System C6, thank you for your wonderful contribution! :) It is really difficult to find such great content with a CC0 license. I notice you state about 45 animations each, however when opening the blend files I can only see the idle animations. I'm using Blender 2.83, maybe that is the reason. Might I ask which version of Blender you used?
Gman2099, another excellent creation! I really like the atmosphere of your work, your dark passenger has bestowed upon you a great gift. I look forward to your future masterpieces.
I really like the idea, and look forward to your progress. Maybe shape the main blocks like logic gates, or have logic symbols clearly engraved on them?
I find this submission to be one of interest. Don't get me wrong, I like your cube and this is nothing personal nor aimed specifically at your submission. This reminds me of an infamous patent for a square with rounded corners. At what point can one claim ownership of a geometric shape that is widely used? Just curious...
I would recommend C/C++ if you are serious about game engine development. There are a lot of resources and tutorials online for game development using C++, as well as a lot of 3rd party libraries available too. If you just want to make a game then Godot.
Cinameng, thank you for this wonderful ambient music. It fits well in a dank dungeon. :) However the volume is very low.... I was able to increase the volume with Audacity, so no problem.
@TakeAShower, I hope Wayland reuploads it, it was an interesting project, I wish I had made a backup of. I wonder if Wayland has made any progress since his last post? :)
I have an interest in procedural content generation, and have a couple repositories on Github that may be of interest to you:
This is a general random dungeon generator and is non game specific. Should be easy to convert the file format to Flare's file format, the tedious part would be with regards to the Flare tile and tileset definition files. I was (still am) interested in working on a Flare generator, however Flare was not designed with the integration of a random level generator in mind, or an easy way to integrate one internally / externally. A stand alone generator may work best, however this defeats the most appealing point of a generator, where levels are different on each map load / play through. I have since come to the conclusion that it may be best to just hand craft Levels for Flare instead.
What we really need is Waylands awesome generator! :D
System C6, thank you for your wonderful contribution! :)
It is really difficult to find such great content with a CC0 license.
I notice you state about 45 animations each, however when opening the blend files I can only see the idle animations.
I'm using Blender 2.83, maybe that is the reason. Might I ask which version of Blender you used?
Gman2099, another excellent creation!
I really like the atmosphere of your work,
your dark passenger has bestowed upon
you a great gift. I look forward to your future
masterpieces.
I really like the idea, and look forward to your progress.
Maybe shape the main blocks like logic gates, or have logic symbols clearly engraved on them?
https://en.wikipedia.org/wiki/Logic_gate
I find this submission to be one of interest.
Don't get me wrong, I like your cube and this is nothing personal nor aimed specifically at your submission.
This reminds me of an infamous patent for a square with rounded corners.
At what point can one claim ownership of a geometric shape that is widely used?
Just curious...
Rubberduck, outstanding work!
I would recommend C/C++ if you are serious about game engine development.
There are a lot of resources and tutorials online for game development using C++, as well as a lot of 3rd party libraries available too.
If you just want to make a game then Godot.
Cinameng, thank you for this wonderful ambient music.
It fits well in a dank dungeon. :)
However the volume is very low.... I was able to increase the volume with Audacity, so no problem.
Zombietom, thank you for the feedback.
I have updated the preview image.
Wayland, thank you for the reupload, much appreciated!
@TakeAShower, I hope Wayland reuploads it, it was an interesting project, I wish I had made a backup of.
I wonder if Wayland has made any progress since his last post? :)
I have an interest in procedural content generation, and have a couple repositories on Github that may be of interest to you:
https://github.com/Paul-Wortmann/librmgGUI
https://github.com/Paul-Wortmann/librmg
This is a general random dungeon generator and is non game specific. Should be easy to convert the file format to Flare's file format, the tedious part would be with regards to the Flare tile and tileset definition files.
I was (still am) interested in working on a Flare generator, however Flare was not designed with the integration of a random level generator in mind, or an easy way to integrate one internally / externally. A stand alone generator may work best, however this defeats the most appealing point of a generator, where levels are different on each map load / play through. I have since come to the conclusion that it may be best to just hand craft Levels for Flare instead.
What we really need is Waylands awesome generator! :D
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