If you rendered these from different angles they could be useful in different types of game.
E.g. platform games would want a much lower angle, looking towards the horizon. Top-down flying shmups would want a higher angle (and probably an oblique projection too).
Nice work. Although, somehow they seem not to quite have enough depth; if I defocus a bit, they look like they're pulsing (or inflating and deflating) horizontally, rather than rotating. But when looking directly at them they seem rotatey enough. I wonder if some kind of enhanced silhouette edge in the side-on frames would help with that.
If you rendered these from different angles they could be useful in different types of game.
E.g. platform games would want a much lower angle, looking towards the horizon. Top-down flying shmups would want a higher angle (and probably an oblique projection too).
Damn, those look sweet.
Nice. Those characters look like they might work with my Tofuman set.
Nice work. Although, somehow they seem not to quite have enough depth; if I defocus a bit, they look like they're pulsing (or inflating and deflating) horizontally, rather than rotating. But when looking directly at them they seem rotatey enough. I wonder if some kind of enhanced silhouette edge in the side-on frames would help with that.
Cute character.
Cute!
Metroidy.
Those characters are amazing.
I thought that there must be others out there in a similar compact chibi style, but so far I can't find any.
Thanks surt! I'll try and remember to do that sometime soon.
The Denzi explosion and the PsyGen girders have been completely removed.
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