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Some nice concepts here. I
Sunday, October 13, 2024 - 15:45

Some nice concepts here. I particularly like #7, #16, #17, #22, #25, #26, #37, #40, and #46.

BTW the extra frame in the
Sunday, October 13, 2024 - 15:30

BTW the extra frame in the left-facing lunge attack is just to get her feet back to the standing pose, since compared to the right-facing direction, they wind up reversed!

Probably nobody would notice if it wasn't used, but you can see it in one of the demo animations on the original post.

(There's at least one of the other animations which contains a sneaky reversal of her grip on her sword between frames... I actually did vaguely consider putting in several extra frames for her to toss it up and then catch it, but wisely decided to focus on more important stuff)

Calyad has made the Godot
Sunday, October 13, 2024 - 15:19

Calyad has made the Godot-friendly sprite sheets, which I'm about to add here as well. Here is where they were first posted: https://opengameart.org/content/ginger-sheet-now-in-64x64-pixels

Nice work! Thanks for making
Sunday, October 13, 2024 - 15:17

Nice work! Thanks for making this!

That's looking cool!
Monday, September 30, 2024 - 15:38

That's looking cool!

This art was featured in a
Saturday, September 7, 2024 - 16:40

This art was featured in a new indie bootleg Megadrive/Genesis game called "Hayato's Journey"!

(I don't have anything to do with that game, I saw it on youtube)

There's now an edition of
Friday, September 6, 2024 - 14:08

There's now an edition of this art which is oriented towards being usable on the TIC-80 or similar fantasy console: https://opengameart.org/content/space-war-man-goes-to-tic-80-land

It has a few tiny additions too.

Another monster, in two
Thursday, September 5, 2024 - 03:46

Another monster, in two variants. CC0.

Original by ansimuz (CC0): https://opengameart.org/content/gotthicvania-swamp

 

Attempt to provide a link for
Thursday, August 22, 2024 - 05:52

Attempt to provide a link for the original of my current avatar.

Most of the frames are 32x32,
Tuesday, August 20, 2024 - 00:58

Most of the frames are 32x32, so I put it on a 32x32 grid layout, but some of them go outside those bounds and "steal" the 32x32 blocks next to them.

It's sorta like the tiled layouts that were needed on actual old games hardware to save memory, except that those systems would have used 8x8 or 16x16 blocks. The blocks would be pasted into the right layout on the screen by the game code.

If godot doesn't support that, then it would probably be easiest to C+P the frames onto a uniform 96x64 sheet using an image editor. Then it will have a lot of empty space, but that doesn't matter on a modern system (it just makes it more difficult to work with in an image editor). While doing this you would also want to reposition the ones that need to be offset 2px to the left (basically any where her feet aren't on the ground, except for the "hurt" frames. Look very closely at the "falling downward strike" frames to see what happens when she lands.)

If you make a new sheet like that, post it here so that others can use it too!

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