Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Looks reasonable to me.
Friday, April 6, 2012 - 08:45

Looks reasonable to me.

Maybe try setting your qmake
Friday, April 6, 2012 - 07:46

Maybe try setting your qmake environment variable with qmake -set

http://doc.qt.nokia.com/4.7-snapshot/qmake-environment-reference.html

Also, make sure to do a make clean if you run into build problems.

Did run an OS update lately?  I remember your OS's build environment being misconfigured; maybe they broke something else.  If you're setting your QMAKESPEC environment variable correctly and it's not reading it, you might want to ask people who support either your OS or Qt.

Oh jeez, I should have looked
Friday, April 6, 2012 - 06:17

Oh jeez, I should have looked at what forum I was on before I replied.  Sorry Clint, didn't mean to stop on your toes there. :)

We definitely would like the
Thursday, April 5, 2012 - 20:08

We definitely would like the whole mesh, if possible. :)

If there's something giving the impression that we just want renders, let me know and I'll fix it.

Thanks!

Bart

 

I disabled the offending
Thursday, April 5, 2012 - 14:28

I disabled the offending module, which wasn't being used for anything anyway (also disabled another module I wasn't using).  Hopefully that'll clear up the error.

Combat is mouse based for the
Thursday, April 5, 2012 - 14:15

Combat is mouse based for the moment.  Keyboard support will be added.  Leveling up and saving are not implemented yet.

I removed the offending code.
Thursday, April 5, 2012 - 09:54

I removed the offending code.  I probably won't use it again until qt5 comes out, and it's integrated into qt5 so there shouldn't be a dependency.

Use your mouse to select menu
Thursday, April 5, 2012 - 09:39

Use your mouse to select menu items then click on the target.  The cure spell currently freezes combat, so don't use it.

Looks like it barfed becase
Wednesday, April 4, 2012 - 20:45

Looks like it barfed becase you don't have the Qt.Labs.Shaders module installed.  Try the latest git revision; I've commented that part out because it wasn't doing anything anyway. 

It's confirmed by the authors
Wednesday, April 4, 2012 - 19:23

It's confirmed by the authors at this point that this will never happen, unfortunately.

Pages

  • « first
  • ‹ previous
  • …
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • …
  • next ›
  • last »