For simple animations it is very quick to make a gif from gimp! This is with 2.8.14:
1. Paste the first frame as a new image
2. "Paste as New Layer" each of the rest of the frames
3. If it's pixel art at retro resolutions, and the gif is for previewing or demoing and not for direct use in an engine, then scale the whole image by a factor of 200%-800% without filtering
4. "Export As" and put a .gif extension to the filename, accept
5. Dialog pops up, select the "as animation" tickbox and set desired frame rate (in ms/frame: so 50 means 20fps, which is about the fastest that you can expect browsers to display it reliably). You probably also want to tick the "repeat forever" and "replace every frame" options
It would be nice to add more preview images. Because it's in a zip file you have to download and unzip it to even look at it.
If you really want download count, you can put individual image files alongside the zip file - then they can be viewed in a browser by "open in new tab", and it still counts as a download.
I would suggest a different preview image as there's so much here, and that won't be immediately obvious in search results. Maybe use a screenshot from the game, or use the cars sheet (which is the most "self-explanatory" of the sheets here) as the preview?
For anyone landing here more recently, these assets got used by somebody to make a short, free Android game called "Mission Massive Migration", which I liked a lot. Go play it.
I was inspired by this art to make the "Space War Man" set that you can find on my subs page.
For simple animations it is very quick to make a gif from gimp! This is with 2.8.14:
1. Paste the first frame as a new image
2. "Paste as New Layer" each of the rest of the frames
3. If it's pixel art at retro resolutions, and the gif is for previewing or demoing and not for direct use in an engine, then scale the whole image by a factor of 200%-800% without filtering
4. "Export As" and put a .gif extension to the filename, accept
5. Dialog pops up, select the "as animation" tickbox and set desired frame rate (in ms/frame: so 50 means 20fps, which is about the fastest that you can expect browsers to display it reliably). You probably also want to tick the "repeat forever" and "replace every frame" options
6. Accept and done.
It would be nice to add more preview images. Because it's in a zip file you have to download and unzip it to even look at it.
If you really want download count, you can put individual image files alongside the zip file - then they can be viewed in a browser by "open in new tab", and it still counts as a download.
I'd recommend more tags too.
You can update that description now, I know the game is live because I've played it and shot some of these garlic monsters ;)
What did you use to make the game?
Eye colours missing from the palette?
I would suggest a different preview image as there's so much here, and that won't be immediately obvious in search results. Maybe use a screenshot from the game, or use the cars sheet (which is the most "self-explanatory" of the sheets here) as the preview?
For anyone landing here more recently, these assets got used by somebody to make a short, free Android game called "Mission Massive Migration", which I liked a lot. Go play it.
I was inspired by this art to make the "Space War Man" set that you can find on my subs page.
Those look great!
Some very cool designs in there. Many could do with a little bit of anti-aliasing, though.
Cute, and nice animations!
You should probably swap the previews around, so that the main one which will be used for the thumbnail shows all of them at once.
I also am very impressed by the quality of this handpainted texture. I hope to see more handpainted stuff by PamNawi added to OGA =)
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