I should add this: for most of the art pieces here it ought to be pretty easy and unambiguous to identify the source of the base asset, as I've only made palette and fine detail changes here. If the source is CC0, then the version here can be considered OGA-BY 3.0. That makes most of it OGA-BY - but a few things e.g. the lush grass and the big vines are CC-BY, so the submission's headline license has to be CC-BY.
These look very good!
The palette changes you made give it a bit of an early 80s arcade vibe, those are cool. And I enjoyed TJ's gameplay video. He clearly likes it a lot.
I see that one of the enemy types can dig. You could give him a little mining pick from this set as well, if you fancied it!
I didn't know that the ZX Spectrum Next existed until I saw your game.
Doesn't tile so looks most useful as a static background, probably in 2D.
That looks very cool! Who did the rest of the art? I like the gems particularly.
I recently developed this character set further here: https://opengameart.org/content/16x16-chibi-rpg-character-builder-v2
That spike ball and the spinny things look useful.
@ced30 It looks cool! Very arcadey! I couldn't play it with those controls though.
Technically you should put a link back to the OGA sources in there somewhere, in order to keep to the terms of the license.
Somebody make some maps with this stuff, I wanna see 'em.
Somebody make some maps with this stuff, I wanna see 'em.
I should add this: for most of the art pieces here it ought to be pretty easy and unambiguous to identify the source of the base asset, as I've only made palette and fine detail changes here. If the source is CC0, then the version here can be considered OGA-BY 3.0. That makes most of it OGA-BY - but a few things e.g. the lush grass and the big vines are CC-BY, so the submission's headline license has to be CC-BY.
Haha love the dom boots!
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