I wasn't aware of this until a few minutes ago, but apparently burningwell.org has a ton of public domain texture photos. The textures album can be found here:
Firefox 4 for Linux doesn't have WebGL enabled, so I can't check your demo out here at work. However, it would be really awesome if there were some way we could use it to allow people to preview 3D art. If you'd be up for it, in the near future, I'd like to work with you to do this.
One thing I might suggest is turning on the smooth surface modifier, along with edge split. That should make it so that your sharp angles stay sharp, but the very mild angles (like for your engines in the back) will be rounded out.
The other thing you might try when you texture it is to use a specular map. If you take a look at a lot of pictures of spaceships, you'll notice that they're made up of small metal panels, and there are subtle differences in reflectivity from panel to panel. A specular map gives you this effect and adds a lot to the ship.
Sweet!
Wow, thanks for the tip. It works!
Bart
I wasn't aware of this until a few minutes ago, but apparently burningwell.org has a ton of public domain texture photos. The textures album can be found here:
http://www.burningwell.org/gallery2/v/textures
Their main site is, of course:
http://www.burningwell.org/
Firefox 4 for Linux doesn't have WebGL enabled, so I can't check your demo out here at work. However, it would be really awesome if there were some way we could use it to allow people to preview 3D art. If you'd be up for it, in the near future, I'd like to work with you to do this.
Peace,
Bart
Here are some miscellaneous city/town details to make your scenes a bit more realistic.
http://opengameart.org/content/18-high-res-miscellaneous-texture-and-det...
Nice work so far. :)
One thing I might suggest is turning on the smooth surface modifier, along with edge split. That should make it so that your sharp angles stay sharp, but the very mild angles (like for your engines in the back) will be rounded out.
The other thing you might try when you texture it is to use a specular map. If you take a look at a lot of pictures of spaceships, you'll notice that they're made up of small metal panels, and there are subtle differences in reflectivity from panel to panel. A specular map gives you this effect and adds a lot to the ship.
Here's a set of street signs:
http://opengameart.org/content/8-high-res-street-sign-texture-photos
Here's a set of ground textures, including roads, bricks, tiles, and concrete.
http://opengameart.org/content/45-high-res-ground-texture-photos
Here's a bunch of metal things, including storm sewer grates, storm sewer covers, pipes, etc.
http://opengameart.org/content/45-high-res-metal-and-rust-texture-photos
Very nice! :)
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