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Re: Weekly Challenge: Stone Age (due Aug 2)
Sunday, August 1, 2010 - 17:26

...and some tribal drums:

http://opengameart.org/content/2-tribal-drum-loops

 

Re: Weekly Challenge: Stone Age (due Aug 2)
Sunday, August 1, 2010 - 14:03

A femur!  Great for hitting other cavemen over the head. :)

http://opengameart.org/content/pixel-art-femur

Re: What do you want to see in OGA 2.0?
Tuesday, July 27, 2010 - 15:07

Yes. :)

That said, the way we'll go about that is to include that information with the consistent art collections (mentioned in another thread).  The collections will have a set of criteria for candidates to be included, and those criteria will be viewable by everyone.  It will be up to the maintainer(s) of the collection to decide whether to actually include a submission, so they can make sure the criteria were met and also check it for quality.

Bart

Re: What do you want to see in OGA 2.0?
Tuesday, July 27, 2010 - 11:11

@WTactics:

Of you've done this in Drupal in a way that integrates with views and you know of a link that explains it, please post it here.  :)

Re: Donations (community input encouraged)
Monday, July 26, 2010 - 14:16

@Robin:

I'm sure that would go over well. :)

 

Re: Donations (community input encouraged)
Sunday, July 25, 2010 - 21:21

Can you get me a beta key? :)

 

Re: The Adventure Begins
Sunday, July 25, 2010 - 13:25

Yes. The licenses there are a choice. You can use it under whichever one you prefer.

Also, I'm thrilled to hear someone is using this piece of music. Let me know when it's in the game. :)

Peace,
Bart

Re: Presenting Kiflea: a 2D-based canvas game engine
Friday, July 23, 2010 - 14:15

Hi!

Very nice work, particularly on the pathfinding. :)

I'm running Firefox 3.6.4 on Fedora 13, and there are 3 issues that jump out at me:

  • It looks like when you switch frames in the sprite animation, the old frame sometimes shows up below the new one, giving it kind of a trail effect.
  • I have to press the arrow key repeatedly to move.
  • Your z-ordering with entities is off.  You probably want to sort your entities by ascending Y value before you draw them.

Peace,

Bart

 

Re: OpenGameArt 100% width: qubodup's userstyle
Thursday, July 22, 2010 - 10:10

In 2.0, forum posts should be somwhat wider than they are now.  That said, I don't like text displays to be *too* wide -- it actually makes them harder to read.

Re: OpenGameArt 100% width: qubodup's userstyle
Thursday, July 22, 2010 - 06:36

Also, you'll never see it if there's content in the moderation queue or someone sends you a private message.

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