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Re: New licensing options on commissioned art
Friday, August 13, 2010 - 11:43

If someone specifically asks for it, that's fine. Honestly, though, I'm pretty sure the LGPL is by far our least-used license, and we're really only including the GPL for the few projects that only accept GPLed art.

Re: Weekly Challenge: Mood Swing (due Aug 23)
Friday, August 13, 2010 - 11:39

Technically I tied with you. :)

Re: Weekly Challenge: Educational Science (due Aug 16th)
Thursday, August 12, 2010 - 19:19

Here are some viruses!

http://opengameart.org/content/viruses-cold-flu-chicken-pox

 

Re: What do you want to see in OGA 2.0?
Thursday, August 12, 2010 - 06:15

Yes, so would I.  :)

I need to merge the theme code for the images and audio, and it should be easy.

Bart

Re: New licensing options on commissioned art
Tuesday, August 10, 2010 - 06:00

OGA is still, and always will be, primarily meant for Open Source projects. Note that I'm not including any of the many weird licenses that allow commercial use but prevent use in FOSS.

I'm a bit surprised at your implication that I don't understand what it means to release the commissioned art under CC-BY, given the amount of time and effort I've had to put into learning about licensing to run this site. I realize that it does, in fact, essentially lift the share-alike requirement of the GPL and CC-BY-SA on those particular pieces of art. However, a number of people (myself included) have made the determination that the additional publicity from opening the art up for wider use will bring in more new art than retaining the share-alike requirement. While I've seen our commissioned art used in FOSS projects (which is great), I have yet to see any be modified and contributed back. The modifications to our commissioned art have all been due to contests and challenges and such.

Just to clarify this for other people reading: We are not relicensing all of the art on the site -- just the art that OGA has specifically paid for and the artists (who retain their copyright per OGA policy) give us permission to relicense. This is not a general change in the way the site works.

Bart

Re: Test the OGA Sprite Builder!
Sunday, August 8, 2010 - 16:17

Note: I've made an improvement.  You now get a visual preview of what you're adding to the sprite.

Re: Test the OGA Sprite Builder!
Sunday, August 8, 2010 - 15:12

Arranging the sprite sheets was a pain in the butt, so I only did enough of them to conduct a reasonable test.  Once it's done, I'll add more. :)

Bart

 

Re: Beginner to Game Art
Friday, August 6, 2010 - 21:02

My advice is to use the Blender 2.5 beta if you want to jump into Blender.  They've made some big improvements to the UI, so it's a lot more intuitive now.  Youtube has a lot of good tutorial videos.

Re: Weekly Challenge: Eight Bits (due Aug 10th)
Friday, August 6, 2010 - 19:22

Here's another silly chiptune:

http://opengameart.org/content/jump-and-run-8-bit

Re: Low Poly Rifle
Friday, August 6, 2010 - 17:20

I'd just edit this one.

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