Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
I like magic users in general
Monday, October 24, 2011 - 06:28

I like magic users in general, mage, sorceress, witch.
Not race specific, as long as the character has spells, deffencive and offensive then I prefer this class.

 

Milky Tracker is open source
Wednesday, October 12, 2011 - 07:11

Milky Tracker is open source and supports MIDI in.
http://milkytracker.org/?about

A lot of valid points have
Thursday, September 1, 2011 - 03:57

A lot of valid points have been raised!
I like the ideas of just doing a demo/small game, and then upgrading to the new scale after it is released. But how many people will base their options of a future Flare game on the graphics of a demo/small game? (Do first impressions count for game sequels?)
Another point to consider is other people who create art for Flare. (or wish to make their own games using Flare)
I have seen a variety of art on OGA that is stated at being "flare compatible", or to the likes there of.
The longer you postpone the transition, the larger the amount of incomparable art may be generated.
I suppose Flare could be modified to use a user definable scale....
If this is a definite goal for the future, the longer it is postponed, the more time people will have to spend improving/creating new assets for the game.
Some of the most noticeable features of any game are the visual aspects, better visual quality is likely to attract a larger audience.
Weighing up the pros and cons seems a bit difficult as the time factor needs to be considered.
If converting to a better scale does not require too long a time period, then the sooner the better!
If there is a target release date for Flare / Flare demo, maybe postpone it for the next incarnation of Flare.
I for one am eagerly anticipating the future version/s with this improvement!

Awesome, thank you!
Thursday, August 18, 2011 - 21:28

Awesome, thank you!

I like that there are 3
Sunday, July 31, 2011 - 23:36

I like that there are 3 levels of fire arrows! :D

An amazing contribution, and
Tuesday, July 19, 2011 - 06:55

An amazing contribution, and so many to choose from...wow!

These look really nice,
Sunday, July 10, 2011 - 09:06

These look really nice, remind me a little of Torch Light.

I look forward to Version 1.0.

Some other possible icons to consider:

Boots, Gloves, Belt, Bow, Mace, Spear, Book, Scroll, Ring, Amulet, Gems, Key, Treasure Chest.

Then there is always the possibility of spell icons....

Really cool icons, keep up the awesome work! :)

Re: Audio editing software
Tuesday, May 17, 2011 - 07:26

@Gega
I am no expert in this field, but I am interested in making game music, although this is a somewhat distant goal.
But I have used MOD / XM / S3M type files in my projects previously, and did stumble upon Milky Tracker.
For making such music it is well suited, and I hear the MilkyTracker community is very helpful.
I have also used Audacity briefly in the past for simple editing of game sound effects, so it too comes to mind.
Not sure if they suit your requirements, give them a Google and see? ;)

Audacity® is free, open source software for recording and editing sounds.
MilkyTracker is an open source, multi-platform music application for creating .MOD and .XM module files.

Re: Unified Bestiary Project
Tuesday, May 17, 2011 - 05:31

I think the proposed unified bestiary project is most certainly a superb idea. 
Having such assets available would definitely be beneficial to the community.
A possibility would be to include sound effects for the animation sequences? (I see sound effects already mentioned...)
Maybe include all the assets of a particular monster into a singular compressed file? "Download this monster!"
A "Weekly Monster Challenge" perhaps? :P
All in all this is sounds like a wonderful idea, and I look forward to watching it evolve! :)

Re: Backgrounds for TopDown Games
Saturday, May 14, 2011 - 23:14

Nice backgrounds davis123!
Just out of curiosity, wouldn't a standard resolution of... say 512x512 be more favorable? (I could be wrong)
Anyway they are awesome, and I might even use them in a future project, thank you. =)

 

Pages

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • next ›
  • last »