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Re: Upload problems
Sunday, September 12, 2010 - 11:33

Ah, that shouldn't be an issue then.

You can email it to me.  'bart@opengameart.org' should work.

Thanks!

Bart

 

Re: Upload problems
Sunday, September 12, 2010 - 11:23

The size of the file might be the problem.  What are you uploading?

Re: Upload problems
Sunday, September 12, 2010 - 07:33

I thought I replied to this earlier, but I apparently didn't hit submit.

Please try uploading the file somewhere else so I can get to it, and then post a link to it.  I'd like to try uploading one of these files that doesn't work, so I can see if it's something about the file.  Also, it's handy if you let me know what browser and OS you're using, the size of the file, and whether or not you were logged in when you tried to upload.

I'd like to try and fix this bug, or at the very least determine if it's just the way Drupal responds when there's a problem with the upload on the client's side.

Thanks!

Bart

 

Re: Looking for opinions: OGA game making contest
Saturday, September 11, 2010 - 21:07

I would be so happy if someone ended up making a ff-style RPG for this.

Engine suggestions?

Re: Looking for opinions: OGA game making contest
Saturday, September 11, 2010 - 16:12

Well, there's two reasons.  You're correct about the first one.  The second is that I'd like for this contest to showcase existing FOSS tools and frameworks -- I don't really want people to be writing games completely from scratch.  That said, Pygame would definitely count as a FOSS game development tool.

 

Re: Is free art harder to make?
Wednesday, September 8, 2010 - 13:20

Absolutely true.  Sunburn's eyeball piece is exemplary in how the Open Source (I'd say Free Software, but I think Open Source applies a bit more in this case) philosophy can be applied to art, in two ways:

  • He provided the "source" files used to create the art, and
  • He released a second version based on comments he received.

Ideally, open source art should include all of the intermediate steps used to create it, to allow someone to pick it up at any point during the workflow and take it in a new direction.

There have been some instances where I've been hesitant to include source files due to them being for proprietary applications (like FL Studio or ZBrush), although I'm leaning toward including those anyway.  Thoughts?

Re: MCU-43 Gryphon Mech
Wednesday, September 8, 2010 - 07:24

Sweet!

Re: webGL .blend viewer
Tuesday, September 7, 2010 - 10:41

Wow, thanks for the tip.  It works!

Bart

 

 

Re: Free (legit) art resources
Tuesday, September 7, 2010 - 09:26

I wasn't aware of this until a few minutes ago, but apparently burningwell.org has a ton of public domain texture photos.  The textures album can be found here:

http://www.burningwell.org/gallery2/v/textures

Their main site is, of course:

http://www.burningwell.org/

 

Re: webGL .blend viewer
Tuesday, September 7, 2010 - 09:24

Firefox 4 for Linux doesn't have WebGL enabled, so I can't check your demo out here at work.  However, it would be really awesome if there were some way we could use it to allow people to preview 3D art.  If you'd be up for it, in the near future, I'd like to work with you to do this.

Peace,
Bart

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