My site depends heavily enough on Views that I had to wait for it to work before I started seriously working on the port. From the Views module page, it appears that the port exists now, although it's still in active development. I'll try it out and see if it's workable enough to start porting.
I often try to imagine playing a video game when I listen to music that people upload to OGA. In this case, it's an intense, top-down space shooter. Nice work! :)
Procedural materials can be exported, although you lose a certain amount of detail in the process. What I'll have to do is bake the color, normal, and specular maps onto a 1x1 plane and then export those. They'll be limited by resolution, and they won't tile. The procedural texture can of course be extracted from the .blend file. :)
Here's a set of ground textures, including roads, bricks, tiles, and concrete.
http://opengameart.org/content/45-high-res-ground-texture-photos
Here's a bunch of metal things, including storm sewer grates, storm sewer covers, pipes, etc.
http://opengameart.org/content/45-high-res-metal-and-rust-texture-photos
Very nice! :)
My site depends heavily enough on Views that I had to wait for it to work before I started seriously working on the port. From the Views module page, it appears that the port exists now, although it's still in active development. I'll try it out and see if it's workable enough to start porting.
Bart
I often try to imagine playing a video game when I listen to music that people upload to OGA. In this case, it's an intense, top-down space shooter. Nice work! :)
Procedural materials can be exported, although you lose a certain amount of detail in the process. What I'll have to do is bake the color, normal, and specular maps onto a 1x1 plane and then export those. They'll be limited by resolution, and they won't tile. The procedural texture can of course be extracted from the .blend file. :)
...and some piles of gold coins, rendered in Blender.
http://opengameart.org/content/isometric-gold-coin-piles
A pile of gold. Most of the work went into creating the node-based texture.
http://opengameart.org/content/pile-of-coins-w-procedural-node-material-...
http://opengameart.org/content/low-poly-female-mesh-unrigged
Here's the zbrush topology.
The old ones drop off after 30 days, so there's no reason to give up. That said, WeaponGuy is clearly rocking.
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