Speaking of which, I'm kinda surprised cat heads didn't exist already... usually cat is the go-to-first design choice when coming up with furry humanoid characters, but LPC currently has wolfman and not cat yet. Kinda funny.
I've seen this commentary around in general how catfolk are generally always preferred first, and its also ironic as in my universe its the Lykons (wolf/canine) that are far more prominent. My cat race (Zabos) have a rather minor presence as a whole by comparison.
For me I don't use those alternate heads. The only reason I even made the "top of head" designs is because I knew some people would like them. I actually wanted to make an "earless" version of the heads (I really dislike "catgirl" characters having two sets of ears, it just looks weird to me, that's why all my ear additions try and cover up the old ears if possible), but I never quite got around to that one. Perhaps I'll do that soon as well.
My "furry" races are really just "little bit beastly" and they have ears on the side of the head, which is why I have those versions in here. I included the more traditional ones for other people to use. The tails should be usable in either context, though. ^_^
I actually wanted to make the fluffy tails even larger than this, but its really hard to make it with sprites. Still, I think it turned out fairly well overall.
I was able to generate a better preview now much more easily now that I'm figuring out how to use Aseprite better.
I want to make other tails as well. I created "feather" ears but no feathered tail to accompany it, I will do that eventually. I also want to make dragon tail and tail fin, along with at least one more.
The "wolf" tail here may look too smooth. Perhaps if I want a thinner tail I should find a way to add more loose strands? Its really hard to do that with such small sprites and I'm not fully happen with the "fluffy" tail either in that aspect, but I think some frames look REALLY good.
If anyone has any suggestions on what they'd like to be seen done (including porting existing assets on the ULPC to child/sit/run/etc), let me know what you'd like to prioritize. Eventually I'll start porting some elements over to the other sets, especially the ones I want to use. I'm also open for suggestions on other things, though I do have a handful of plans I still want to work on later on.
I think I'm going to be doing more outfits next. I've never done a fully custom outfit from scratch.
Eventually I want to add more animated hairstyles as well, and animate my Relm ponytail I posted up last time. After playing through Chained Echoes I'm getting a feel for how the hair is done in other spritesheets and that could give me some ideas on how I can improve animations.
I need to do some additional cleanup on the furry ears and tails but they should be done within the next few days. I think I'm going to change the idle frame when standing still as I'm not quite happy with it, and the run animations are incomplete. Child is basically done in all contexts, while adult (male/female) need the furry ears added to alternate frames.
Well... I actually managed to fully animated the tails now, and tbh, I think they look pretty good. However, I need to finish the run and jump animations before I'm ready to post it. I had to update my setup in Aseprite to actually make it work out, but I realized how to properly create a full spritesheet from an animation using the Import and Export options, as opposed to just saving. Once I figured that out and got a good template going, I was able to more easily figure out the animations.
Next step was figuring out how the motions were to go, so I had to dig around online to see both how the design of the tails would look as well as the flow of the wagging, but I'm quite happy with it now.
I was really nervous about them, but I'm feeling a lot better after having gotten through these. Maybe I overreacted a bit in terms of how hard the animations would be which is what I was really hesitant to try doing the ponytail right away...
The next batch of updates will have three tails and five sets of ears:
Fluffy Wolf Tail
Wolf Tail (Slightly thinner)
Cat Tail
Cat Ears (Top of Head)
Wolf Ears (Top of Head)
Wolf Ears (Side of Head)
Cat Ears (Side of Head)
Feathered Ears (Side of Head)
I didn't include a feathered tail this time because I want to make a wing variant first, so I figured I'll just wait until later for that one.
All of these assets are done on Universal, just have to finish getting therm onto the other sets. (Child Universal doesn't have Top of Head ears yet, but it won't be hard to finish those.)
Eventually I'll also make Dragon Tail, Prehensile Lizard Tail (Chameleon), Tail Fin, and Tail Feathers. Not quite ready for this yet, though.
Yeah I noticed you were working on the LPC stuff as well. I basically had some stuff happen at work that really pushed me into the idea of wanting to try making a game again, so I looked around for options and ultimately decided to go back to LPC. I'm in a much better position to actually stick around this time than I was last time, and if I actually want to finish a game using LPC assets I'll need a decent chunk of assets, so I'm likely going to be doing quite a bit of work on it.
That being said, once I have a small handful of stuff to work with I'll probably start at least trying to compile something a little simple before going into a much bigger idea. I still need enough assets to design a good chunk of my races and notable major characters, though.
I'll probably also be working on trying to convert some existing assets to alternate actions and child sets, too.
I now know why nobody made tails before. The design was a bit complicated but eventually I got the hang of it. I quite like the look of them now.
But I am absolutely dreeading the animation. I'll probably hold off on that as well and just keep working on adding/cleaning up assets for a while, because that animation I foresee is going to be a nightmare.
I really wanted to animate the hair as well, but it just wasn't feasible at this time. I'll try working on that later... probably much later.
The next thing I'm going to do I think is work on some furry ear variants and maybe tails as well. I'm surprised there aren't any tails yet (other than lizard tails) considering the fact that there are "beastman" variants. I'll try and make sure the tails work for the beastman variants as well.
The furry ears I intend on coming in two forms: the more traditional "top of the head" variant (which will likely also come with earless head variants) as well as "side of head" variants, which will be for my use.
Looks really nice! Assets are a little small to use in the projects I'd want to use them for, but I'm sure these will come in hand for others.
"khajiit/tabaxi/catfolk"
Speaking of which, I'm kinda surprised cat heads didn't exist already... usually cat is the go-to-first design choice when coming up with furry humanoid characters, but LPC currently has wolfman and not cat yet. Kinda funny.
I've seen this commentary around in general how catfolk are generally always preferred first, and its also ironic as in my universe its the Lykons (wolf/canine) that are far more prominent. My cat race (Zabos) have a rather minor presence as a whole by comparison.
Lol!
For me I don't use those alternate heads. The only reason I even made the "top of head" designs is because I knew some people would like them. I actually wanted to make an "earless" version of the heads (I really dislike "catgirl" characters having two sets of ears, it just looks weird to me, that's why all my ear additions try and cover up the old ears if possible), but I never quite got around to that one. Perhaps I'll do that soon as well.
My "furry" races are really just "little bit beastly" and they have ears on the side of the head, which is why I have those versions in here. I included the more traditional ones for other people to use. The tails should be usable in either context, though. ^_^
I actually wanted to make the fluffy tails even larger than this, but its really hard to make it with sprites. Still, I think it turned out fairly well overall.
I was able to generate a better preview now much more easily now that I'm figuring out how to use Aseprite better.
I want to make other tails as well. I created "feather" ears but no feathered tail to accompany it, I will do that eventually. I also want to make dragon tail and tail fin, along with at least one more.
The "wolf" tail here may look too smooth. Perhaps if I want a thinner tail I should find a way to add more loose strands? Its really hard to do that with such small sprites and I'm not fully happen with the "fluffy" tail either in that aspect, but I think some frames look REALLY good.
If anyone has any suggestions on what they'd like to be seen done (including porting existing assets on the ULPC to child/sit/run/etc), let me know what you'd like to prioritize. Eventually I'll start porting some elements over to the other sets, especially the ones I want to use. I'm also open for suggestions on other things, though I do have a handful of plans I still want to work on later on.
I think I'm going to be doing more outfits next. I've never done a fully custom outfit from scratch.
Eventually I want to add more animated hairstyles as well, and animate my Relm ponytail I posted up last time. After playing through Chained Echoes I'm getting a feel for how the hair is done in other spritesheets and that could give me some ideas on how I can improve animations.
Forgot to mention, but these assets are now available on Sanderfrenken's Universal Character Generator:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
I need to do some additional cleanup on the furry ears and tails but they should be done within the next few days. I think I'm going to change the idle frame when standing still as I'm not quite happy with it, and the run animations are incomplete. Child is basically done in all contexts, while adult (male/female) need the furry ears added to alternate frames.
This is a really cute set. Nicely done.
Well... I actually managed to fully animated the tails now, and tbh, I think they look pretty good. However, I need to finish the run and jump animations before I'm ready to post it. I had to update my setup in Aseprite to actually make it work out, but I realized how to properly create a full spritesheet from an animation using the Import and Export options, as opposed to just saving. Once I figured that out and got a good template going, I was able to more easily figure out the animations.
Next step was figuring out how the motions were to go, so I had to dig around online to see both how the design of the tails would look as well as the flow of the wagging, but I'm quite happy with it now.
I was really nervous about them, but I'm feeling a lot better after having gotten through these. Maybe I overreacted a bit in terms of how hard the animations would be which is what I was really hesitant to try doing the ponytail right away...
The next batch of updates will have three tails and five sets of ears:
I didn't include a feathered tail this time because I want to make a wing variant first, so I figured I'll just wait until later for that one.
All of these assets are done on Universal, just have to finish getting therm onto the other sets. (Child Universal doesn't have Top of Head ears yet, but it won't be hard to finish those.)
Eventually I'll also make Dragon Tail, Prehensile Lizard Tail (Chameleon), Tail Fin, and Tail Feathers. Not quite ready for this yet, though.
Yeah I noticed you were working on the LPC stuff as well. I basically had some stuff happen at work that really pushed me into the idea of wanting to try making a game again, so I looked around for options and ultimately decided to go back to LPC. I'm in a much better position to actually stick around this time than I was last time, and if I actually want to finish a game using LPC assets I'll need a decent chunk of assets, so I'm likely going to be doing quite a bit of work on it.
That being said, once I have a small handful of stuff to work with I'll probably start at least trying to compile something a little simple before going into a much bigger idea. I still need enough assets to design a good chunk of my races and notable major characters, though.
I'll probably also be working on trying to convert some existing assets to alternate actions and child sets, too.
I now know why nobody made tails before. The design was a bit complicated but eventually I got the hang of it. I quite like the look of them now.
But I am absolutely dreeading the animation. I'll probably hold off on that as well and just keep working on adding/cleaning up assets for a while, because that animation I foresee is going to be a nightmare.
I really wanted to animate the hair as well, but it just wasn't feasible at this time. I'll try working on that later... probably much later.
The next thing I'm going to do I think is work on some furry ear variants and maybe tails as well. I'm surprised there aren't any tails yet (other than lizard tails) considering the fact that there are "beastman" variants. I'll try and make sure the tails work for the beastman variants as well.
The furry ears I intend on coming in two forms: the more traditional "top of the head" variant (which will likely also come with earless head variants) as well as "side of head" variants, which will be for my use.
Pages