I for one am a huge fan of procedurally generated content. I recently completed the foundation of randomly generated dungeons in one of my projects. Although I still have bigger plans for them, like random loot, doors, stairs etc... I think for some instances like town maps, or maps of significance are best designed by hand, but for a nice deep cave or multi level dungeon, sometimes a well generated dungeon is good for replayability. You could save the seed for the randomly generated map, so maps are only randomly generated once per game. I think implementing a random map generator for Flare could be pretty straightforward, the only issue I can forsee is figuring out Flare's custom map format. Its been a year or two since I last looked at the map format for Flare.... Can't seem to find a definition of the map format on the Flare website, nor on the github wiki. :(
Here is a link to my attempts at a random dungeon genoration, notice I am using Clint's awesome tilesets! ;) The code is open source, but I instead use the TMX map file format though.
I tried removing the black background from "yellowswirlingsparkles.bmp.bmp", but unfortunately I seem to be loosing some of the image in the process....any change of uploading a .png with an alpha channel, and not the black background? Very awesome otherwise!
EDIT - I have successfully managed to remove the dark background. I also created some new ones from that with various colors.
Wow, that is some beautiful Fallout style art! If OGA was to acquire these assets they could be used for the basis of an art/game competition perhaps? These art assets could spawn some amazing open source games....
I think the dungeon and cave tiles sets will benefit greatly with the addition of up and down stairs. The added entrances and exits would also add a nice polishing touch. I really like the "up / down" stairs from Diablo 1 "beneath the crypt" ...I think I remember correctly.... >>
Maybe for the cave tile set the bones / debris could be separate from the actual floor tiles. This way the bones / debris could be used more flexibly with different floor tiles, and possibly other tile sets. For the cave tile set I think some crystals would be nice, possibly a small jagged outcrop of crystals extending upwards at slightly different angles. Could be made at different sizes and colors. There are some "mine" type tiles with tracks and carts, so some crystals could provide a reason for them? ...someone could even make a NOXish type game with them :) Also a few vines could possibly be added to the cave wall tiles. The reasoning behind my suggestions for the cave tile set is due to the lack of color or more correctly, lack of differentiation. The cave tile set does not have a lot of color, which is fine for a single cave, but if you have multiple caves, maybe add a few tiles of to differentiate the caves, top level with vines, bottom with blue crystals, or different caves with different themes, or just to add variety and a more interesting environment. Half height cave walls?
To add "dirty" to the dungeon tile set, you could add some slime oozing from walls? or some gunky pipes with steam or sludge? You could add some torture devices as eye candy to the dungeon tile set. Some doors between dungeon rooms could be useful.
For the grassland tile sets a few lush trees (they don't have to be cheerful bright green) , not just dead trees or trees with a few leaves on them, but with thick twisted trunks and a full head of leafy branches? A larger variety of plant and bushes, maybe tall grass...
A nice idea for a tile set could be a futuristic one like from the vaults in Fallout 2....(yes, I know its not for this game, just throwing an idea out there for future games)
While not all of my ideas are appropriate, I thought I would just add them in case they helped generate other ideas.
Congratulations Mr. Bart! Enjoy every moment, they grow so fast! (^o^)"\
I for one am a huge fan of procedurally generated content.
I recently completed the foundation of randomly generated dungeons in one of my projects.
Although I still have bigger plans for them, like random loot, doors, stairs etc...
I think for some instances like town maps, or maps of significance are best designed by hand, but for a nice deep cave or multi level dungeon, sometimes a well generated dungeon is good for replayability.
You could save the seed for the randomly generated map, so maps are only randomly generated once per game.
I think implementing a random map generator for Flare could be pretty straightforward, the only issue I can forsee is figuring out Flare's custom map format. Its been a year or two since I last looked at the map format for Flare....
Can't seem to find a definition of the map format on the Flare website, nor on the github wiki. :(
Here is a link to my attempts at a random dungeon genoration, notice I am using Clint's awesome tilesets! ;) The code is open source, but I instead use the TMX map file format though.
http://physhexgames.weebly.com/1/post/2013/05/random-map-generation.html
If you want to play with the source, you can find the code for it here in the source/core/ folder.
https://github.com/Paul-Wortmann/Frost_and_Flame
Wow, nicely done!
These are awesome!
Awesome UI elements. :)
Although not a FLARE developer, I compile FLARE at least once a week, probably since around v0.09ish... (google code days)
Looking at the specs of my laptop, I suddenly find myself salivating at the idea of a shiny new PC....:P
I tried removing the black background from "yellowswirlingsparkles.bmp.bmp", but unfortunately I seem to be loosing some of the image in the process....any change of uploading a .png with an alpha channel, and not the black background? Very awesome otherwise!
EDIT - I have successfully managed to remove the dark background. I also created some new ones from that with various colors.
Very nice! :D
Appears that the download count may be broken for "yellowswirlingsparkles.bmp.bmp".
Wow, that is some beautiful Fallout style art!
If OGA was to acquire these assets they could be used for the basis of an art/game competition perhaps?
These art assets could spawn some amazing open source games....
I think the dungeon and cave tiles sets will benefit greatly with the addition of up and down stairs. The added entrances and exits would also add a nice polishing touch.
I really like the "up / down" stairs from Diablo 1 "beneath the crypt" ...I think I remember correctly.... >>
Maybe for the cave tile set the bones / debris could be separate from the actual floor tiles. This way the bones / debris could be used more flexibly with different floor tiles, and possibly other tile sets.
For the cave tile set I think some crystals would be nice, possibly a small jagged outcrop of crystals extending upwards at slightly different angles. Could be made at different sizes and colors. There are some "mine" type tiles with tracks and carts, so some crystals could provide a reason for them? ...someone could even make a NOXish type game with them :)
Also a few vines could possibly be added to the cave wall tiles.
The reasoning behind my suggestions for the cave tile set is due to the lack of color or more correctly, lack of differentiation. The cave tile set does not have a lot of color, which is fine for a single cave, but if you have multiple caves, maybe add a few tiles of to differentiate the caves, top level with vines, bottom with blue crystals, or different caves with different themes, or just to add variety and a more interesting environment.
Half height cave walls?
To add "dirty" to the dungeon tile set, you could add some slime oozing from walls? or some gunky pipes with steam or sludge?
You could add some torture devices as eye candy to the dungeon tile set.
Some doors between dungeon rooms could be useful.
For the grassland tile sets a few lush trees (they don't have to be cheerful bright green) , not just dead trees or trees with a few leaves on them, but with thick twisted trunks and a full head of leafy branches? A larger variety of plant and bushes, maybe tall grass...
A nice idea for a tile set could be a futuristic one like from the vaults in Fallout 2....(yes, I know its not for this game, just throwing an idea out there for future games)
While not all of my ideas are appropriate, I thought I would just add them in case they helped generate other ideas.
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