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Re: Weekly Challenge: Modern City (due Sept. 6th)
Monday, September 6, 2010 - 12:57

Here's a set of ground textures, including roads, bricks, tiles, and concrete.

http://opengameart.org/content/45-high-res-ground-texture-photos

Re: Weekly Challenge: Modern City (due Sept. 6th)
Monday, September 6, 2010 - 12:42

Here's a bunch of metal things, including storm sewer grates, storm sewer covers, pipes, etc.

http://opengameart.org/content/45-high-res-metal-and-rust-texture-photos

Re: Eyeballs
Friday, September 3, 2010 - 08:25

Very nice! :)

Re: What do you want to see in OGA 2.0?
Wednesday, September 1, 2010 - 11:27

My site depends heavily enough on Views that I had to wait for it to work before I started seriously working on the port.  From the Views module page, it appears that the port exists now, although it's still in active development.  I'll try it out and see if it's workable enough to start porting.

Bart

Re: Chaser
Tuesday, August 31, 2010 - 11:08

I often try to imagine playing a video game when I listen to music that people upload to OGA. In this case, it's an intense, top-down space shooter. Nice work! :)

Re: Pile of coins w/ procedural node material (Blender 2.5)
Monday, August 30, 2010 - 07:59

Procedural materials can be exported, although you lose a certain amount of detail in the process. What I'll have to do is bake the color, normal, and specular maps onto a 1x1 plane and then export those. They'll be limited by resolution, and they won't tile. The procedural texture can of course be extracted from the .blend file. :)

Re: Weekly Challenge: Treasure (due Aug 30th)
Sunday, August 29, 2010 - 14:59

...and some piles of gold coins, rendered in Blender.

http://opengameart.org/content/isometric-gold-coin-piles

Re: Weekly Challenge: Treasure (due Aug 30th)
Sunday, August 29, 2010 - 14:30

A pile of gold.  Most of the work went into creating the node-based texture.

 

http://opengameart.org/content/pile-of-coins-w-procedural-node-material-...

Re: WIP Female model in ZBrush ... critiques?
Friday, August 27, 2010 - 23:56

http://opengameart.org/content/low-poly-female-mesh-unrigged

Here's the zbrush topology.

Re: Top Submitters and Most Popular Art
Friday, August 27, 2010 - 20:25

The old ones drop off after 30 days, so there's no reason to give up. That said, WeaponGuy is clearly rocking.

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