I was just reminded of this thread and I noticed that the link to the specific game is still removed. So I hope blue_prawn won't mind if I post it again: https://boticelly.itch.io/no-to-war-in-ukraine
Those mechanical insects and the sub are also VERY cool, but they take aaaaaaages to load in 3DFindIt (as does wolfie here). I nearly gave up before seeing them.
If you really want people to see how good these are, I recommend rendering some spinaround animations to GIFs and posting those here!
I assume they're not character animated yet? I guess that they're probably only good in games as static scene render components until they are. If any good riggers and animators hit this page and see the aforementioned spinny GIFs then hopefully you will not have to do that yourself.
I appreciated blue_prawn's original post and I thought it was respectful and quite well pitched.
I also understand fully Ragnar's concerns. We wouldn't want this forum to descend into angry political tribalism, which can happen very easily in these times.
I think this kind of asset would be greatly appreciated and in fact, if you kept making assets like this based in styles from all over the world, that would be popular.
People would use something like this even if they're making a game set in a completely made up world which has no cultural connection with Indonesia at all. Somebody making such a game will want to try and make their world exhibit something like the same kind of cultural variety that the real world does, and the easiest way to do that - actually probably the only way if you don't have a lot of resources - is to drop bits of culture from far-flung areas of the real world into the game's style. Games have been doing this for a long time, maybe for as long as they've had graphics. It only becomes a problem when there is some style which becomes overused in a way that is disrespectful to the culture that it comes from.
I think that most games in a fantasy setting using this kind of semi-iso style (LPC etc) could just drop a townload of this building right into their game, no problem. The only reason not to use it would be if the game has to conform specifically to some narrower style, e.g. a spaghetti Western setting. Or if the Toba people found it to be disrespectful for people to be using it, for some reason.
@Nekohime It's been a good few years now since the last time I used a tile editor, and I can't get Tiled to work on my machine - otherwise there would be example maps with this submission, not just a handful of mockups! So I'm only guessing when it comes to how to format things for maximum usability.
If you can make a rearranged version which you think is better, and post it in the comments, then I'll add it to the submission.
I was just reminded of this thread and I noticed that the link to the specific game is still removed. So I hope blue_prawn won't mind if I post it again: https://boticelly.itch.io/no-to-war-in-ukraine
Suh-WEET.
Those mechanical insects and the sub are also VERY cool, but they take aaaaaaages to load in 3DFindIt (as does wolfie here). I nearly gave up before seeing them.
If you really want people to see how good these are, I recommend rendering some spinaround animations to GIFs and posting those here!
I assume they're not character animated yet? I guess that they're probably only good in games as static scene render components until they are. If any good riggers and animators hit this page and see the aforementioned spinny GIFs then hopefully you will not have to do that yourself.
I appreciated blue_prawn's original post and I thought it was respectful and quite well pitched.
I also understand fully Ragnar's concerns. We wouldn't want this forum to descend into angry political tribalism, which can happen very easily in these times.
I just noticed a typo in the tags, it has "top-dow" instead of "top-down".
I think this kind of asset would be greatly appreciated and in fact, if you kept making assets like this based in styles from all over the world, that would be popular.
People would use something like this even if they're making a game set in a completely made up world which has no cultural connection with Indonesia at all. Somebody making such a game will want to try and make their world exhibit something like the same kind of cultural variety that the real world does, and the easiest way to do that - actually probably the only way if you don't have a lot of resources - is to drop bits of culture from far-flung areas of the real world into the game's style. Games have been doing this for a long time, maybe for as long as they've had graphics. It only becomes a problem when there is some style which becomes overused in a way that is disrespectful to the culture that it comes from.
I think that most games in a fantasy setting using this kind of semi-iso style (LPC etc) could just drop a townload of this building right into their game, no problem. The only reason not to use it would be if the game has to conform specifically to some narrower style, e.g. a spaghetti Western setting. Or if the Toba people found it to be disrespectful for people to be using it, for some reason.
I suggest some new tags: 16x16, RPG, Fantasy, Overworld, Zelda, Top-down,Top down, Map, Tiles, Characters, Monsters, Orcs, Dragons, Pirates, Buildings, Tower defence
Incredible work!
The previews only show a fraction of what's here. The itch page gives a more comprehensive demo of it.
@Nekohime It's been a good few years now since the last time I used a tile editor, and I can't get Tiled to work on my machine - otherwise there would be example maps with this submission, not just a handful of mockups! So I'm only guessing when it comes to how to format things for maximum usability.
If you can make a rearranged version which you think is better, and post it in the comments, then I'll add it to the submission.
More minotaur variations. OGA-BY 3.0 (or later).
I didn't see any flowers at all until the third time I tried playing it.
On the fourth game, I started right next to enough flowers to survive the first level. Then on the second level I didn't see any flowers at all.
I saw some rain clouds in the first game, and then never saw any more after that.
The gameplay seems to be a bit like "roll a dice, and if you roll anything higher than 2 then you die. If you survive, roll again."...
Nice presentation, though. =)
Pages