That's an interesting style. I don't think I have seen a style exactly like that before, although it reminds me of some indie games I have seen glimpses of, so I guess those must have been in the same general region.
I haven't looked into the zip files, but it looks like the lighting on these may be done wrong? It looks like you've used a greyscale lightmap and blended it normally with the base, where you should probably be using a multiply blend. To my eye this is making the ships lose all their colour and detail, and turn grey, where the light is strongest. If the lightmaps are provided separate in the zip files then whoever uses them can easily fix that (it would be a good idea to do that since they can also set the colour of the light, and light from multiple directions in different colours).
That is a very impressive project. It looks like it's been going for a long time and you've managed to get quite a bit of time from some professional quality artists.
I was looking to find who did the creature art. The answer seems to be several people, but the ones in the gameplay screenshot are probably mostly modelled by Clement Focault?
If you rendered these from different angles they could be useful in different types of game.
E.g. platform games would want a much lower angle, looking towards the horizon. Top-down flying shmups would want a higher angle (and probably an oblique projection too).
Some very nice shields there. And some pretty deep sea alien thingies.
I share the general puzzlement that those backgrounds haven't been made available separately, as some of them are of very high quality.
ElizaWy has attempted to extract and repair some of them, so check her submissions if you land here by another route.
Similar goes for the character components. Why not release those?
I'm not really into city scenes but this one is very nice. Looks just like a background that might have been used in a megadrive game.
Oh, this is a cool concept. It could expand to a whole emoji set.
Do a lot of your images have our moon in it?
If that's not our moon then you should do a moons pack, as your images have probably the best moonlike worlds that I've seen anywhere.
Clever effect! I had never thought before of how easy it could be to fake that effect.
That's an interesting style. I don't think I have seen a style exactly like that before, although it reminds me of some indie games I have seen glimpses of, so I guess those must have been in the same general region.
I haven't looked into the zip files, but it looks like the lighting on these may be done wrong? It looks like you've used a greyscale lightmap and blended it normally with the base, where you should probably be using a multiply blend. To my eye this is making the ships lose all their colour and detail, and turn grey, where the light is strongest. If the lightmaps are provided separate in the zip files then whoever uses them can easily fix that (it would be a good idea to do that since they can also set the colour of the light, and light from multiple directions in different colours).
That is a very impressive project. It looks like it's been going for a long time and you've managed to get quite a bit of time from some professional quality artists.
I was looking to find who did the creature art. The answer seems to be several people, but the ones in the gameplay screenshot are probably mostly modelled by Clement Focault?
If you rendered these from different angles they could be useful in different types of game.
E.g. platform games would want a much lower angle, looking towards the horizon. Top-down flying shmups would want a higher angle (and probably an oblique projection too).
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