Shaping up to be a pretty sweet ice mage. There's more that's right with it than there is that's wrong with it!
Just my impressions...
Left elbow and forearm don't look quite right to me. I think it's that the pose suggests that the hand should be coming forward, out of the page, but there's no perspective to indicate that it is.
Pose also suggests to me that the right knee should be slightly bent, and have a bit of a silhouette line or shadow under it.
The mouth design doesn't quite seem to fit the style.
Knuckles don't extend far enough to wrap around the weapon handle - look like they're passing through it.
Thumb on the left hand is a bit too long, and the way that the line at the base is drawn makes it look at first sight like the joint bends in the wrong direction.
Hair probably needs to be a bit more cartoonish.
Blue line on the right forearm is at an odd angle. Looks like a perspective error.
Played it. Got all the coins. You can build on this.
At the moment it's too easy and tedious, because the player character can fly. Faster sideways motion (because coins might be far away from the nearest block of their colour) and some flying enemies to dodge would be the most immediate improvements.
Awesome, thanks!
Shaping up to be a pretty sweet ice mage. There's more that's right with it than there is that's wrong with it!
Just my impressions...
Left elbow and forearm don't look quite right to me. I think it's that the pose suggests that the hand should be coming forward, out of the page, but there's no perspective to indicate that it is.
Pose also suggests to me that the right knee should be slightly bent, and have a bit of a silhouette line or shadow under it.
The mouth design doesn't quite seem to fit the style.
Knuckles don't extend far enough to wrap around the weapon handle - look like they're passing through it.
Thumb on the left hand is a bit too long, and the way that the line at the base is drawn makes it look at first sight like the joint bends in the wrong direction.
Hair probably needs to be a bit more cartoonish.
Blue line on the right forearm is at an odd angle. Looks like a perspective error.
A couple of smaller critters based on surt works. CC0.
Flame sprite (now CC0): https://opengameart.org/content/monsterboy-in-wonder-world-mockup-assets
Scorpion (CC0): https://opengameart.org/content/simple-broad-purpose-tileset
surt - are you still unwilling for this to be CC-BY?
Using this: https://opengameart.org/content/soulsplode-ii-siblings-of-soulsplode
Another Redshrike monster which would help give Ginger something to do.
CC-BY. Original here: https://opengameart.org/content/1-hour-lpc-enemy
Attribution: Stephen "Redshrike" Challener, and a link back to OpenGameArt.org
Obvs she needs some wild monsters to fight.
Here's a couple by Redshrike (CC-BY/OGA-BY, originals here).
Attribution: Stephen Challener (Redshrike), hosted by OpenGameArt.org
Played it. Got all the coins. You can build on this.
At the moment it's too easy and tedious, because the player character can fly. Faster sideways motion (because coins might be far away from the nearest block of their colour) and some flying enemies to dodge would be the most immediate improvements.
This guy isn't 64x64 in any way, but it sure deserves to be an enemy in some RPG games.
Here is a version with the janky upscaling undone. (CC-BY 3 like original, credit "Cocco")
Very cool (and nightmarish!) but one too many shades again, I think...
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