Do not learn C++ for game development. Nobody in their right mind will be using C++ for that within a few years. It's on the way to being a niche industrial language, it takes years to get genuinely good at it, and there are way better options now. Learn C++ for learning C++, not for any other reason! It's an "interesting" language in every sense of that word. If what you really want to do is learn C++, then small-ish game projects (e.g. roguelikes) can be a good starter.
Out of "traditional" languages, Python, Javascript, and C# seem to me like the best choices right now, depending on whether the engine that you want to use supports them. You can write code that is "fast enough" in all of these if you know what you're doing, and until you know what you're doing then any language can produce slow code. So you want one that is relatively easy to use, and try to make something which the available hardware can easily run with only a fraction of its power.
Always start from something that already works. I.e. find someone else's source code which isn't too big or complicated, does something remotely close to what you want, and already works when you build and run it. Then start working out how to change its behaviour in various ways.
Don't post too many separate submissions at once, the site has some automatic anti-spam defences. And also the front page works better if submissions are spread out.
I made an expansion for these: https://opengameart.org/content/heroine-dusk-in-world-monsters
Shame not to show the animations. Like the designs though.
Maybe also "Dragonman". That's definitely a dragon man. Or a man dragon.
"Dragonborn" may be more commonly associated with Skyrim these days...
Love those buildings.
The quality here looks to me as good as GBA- and DS-era pokemon games.
Some pretty sweet stuff here. That innkeeper sprite in particular is gorgeous.
That twig girl is seriously good. Could be a new character made for a Flintstones SNES game with a more chibi-leaning art style.
I love the tiny ghost as well. He deserves to be in some roguelike tilesets.
Oh wow, this is an old and long-running thread.
Do not learn C++ for game development. Nobody in their right mind will be using C++ for that within a few years. It's on the way to being a niche industrial language, it takes years to get genuinely good at it, and there are way better options now. Learn C++ for learning C++, not for any other reason! It's an "interesting" language in every sense of that word. If what you really want to do is learn C++, then small-ish game projects (e.g. roguelikes) can be a good starter.
Out of "traditional" languages, Python, Javascript, and C# seem to me like the best choices right now, depending on whether the engine that you want to use supports them. You can write code that is "fast enough" in all of these if you know what you're doing, and until you know what you're doing then any language can produce slow code. So you want one that is relatively easy to use, and try to make something which the available hardware can easily run with only a fraction of its power.
Always start from something that already works. I.e. find someone else's source code which isn't too big or complicated, does something remotely close to what you want, and already works when you build and run it. Then start working out how to change its behaviour in various ways.
Don't post too many separate submissions at once, the site has some automatic anti-spam defences. And also the front page works better if submissions are spread out.
Doesn't look like you can get close to doors?
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