BTW the extra frame in the left-facing lunge attack is just to get her feet back to the standing pose, since compared to the right-facing direction, they wind up reversed!
Probably nobody would notice if it wasn't used, but you can see it in one of the demo animations on the original post.
(There's at least one of the other animations which contains a sneaky reversal of her grip on her sword between frames... I actually did vaguely consider putting in several extra frames for her to toss it up and then catch it, but wisely decided to focus on more important stuff)
@MedicineStorm: Sure, go ahead. Thanks!
Any chance of this becoming CC-BY?
There is an idle-animated version of the big dragon: https://opengameart.org/content/dragon-idle-animation
You can now get an animated version of the wasp here: https://opengameart.org/content/dark-fantasy-platformer-bestiary
Did anyone ever animate this bad lad?
Some nice concepts here. I particularly like #7, #16, #17, #22, #25, #26, #37, #40, and #46.
BTW the extra frame in the left-facing lunge attack is just to get her feet back to the standing pose, since compared to the right-facing direction, they wind up reversed!
Probably nobody would notice if it wasn't used, but you can see it in one of the demo animations on the original post.
(There's at least one of the other animations which contains a sneaky reversal of her grip on her sword between frames... I actually did vaguely consider putting in several extra frames for her to toss it up and then catch it, but wisely decided to focus on more important stuff)
Calyad has made the Godot-friendly sprite sheets, which I'm about to add here as well. Here is where they were first posted: https://opengameart.org/content/ginger-sheet-now-in-64x64-pixels
Nice work! Thanks for making this!
That's looking cool!
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