The next release I'm planning is a pretty big one but I need to compile enough assets over at ULPC first before I want to do it, so it may take a bit longer before I offiically put up a release on OGA. That being said, there's some big updates coming through over at the ULPC right now:
Originally I tried configuring alternate animations via custom animations but it was too slow to do it effectively. Sanderfrenken brought up another idea, that being to just add all the assets directly to the universal set. Well, I ran some tests, and far as I can tell it works fine. I was able to expand the bodies and heads to encompass all the extra animations, as well as bringing in all new base animations Eliza added to LPC Revised, so we have a much bigger lineup of animations now:
That said, the assets are still missing for much of this. However, the original base animations still work even without them being filled out. I have, however, already finished creating all the mapping for all of the LPC Revised hairstyles as well as all of the various types of ears so far. I want to have a healthy selection of assets first before making an official release.
Adding in the "combat" animations was kind of a spur of the moment thing. I was only focusing on the original assets, Climb, and doing Revised Run, but then I realized that I should just add the new combat animations right away just so they're in place. Plus Eliza has a lot of assets mapped to these already anyway, so it just made sense to include that as well. This is, after all, the "Universal" LPC Character Generator, so it makes sense to just add new base animations as they are created... and due to the way the generator works, it doesn't break the old animations either even if they're not fully filled out to all frames, so that's a nice advantage.
So far I have mapped out all of the hairstyles that exist on LPC Revised and all of the LPC Revised clothing assets (these are, however, missing "down", "cast", "thrust", an "shoot"). I also mapped a few of my hairstyles and ALL of the ears, both the old ear variations (elven, big, long) and all the ears I created. I even added these ears to child, as the old ears (elven, big, long) were missing on child.
I'm also working on trying to clean up some of my older hairstyles and add animations to them, and finish the new hairstyles I was designing as well. These new hairstyle designs would be a separate release of course, but I wanted to wait until we finalized the new Universal asset positions first before doing so.
So I went back and double-checked, but I have confirmed now that all licenses are valid. I updated this to OGA-BY in 2022 but I didn't properly confirm all derivatives were updated to OGA-BY, but they were. So we're good with the licensing here!
A number of the assets here are derivatives. I added OGA-BY to the whole thing by your request, however, some of the assets logically cannot be OGA-BY. I would probably need to update it specifically to say the capes are OGA-BY, and admittedly, that is the only asset I updated to OGA-BY on the ULPC as well. The other assets were modifications.
I think the sleeveless shirts and tunics were derived from pirate outfits which were never released under OGA-BY.
"Death's Darling indicates the shirt is based on Redshrike's female LPC model: https://opengameart.org/content/lpc-teen-unisex-base-clothes which is CC-BY-SA 3.0 and GPL 3.0. It's possible Redshrike changed his license to include OGA-BY after Death's Darling made her derivative, which makes Death's Darling's derivative eligible for OGA-BY, which makes this derivative eligible for OGA-BY as well... but the change has to cascade down from the top first."
Over here on Eliza's LPC Revised these assets are listed under OGA-BY:
In here Bluecarrot lists Eliza's longsleeve and shortsleeve shirts as OGA-BY, probably based on her repository updates. The entire entry is CC-BY-SA, but inside the zip file is a credits file that lists specific assets under other licenses, including Eliza's shirts that are listed in OGA-BY.
I don't see an explicit mention of Redshrike approving Eliza to use OGA-BY in her repository. She does mention other artists who approved her to release assets in OGA-BY. That being said, Redshrike already said he was making all his assets OGA-BY (at least the assets he made from scratch) way back in 2014:
The credits were updated to say these base models are under OGA-BY as well. Bluecarrot is very specific on handling licensing and would not list something under a certain licence without being absolutely certain it was approved.
"I'm also not clear on where Wulax fits in here. Did he make a longsleeve shirt? is it the SAME longsleeve shirt that bluecarrot derived his from? Or did bluecarrot make a separate longsleeve shirt using none of Wulax's shirt and only basing it on Redshrike's base?"
The female Longsleeve shirt did not exist until ElizaWy made it, so the female Longsleeve shirt was based on the original female body model, like how the male longsleeve shirt was based on the original male body model. So, that would mean Eliza's shirt is not derived from the CC-BY-SA male shirt, but the CC-BY-SA / OGA-BY base female model by Redshrike.
Bluecarrot simply updated Eliza's female longsleeve shirt to the v3 base models, just for clarification:
This is really incredibly annoying to track down...
EDIT: I'm glad I did track down that original comment by Redshrike though. Every current source I'm seeing for the base character models (ULPC, Eliza's LPC Revised) all say they're in OGA-BY. But damn would it be nice if other entries on OGA itself were actually corrected to list the license as well to make things less confusing...
In the base assets the whole thing is CC-BY-SA, but the attribution clearly says Redshrike's assets are in OGA-BY as well. So further confirmation that Redshrike's base character models are OGA-BY.
"Images are copyright their respective authors, as listed in CREDITS.TXT. NOTE: The assets by Leana "Sharm" Zimmerman and Stephen "Redshrike" Challener are also available under the OGA-BY 3.0 License."
"NOTE: These assets by Stephen Challener are also available under the OGA-BY 3.0 License. -Medicine Storm 4/12/2022
Apologies for the many comments here, just trying to get to the bottom of this. I checked the last updates on the Universal LPC Spritesheet before I stopped updating it (and Makrohn's is even older than mine):
Joe White is not credited for the Longsleeve shirt here. Wulax is the one who made that shirt. Redshrike, again, is presumably being credited later by bluecarrot for making the base body model, so its hit or miss whether you consider meshing the shirt to the base model as a derivative. Considering bluecarrot16 lists Redshrike I think its fine to follow up, but I have no idea why Joe White is listed.
Regardless, though, its irrelevant because the Longsleeve Female shirt by ElizaWy does not appear to be a derivative of the Longsleeve Male Shirt. Maybe its inspired by it, but unless she actively pulled pieces of the Male shirt over to the much smaller female frame... its probably more likely it was made by scratch to resemble the male shirt.
I'm actually not sure where Joe White comes into play here. I think the original shirt was by RedShrike. Joe White may have done some modifications later down the line, but for some reason wasn't credited by bluecarrot on the Shortsleeve shirt despite being credited elsewhere. (Redshrine specifically is listed, though.)
Based on bluecarrot's credits description:
``` body by Redshrike, shirt by ElizaWy derived from base, edited by bluecarrot16 to v3 bases ```
It seems like Redshrike is being credited for designing the original base body models. I wonder if the Longsleeve Shirt originally only existed on the Male model and Eliza is the one who designed the female one. I am credited for doing some modifications on the Male Longsleeve Shirt with Wulax doing the original. Eliza is listed as the originator for female, and given its a completely different base model, it makes sense that it would be considered a new asset at that point instead of being derived from the male asset.
However, it is still "derived" from the base character models because its meshed to the base model, at least, that's the logic Eliza and bluecarrot are using. Personally, I question crediting the artist of the base model for adding assets onto the model... IDK if that counts as a derivative or not. Technically you use the model, yes, but the assets are still otherwise created largely from scratch.
Just to confirm, guys, ElizaWy's Shortsleeve Shirt is actually dual released under OGA-BY 3.0, CC-BY-SA 3.0, and GPL 3.0. So it can in fact be released under OGA-BY or CC-BY (as OGA-BY is less restrictive than CC-BY).
Bluecarrot when releasing a bunch of assets at once only shows the most restrictive license. I really don't like it when they do this, it gets tedious tracking all these things.
I noticed this when adding Nyom's Shortsleeve Androgynous to the ULPC that Shortsleeve was under OGA-BY. I confirmed by double-checking the credits.csv inside bluecarrot's lpc-clothing-updates zip file.
Although the original asset is available in OGA-BY, because this wasn't given that license I didn't add it. If this license is updated I'll update it on the ULPC as well.
I guess I'll drop some new updates.
The next release I'm planning is a pretty big one but I need to compile enough assets over at ULPC first before I want to do it, so it may take a bit longer before I offiically put up a release on OGA. That being said, there's some big updates coming through over at the ULPC right now:
https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...
Originally I tried configuring alternate animations via custom animations but it was too slow to do it effectively. Sanderfrenken brought up another idea, that being to just add all the assets directly to the universal set. Well, I ran some tests, and far as I can tell it works fine. I was able to expand the bodies and heads to encompass all the extra animations, as well as bringing in all new base animations Eliza added to LPC Revised, so we have a much bigger lineup of animations now:
That said, the assets are still missing for much of this. However, the original base animations still work even without them being filled out. I have, however, already finished creating all the mapping for all of the LPC Revised hairstyles as well as all of the various types of ears so far. I want to have a healthy selection of assets first before making an official release.
Adding in the "combat" animations was kind of a spur of the moment thing. I was only focusing on the original assets, Climb, and doing Revised Run, but then I realized that I should just add the new combat animations right away just so they're in place. Plus Eliza has a lot of assets mapped to these already anyway, so it just made sense to include that as well. This is, after all, the "Universal" LPC Character Generator, so it makes sense to just add new base animations as they are created... and due to the way the generator works, it doesn't break the old animations either even if they're not fully filled out to all frames, so that's a nice advantage.
So far I have mapped out all of the hairstyles that exist on LPC Revised and all of the LPC Revised clothing assets (these are, however, missing "down", "cast", "thrust", an "shoot"). I also mapped a few of my hairstyles and ALL of the ears, both the old ear variations (elven, big, long) and all the ears I created. I even added these ears to child, as the old ears (elven, big, long) were missing on child.
I'm also working on trying to clean up some of my older hairstyles and add animations to them, and finish the new hairstyles I was designing as well. These new hairstyle designs would be a separate release of course, but I wanted to wait until we finalized the new Universal asset positions first before doing so.
I see you shared the Pixie wings again but not the Dragonfly wings. Perhaps you should include the Dragonfly wings as part of the preview?
Anyway, I'll work on getting these new sets added.
So I went back and double-checked, but I have confirmed now that all licenses are valid. I updated this to OGA-BY in 2022 but I didn't properly confirm all derivatives were updated to OGA-BY, but they were. So we're good with the licensing here!
Right, that's correct, I forgot about the fact that Joe White had pants in that set as well.
Unfortunately that also might mean the licensing for this one is incorrect:
https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-wit...
A number of the assets here are derivatives. I added OGA-BY to the whole thing by your request, however, some of the assets logically cannot be OGA-BY. I would probably need to update it specifically to say the capes are OGA-BY, and admittedly, that is the only asset I updated to OGA-BY on the ULPC as well. The other assets were modifications.
I think the sleeveless shirts and tunics were derived from pirate outfits which were never released under OGA-BY.
EDIT: Nvm, these are all good. Crisis averted!
They're up:
Monarch Wings (in 3 layers):
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
Pixie Wings:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
Transparent Pixie Wings:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
Whatever the case may be, Nyom's shirt is now on the ULPC:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
If the license gets changed here later I can update it over there as well, but for now its CC-BY-SA 3.0 and GPL 3.0 as it is here, too.
"Death's Darling indicates the shirt is based on Redshrike's female LPC model: https://opengameart.org/content/lpc-teen-unisex-base-clothes which is CC-BY-SA 3.0 and GPL 3.0. It's possible Redshrike changed his license to include OGA-BY after Death's Darling made her derivative, which makes Death's Darling's derivative eligible for OGA-BY, which makes this derivative eligible for OGA-BY as well... but the change has to cascade down from the top first."
Over here on Eliza's LPC Revised these assets are listed under OGA-BY:
https://github.com/ElizaWy/LPC/blob/main/Characters/Credits.txt
https://github.com/ElizaWy/LPC/blob/main/Characters/Clothing/Credits.txt
This link is outdated:
https://opengameart.org/content/lpc-teen-unisex-base-clothes
As Eliza never updated her older entries on OGA to include OGA-BY, even though her entire repo lists OGA-BY.
That said, I found the license here for those shirts:
http://opengameart.org/content/lpc-clothing-updates
In here Bluecarrot lists Eliza's longsleeve and shortsleeve shirts as OGA-BY, probably based on her repository updates. The entire entry is CC-BY-SA, but inside the zip file is a credits file that lists specific assets under other licenses, including Eliza's shirts that are listed in OGA-BY.
I don't see an explicit mention of Redshrike approving Eliza to use OGA-BY in her repository. She does mention other artists who approved her to release assets in OGA-BY. That being said, Redshrike already said he was making all his assets OGA-BY (at least the assets he made from scratch) way back in 2014:
https://opengameart.org/comment/28909#comment-28909
The ULPC also lists OGA-BY on all base assets, which can be derived from that comment from Redshrike above:
https://raw.githubusercontent.com/sanderfrenken/Universal-LPC-Spriteshee...
The credits were updated to say these base models are under OGA-BY as well. Bluecarrot is very specific on handling licensing and would not list something under a certain licence without being absolutely certain it was approved.
"I'm also not clear on where Wulax fits in here. Did he make a longsleeve shirt? is it the SAME longsleeve shirt that bluecarrot derived his from? Or did bluecarrot make a separate longsleeve shirt using none of Wulax's shirt and only basing it on Redshrike's base?"
Wulax made the original MALE Longsleeve shirt. Notably, that shirt IS still listed under CC-BY-SA (https://raw.githubusercontent.com/sanderfrenken/Universal-LPC-Spriteshee...):
torso/clothes/longsleeve/male,"original by wulax, recolors and cleanup by JaidynReiman, further recolors by bluecarrot16","JaidynReiman, Johannes Sjölund (wulax)","CC-BY-SA 3.0, GPL 3.0",https://opengameart.org/content/lpc-medieval-fantasy-character-sprites,h...,,,,,,,,,,,,,,
The female Longsleeve shirt did not exist until ElizaWy made it, so the female Longsleeve shirt was based on the original female body model, like how the male longsleeve shirt was based on the original male body model. So, that would mean Eliza's shirt is not derived from the CC-BY-SA male shirt, but the CC-BY-SA / OGA-BY base female model by Redshrike.
Bluecarrot simply updated Eliza's female longsleeve shirt to the v3 base models, just for clarification:
https://opengameart.org/content/lpc-character-bases
This is really incredibly annoying to track down...
EDIT: I'm glad I did track down that original comment by Redshrike though. Every current source I'm seeing for the base character models (ULPC, Eliza's LPC Revised) all say they're in OGA-BY. But damn would it be nice if other entries on OGA itself were actually corrected to list the license as well to make things less confusing...
EDIT 2:
https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-spri...
In the base assets the whole thing is CC-BY-SA, but the attribution clearly says Redshrike's assets are in OGA-BY as well. So further confirmation that Redshrike's base character models are OGA-BY.
"Images are copyright their respective authors, as listed in CREDITS.TXT. NOTE: The assets by Leana "Sharm" Zimmerman and Stephen "Redshrike" Challener are also available under the OGA-BY 3.0 License."
"NOTE: These assets by Stephen Challener are also available under the OGA-BY 3.0 License. -Medicine Storm 4/12/2022
Character templates
- female_walkcycle.png
- female_hurt.png
- female_slash.png
- female_spellcast.png
- male_walkcycle.png
- male_hurt.png
- male_slash.png
- male_spellcast.png
- male_pants.png
- male_hurt_pants.png
- male_fall_down_pants.png
- male_slash_pants.png
Much style guide work"
From the LPC base assets credits.txt file.
Apologies for the many comments here, just trying to get to the bottom of this. I checked the last updates on the Universal LPC Spritesheet before I stopped updating it (and Makrohn's is even older than mine):
https://github.com/jrconway3/Universal-LPC-spritesheet/blob/master/AUTHO...
Joe White is not credited for the Longsleeve shirt here. Wulax is the one who made that shirt. Redshrike, again, is presumably being credited later by bluecarrot for making the base body model, so its hit or miss whether you consider meshing the shirt to the base model as a derivative. Considering bluecarrot16 lists Redshrike I think its fine to follow up, but I have no idea why Joe White is listed.
Regardless, though, its irrelevant because the Longsleeve Female shirt by ElizaWy does not appear to be a derivative of the Longsleeve Male Shirt. Maybe its inspired by it, but unless she actively pulled pieces of the Male shirt over to the much smaller female frame... its probably more likely it was made by scratch to resemble the male shirt.
I'm actually not sure where Joe White comes into play here. I think the original shirt was by RedShrike. Joe White may have done some modifications later down the line, but for some reason wasn't credited by bluecarrot on the Shortsleeve shirt despite being credited elsewhere. (Redshrine specifically is listed, though.)
Based on bluecarrot's credits description:
```
body by Redshrike, shirt by ElizaWy derived from base, edited by bluecarrot16 to v3 bases
```
It seems like Redshrike is being credited for designing the original base body models. I wonder if the Longsleeve Shirt originally only existed on the Male model and Eliza is the one who designed the female one. I am credited for doing some modifications on the Male Longsleeve Shirt with Wulax doing the original. Eliza is listed as the originator for female, and given its a completely different base model, it makes sense that it would be considered a new asset at that point instead of being derived from the male asset.
However, it is still "derived" from the base character models because its meshed to the base model, at least, that's the logic Eliza and bluecarrot are using. Personally, I question crediting the artist of the base model for adding assets onto the model... IDK if that counts as a derivative or not. Technically you use the model, yes, but the assets are still otherwise created largely from scratch.
Just to confirm, guys, ElizaWy's Shortsleeve Shirt is actually dual released under OGA-BY 3.0, CC-BY-SA 3.0, and GPL 3.0. So it can in fact be released under OGA-BY or CC-BY (as OGA-BY is less restrictive than CC-BY).
Bluecarrot when releasing a bunch of assets at once only shows the most restrictive license. I really don't like it when they do this, it gets tedious tracking all these things.
I noticed this when adding Nyom's Shortsleeve Androgynous to the ULPC that Shortsleeve was under OGA-BY. I confirmed by double-checking the credits.csv inside bluecarrot's lpc-clothing-updates zip file.
Opened a PR here for this:
https://github.com/Gaurav0/Universal-LPC-Spritesheet-Character-Generator...
Although the original asset is available in OGA-BY, because this wasn't given that license I didn't add it. If this license is updated I'll update it on the ULPC as well.
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