Ginger sheet, now in 64x64 pixels
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Wednesday, October 9, 2024 - 22:56
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Emcee Flesher made Ginger, who is great.
I had trouble using the sheet in Godot, though, which requires uniform grid layouts.
He said to post here if I made adjustments, and so...here 'tis!
I only did the "16 bit" version.
Also, there is one extra frame that existed in the left-facing attack, I think it's the start of the jump attack. I left it in, but put it in the top-right of both left facing sheets.
I also centered the sprite in the 64x64 frame, because Godot has trouble with edges on sprite sheets.
All credit goes to Emcee, not me. I put CC-by-4.0 because that's the one used on the original image; just remember to credit that guy, and not me.
Copyright/Attribution Notice:
Emcee Flesher
https://opengameart.org/users/emcee-flesher
File(s):
ginger_r_swordonly.png 22 Kb [65 download(s)]
ginger_l_swordonly.png 22.4 Kb [31 download(s)]
ginger_r_shield.png 23.3 Kb [32 download(s)]
ginger_l_shield.png 24 Kb [28 download(s)]
Comments
Nice work! Thanks for making this!
BTW the extra frame in the left-facing lunge attack is just to get her feet back to the standing pose, since compared to the right-facing direction, they wind up reversed!
Probably nobody would notice if it wasn't used, but you can see it in one of the demo animations on the original post.
(There's at least one of the other animations which contains a sneaky reversal of her grip on her sword between frames... I actually did vaguely consider putting in several extra frames for her to toss it up and then catch it, but wisely decided to focus on more important stuff)
I *knew* there would be a reason! That's why I left it in.
You made a great sprite here; I even added a new category of sprite in my latest game just because of this gal. :D