I'm pretty sure is just a kimono variant looking back on it. The strap would then be an Obi. I tested this kimono with the existing waist sashes and it works well with those, too, but this really does look best if you have some sort of sash across the middle; its designed with that idea in mind.
In addition, I'm creating two sets of long sleeves, but they're not yet finished. The first is a long sleeve based on Relm's "right" arm, and the second is an oversized sleeve based on her "left" arm. In her final design she'll just have both arms using oversize, but I'm creating both designs anyway to make this more modular. The sleeves also have trimming as well.
Making the sleeves separate was my way of adding more options as well. They're designed to act as a separate layer that goes over the existing sleeves seemlessly. Its POSSIBLE they might mesh with other outfits, but no guarantees there.
I'm... only making the female variant for now. I am going to enable "teen" on the ULPC, because this style does fit it, but I'm not reworking it to make the chest "flat" in that variation, if someone else wants to do that later feel free. I'm not doing male at all (I have no need for it right now, and no dresses are in the "male" style anyway, but perhaps if I was commissioned I MIGHT consider it), and I will eventually do child, but it may take a while. As for "pregnant", its not impossible I might eventually want to do that variation, but at this point I have no plans for it either.
I will likely submit this once all "universal" assets are complete (they should be done over the weekend I think), but I still intend on doing run/jump/sit as I _do_ want these assets for my character Relm. I'll edit my submission with those variants once they are complete.
To finish this off, I'm also creating a couple of new boot variants. And as an added bonus, I created some tabi socks:
NOTE: There's a couple of mistakes here. For one, I did not notice the feet are visible in the second-to-last "down" frame. I have a fix for this coming out later. For two, the "cast" animation has the "white" at the center be transparent because when I noticed I forgot to fill it in with white (due to the similar color scheme to the light skin tone), even though I replaced it in most locations I missed the spellcast animation. I will be fixing this soon.
Unlike the kimono, for the boots and socks I WILL be making male and child variants right away. Relm's boot design has a flap down over it, which is a difficult design to manage. I think I'm going to ignore the "zipper" on the boots, and the red trimming will just be on the rims of the boots instead. There are two variants of these boots; ones with a fold down flap in the front, and the other with just a rim all the way around. These boots I figure will work well for my character Dalton:
https://www.deviantart.com/anniethegreenkitty/art/Dalton-Alder-646016750 (another commission I made from a different artist)
And as such, I fully intend on making the shoes work on the male design. The male design's feet aren't _that_ different, mostly just slightly larger on some frames and in different positions, so it shouldn't be hard to easily shift the boots and socks over to the male design, but the kimono is just too much work for now.
As I get new updates out I'll post more comments here again. After I finish the kimono, I intend on working with ElizaWy's LPC tilesets, creating some tilesets in Tiled, and try designing some maps. My next character sprite submission after this will probably be another "xlong" hairstyle (but not a ponytail) and animate Relm's XLong Ponytail as well.
Thanks... I'm trying to actually get something done for a change. Last time I did stuff for a little while then gave up, but now I'm trying to at least create enough assets to create a good chunk of my characters so I can do some experiments with game dev, probably using RPG-JS (though RPG Maker is not out of the quiestion; I just got MV on sale).
I started doing outfits now and... wow they're pretty tough. I think I'm only going to create one big set of a variant of items (using the same base assets) for now so I can finish the assets for my character Relm. I created a slit kimono design so far (with the kimono open on the bottom, similar to a Swordmaster style from Fire Emblem) but I think I can also create a "tight" kimono as well relatively easily alongside this.
After this set is done, I'll probably do some map design with Tiled (compile one or more tilesets with LPC assets and use that), then do more hairstyles/outfits/non-furry tails.
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