I haven't looked into the zip files, but it looks like the lighting on these may be done wrong? It looks like you've used a greyscale lightmap and blended it normally with the base, where you should probably be using a multiply blend. To my eye this is making the ships lose all their colour and detail, and turn grey, where the light is strongest. If the lightmaps are provided separate in the zip files then whoever uses them can easily fix that (it would be a good idea to do that since they can also set the colour of the light, and light from multiple directions in different colours).
That is a very impressive project. It looks like it's been going for a long time and you've managed to get quite a bit of time from some professional quality artists.
I was looking to find who did the creature art. The answer seems to be several people, but the ones in the gameplay screenshot are probably mostly modelled by Clement Focault?
If you rendered these from different angles they could be useful in different types of game.
E.g. platform games would want a much lower angle, looking towards the horizon. Top-down flying shmups would want a higher angle (and probably an oblique projection too).
Nice work. Although, somehow they seem not to quite have enough depth; if I defocus a bit, they look like they're pulsing (or inflating and deflating) horizontally, rather than rotating. But when looking directly at them they seem rotatey enough. I wonder if some kind of enhanced silhouette edge in the side-on frames would help with that.
I haven't looked into the zip files, but it looks like the lighting on these may be done wrong? It looks like you've used a greyscale lightmap and blended it normally with the base, where you should probably be using a multiply blend. To my eye this is making the ships lose all their colour and detail, and turn grey, where the light is strongest. If the lightmaps are provided separate in the zip files then whoever uses them can easily fix that (it would be a good idea to do that since they can also set the colour of the light, and light from multiple directions in different colours).
That is a very impressive project. It looks like it's been going for a long time and you've managed to get quite a bit of time from some professional quality artists.
I was looking to find who did the creature art. The answer seems to be several people, but the ones in the gameplay screenshot are probably mostly modelled by Clement Focault?
If you rendered these from different angles they could be useful in different types of game.
E.g. platform games would want a much lower angle, looking towards the horizon. Top-down flying shmups would want a higher angle (and probably an oblique projection too).
Damn, those look sweet.
Nice. Those characters look like they might work with my Tofuman set.
Nice work. Although, somehow they seem not to quite have enough depth; if I defocus a bit, they look like they're pulsing (or inflating and deflating) horizontally, rather than rotating. But when looking directly at them they seem rotatey enough. I wonder if some kind of enhanced silhouette edge in the side-on frames would help with that.
Cute character.
Cute!
Metroidy.
Those characters are amazing.
I thought that there must be others out there in a similar compact chibi style, but so far I can't find any.
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