..um.. >> The level of playability is subjective... ha ha I thought it best to err on the side of caution, rather than aggrandise it's current state. :)
I think you may have more success if your parteon page had actual project information. Also you may want to provide a valid YouTube channel url....as well as one to your website too... I have absolutely no idea what your project is, I find it amusing that you are creating a chat client but use IRC. Why not use your chat client as the community hub, this will both bring users as well as give you a lot of free beta testers to help improve your project. I'm curious as to what you are working on, good luck!
Edit: I probably should have checked the timestamp on the origional post before commenting.... >>
Fantasy and Sci-Fi mouse pointers, arrow, hand, sword, lock, etc... may benefit the assets you have already created. Spell / ability icons perhaps? Platformer level sprites? Animated terrain / waterfall?
Jsut some ideas that came to mind whilst browsing your assets. Keep up the good work!
You could use isometric graphics, they look 3D but are actually 2D pictures. I use Gimp and Krita for most of my image editing, but there is more specialized software available. (Pixel art software) I have found Tiled map editor a useful resource for prototyping maps.
Whilst reading your post it brought back good memories of x86 assembly for the 386. :D I definitely don't recommend writing this in assembly language, it could be a fun project though.
For someone getting into game development one could try Godot.
I agree with Ragnar Random, start with 2D! 3D is significantly more difficult.
I find your model interesting, thanks for sharing it!
If you search the 3D assets on this site, many could be adapted for 3D printing, or vice versa. The only difference with this submission is the way it's presented, not the data.
This could be used quite easily in a 3D game.
1. A tunnel in a game. 2. Sandworm entrance. 3 3D Mario-like game. 4. A prop in a laboratory. 5. Drain pipe for a building. etc.
Sometimes 3D models serve as a great source of creative inspiration. Keep the creative juices flowing!
This is a tough question to answer, as one has to consider the limitations of the Flare engine. To me, the Flare engine is an engine designed for artists to make games with, specifically old school low resolution RPG games. Don't get me wrong, the Flare engine is an amazing project and much respect to those who have brought it to life, but it is designed for a limited purpose. So with that in mind, I would say that a game such as the Empyrean campaign, but with a greater diversity in biomes and monsters, more variety in skills and items, dual wielding, higher resolution graphics, and definitely a lot more difficult! My perfect Flare game would be something very similar to Diablo 2, but with higher resolution graphics.
Some of my favorite RPGs would be: Diablo 1+2 Fallout 1+2 Grim Dawn Path of Exile Titan Quest Sacred Gold NOX
I like dark hack 'n slash / actionRPGs, gore, blood, etc. An Isometric view. Procedural dungeons. Large open worlds. Lot's of varied items, unique and set items. (with adequate storage available) The ability to improve one's items through sockets, ie. runes and gems. Character skill and stat customization. Unlocking higher difficulty settings on story completion. Map progression that is exceedingly difficult, and thus requires a bit of a grind. Random events / quests. Unpredictable barrels that may explode / spawn a skeleton. Variety is the spice of life, the more unique a biome is the better.
I'm not big on pixelated or unnecessarily low resolution graphics, I really wish the Flare HD version will be completed one day!
An idea would be to add a couple tapes so that one may fill the tube with water?
Jokes aside, awesome model!
..um.. >>
The level of playability is subjective... ha ha
I thought it best to err on the side of caution, rather than aggrandise it's current state. :)
I think you may have more success if your parteon page had actual project information.
Also you may want to provide a valid YouTube channel url....as well as one to your website too...
I have absolutely no idea what your project is, I find it amusing that you are creating a chat client but use IRC.
Why not use your chat client as the community hub, this will both bring users as well as give you a lot of free beta testers to help improve your project.
I'm curious as to what you are working on, good luck!
Edit: I probably should have checked the timestamp on the origional post before commenting.... >>
There is also a texture included without blood as a lava golem may not bleed...
Fantasy and Sci-Fi mouse pointers, arrow, hand, sword, lock, etc... may benefit the assets you have already created.
Spell / ability icons perhaps?
Platformer level sprites?
Animated terrain / waterfall?
Jsut some ideas that came to mind whilst browsing your assets.
Keep up the good work!
You could use isometric graphics, they look 3D but are actually 2D pictures.
I use Gimp and Krita for most of my image editing, but there is more specialized software available. (Pixel art software)
I have found Tiled map editor a useful resource for prototyping maps.
Whilst reading your post it brought back good memories of x86 assembly for the 386. :D
I definitely don't recommend writing this in assembly language, it could be a fun project though.
For someone getting into game development one could try Godot.
I agree with Ragnar Random, start with 2D! 3D is significantly more difficult.
I'm looking forward to your first prototype!
Dape,
I find your model interesting, thanks for sharing it!
If you search the 3D assets on this site, many could be adapted for 3D printing, or vice versa.
The only difference with this submission is the way it's presented, not the data.
This could be used quite easily in a 3D game.
1. A tunnel in a game.
2. Sandworm entrance.
3 3D Mario-like game.
4. A prop in a laboratory.
5. Drain pipe for a building.
etc.
Sometimes 3D models serve as a great source of creative inspiration.
Keep the creative juices flowing!
Paul.
This is a tough question to answer, as one has to consider the limitations of the Flare engine. To me, the Flare engine is an engine designed for artists to make games with, specifically old school low resolution RPG games. Don't get me wrong, the Flare engine is an amazing project and much respect to those who have brought it to life, but it is designed for a limited purpose. So with that in mind, I would say that a game such as the Empyrean campaign, but with a greater diversity in biomes and monsters, more variety in skills and items, dual wielding, higher resolution graphics, and definitely a lot more difficult!
My perfect Flare game would be something very similar to Diablo 2, but with higher resolution graphics.
Some of my favorite RPGs would be:
Diablo 1+2
Fallout 1+2
Grim Dawn
Path of Exile
Titan Quest
Sacred Gold
NOX
I like dark hack 'n slash / actionRPGs, gore, blood, etc.
An Isometric view.
Procedural dungeons.
Large open worlds.
Lot's of varied items, unique and set items. (with adequate storage available)
The ability to improve one's items through sockets, ie. runes and gems.
Character skill and stat customization.
Unlocking higher difficulty settings on story completion.
Map progression that is exceedingly difficult, and thus requires a bit of a grind.
Random events / quests. Unpredictable barrels that may explode / spawn a skeleton.
Variety is the spice of life, the more unique a biome is the better.
I'm not big on pixelated or unnecessarily low resolution graphics, I really wish the Flare HD version will be completed one day!
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