Snoopeth, use a colour that isn't from the palette (or used anywhere else in the image) for the background colour - that makes it much easier to remove the background.
Some examples given above are about converting an image to use a predefined palette. You can also do this in Gimp. If you have an image which is in "Indexed" mode (meaning that it is palettised), and you paste another image into it as a new layer, all of the colours in the pasted image will be changed to the nearest colour from the palette. However, I don't know if you can change the algorithm which it uses to do this, whereas pngpal clearly gives you two options for which algorithm to use. In reality I would expect that the results are usually identical for both, except for certain combinations of source image and target palette.
I think Commander was just saying that there is a compatibility mode which you need to invoke in order to run quite old command line apps (ones that were made back when 32-bit Windows OSes were the main ones in use, so back in Win 8.1 era at least). I don't think you should need it for pngpal though, because bzt has obviously been developing this program very recently.
Oh, RetroEditor looks interesting!
BTW FiveBros, this may have been clear to you already - but just in case it isn't, I think that Commander is multi-lingual and English is not their first language (I will let Commander correct me if I am wrong about that).
I also am very impressed by the quality of this handpainted texture. I hope to see more handpainted stuff by PamNawi added to OGA =)
Lots of the links associated with this game seem to be dead now, but this is still up: https://github.com/lendrick/Last-Escape
Those are very good. Great concept work. They would already be usable with almost no modification as RPG battlers in some engine styles.
Here's an explosion sheet that you can use with it.
The main explosion is just a recolour of JRob774's very pretty explosion (CC-BY 3.0).
The small ones are new, and intended for bullet impacts.
JRob774's explosion original: https://opengameart.org/content/pixel-explosion-12-frames
Nice animations!
Oops, didn't notice that it was also scaled up 3x. Here it is at normal size.
Upscaling of pixel art is best done only in previews, with the actual asset submitted at the original size.
With transparency (left the frame alone).
Not that hard in this image to get around the background colour issue, but for something more complicated it could take a lot longer.
Snoopeth, use a colour that isn't from the palette (or used anywhere else in the image) for the background colour - that makes it much easier to remove the background.
Some examples given above are about converting an image to use a predefined palette. You can also do this in Gimp. If you have an image which is in "Indexed" mode (meaning that it is palettised), and you paste another image into it as a new layer, all of the colours in the pasted image will be changed to the nearest colour from the palette. However, I don't know if you can change the algorithm which it uses to do this, whereas pngpal clearly gives you two options for which algorithm to use. In reality I would expect that the results are usually identical for both, except for certain combinations of source image and target palette.
I think Commander was just saying that there is a compatibility mode which you need to invoke in order to run quite old command line apps (ones that were made back when 32-bit Windows OSes were the main ones in use, so back in Win 8.1 era at least). I don't think you should need it for pngpal though, because bzt has obviously been developing this program very recently.
Oh, RetroEditor looks interesting!
BTW FiveBros, this may have been clear to you already - but just in case it isn't, I think that Commander is multi-lingual and English is not their first language (I will let Commander correct me if I am wrong about that).
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