Just out of curiosity, how does the spacing work? O_o The image is 1024 X 512 and there are 12 X 6 images... so the images are 85.333... X 85.333... Or is there some padding somewhere? Sorry to ask, this is a very nicely rendered isometric flame though, thank you. :)
I for one am a huge fan of procedurally generated content. I recently completed the foundation of randomly generated dungeons in one of my projects. Although I still have bigger plans for them, like random loot, doors, stairs etc... I think for some instances like town maps, or maps of significance are best designed by hand, but for a nice deep cave or multi level dungeon, sometimes a well generated dungeon is good for replayability. You could save the seed for the randomly generated map, so maps are only randomly generated once per game. I think implementing a random map generator for Flare could be pretty straightforward, the only issue I can forsee is figuring out Flare's custom map format. Its been a year or two since I last looked at the map format for Flare.... Can't seem to find a definition of the map format on the Flare website, nor on the github wiki. :(
Here is a link to my attempts at a random dungeon genoration, notice I am using Clint's awesome tilesets! ;) The code is open source, but I instead use the TMX map file format though.
I tried removing the black background from "yellowswirlingsparkles.bmp.bmp", but unfortunately I seem to be loosing some of the image in the process....any change of uploading a .png with an alpha channel, and not the black background? Very awesome otherwise!
EDIT - I have successfully managed to remove the dark background. I also created some new ones from that with various colors.
Wow, that is some beautiful Fallout style art! If OGA was to acquire these assets they could be used for the basis of an art/game competition perhaps? These art assets could spawn some amazing open source games....
Just out of curiosity, how does the spacing work? O_o
The image is 1024 X 512 and there are 12 X 6 images... so the images are 85.333... X 85.333...
Or is there some padding somewhere?
Sorry to ask, this is a very nicely rendered isometric flame though, thank you. :)
Congratulations Mr. Bart! Enjoy every moment, they grow so fast! (^o^)"\
I for one am a huge fan of procedurally generated content.
I recently completed the foundation of randomly generated dungeons in one of my projects.
Although I still have bigger plans for them, like random loot, doors, stairs etc...
I think for some instances like town maps, or maps of significance are best designed by hand, but for a nice deep cave or multi level dungeon, sometimes a well generated dungeon is good for replayability.
You could save the seed for the randomly generated map, so maps are only randomly generated once per game.
I think implementing a random map generator for Flare could be pretty straightforward, the only issue I can forsee is figuring out Flare's custom map format. Its been a year or two since I last looked at the map format for Flare....
Can't seem to find a definition of the map format on the Flare website, nor on the github wiki. :(
Here is a link to my attempts at a random dungeon genoration, notice I am using Clint's awesome tilesets! ;) The code is open source, but I instead use the TMX map file format though.
http://physhexgames.weebly.com/1/post/2013/05/random-map-generation.html
If you want to play with the source, you can find the code for it here in the source/core/ folder.
https://github.com/Paul-Wortmann/Frost_and_Flame
Wow, nicely done!
These are awesome!
Awesome UI elements. :)
Although not a FLARE developer, I compile FLARE at least once a week, probably since around v0.09ish... (google code days)
Looking at the specs of my laptop, I suddenly find myself salivating at the idea of a shiny new PC....:P
I tried removing the black background from "yellowswirlingsparkles.bmp.bmp", but unfortunately I seem to be loosing some of the image in the process....any change of uploading a .png with an alpha channel, and not the black background? Very awesome otherwise!
EDIT - I have successfully managed to remove the dark background. I also created some new ones from that with various colors.
Very nice! :D
Appears that the download count may be broken for "yellowswirlingsparkles.bmp.bmp".
Wow, that is some beautiful Fallout style art!
If OGA was to acquire these assets they could be used for the basis of an art/game competition perhaps?
These art assets could spawn some amazing open source games....
Pages