Very cool. I particularly like how you took a few basic shape elements and arranged them in a lot of interesting ways. The set is both varied and consistent, which isn't easy to pull off. :)
They're gigantic. Even after I decimate the crap out of them, they're really large. The only real solution is a manual retopo, and the payoff for time spent would be really low. :)
If someone specifically asks for it, that's fine. Honestly, though, I'm pretty sure the LGPL is by far our least-used license, and we're really only including the GPL for the few projects that only accept GPLed art.
OGA is still, and always will be, primarily meant for Open Source projects. Note that I'm not including any of the many weird licenses that allow commercial use but prevent use in FOSS.
I'm a bit surprised at your implication that I don't understand what it means to release the commissioned art under CC-BY, given the amount of time and effort I've had to put into learning about licensing to run this site. I realize that it does, in fact, essentially lift the share-alike requirement of the GPL and CC-BY-SA on those particular pieces of art. However, a number of people (myself included) have made the determination that the additional publicity from opening the art up for wider use will bring in more new art than retaining the share-alike requirement. While I've seen our commissioned art used in FOSS projects (which is great), I have yet to see any be modified and contributed back. The modifications to our commissioned art have all been due to contests and challenges and such.
Just to clarify this for other people reading: We are not relicensing all of the art on the site -- just the art that OGA has specifically paid for and the artists (who retain their copyright per OGA policy) give us permission to relicense. This is not a general change in the way the site works.
And WeaponGuy continues to live up to his name. Nice work, as usual. :)
Very cool. I particularly like how you took a few basic shape elements and arranged them in a lot of interesting ways. The set is both varied and consistent, which isn't easy to pull off. :)
Nice texturing on the saw blade. :)
They're gigantic. Even after I decimate the crap out of them, they're really large. The only real solution is a manual retopo, and the payoff for time spent would be really low. :)
If someone specifically asks for it, that's fine. Honestly, though, I'm pretty sure the LGPL is by far our least-used license, and we're really only including the GPL for the few projects that only accept GPLed art.
Technically I tied with you. :)
Here are some viruses!
http://opengameart.org/content/viruses-cold-flu-chicken-pox
Yes, so would I. :)
I need to merge the theme code for the images and audio, and it should be easy.
Bart
OGA is still, and always will be, primarily meant for Open Source projects. Note that I'm not including any of the many weird licenses that allow commercial use but prevent use in FOSS.
I'm a bit surprised at your implication that I don't understand what it means to release the commissioned art under CC-BY, given the amount of time and effort I've had to put into learning about licensing to run this site. I realize that it does, in fact, essentially lift the share-alike requirement of the GPL and CC-BY-SA on those particular pieces of art. However, a number of people (myself included) have made the determination that the additional publicity from opening the art up for wider use will bring in more new art than retaining the share-alike requirement. While I've seen our commissioned art used in FOSS projects (which is great), I have yet to see any be modified and contributed back. The modifications to our commissioned art have all been due to contests and challenges and such.
Just to clarify this for other people reading: We are not relicensing all of the art on the site -- just the art that OGA has specifically paid for and the artists (who retain their copyright per OGA policy) give us permission to relicense. This is not a general change in the way the site works.
Bart
Note: I've made an improvement. You now get a visual preview of what you're adding to the sprite.
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