It looks as though OGA already does everything he recommends. An "I agree to auto-upgrade to newer versions of the license" text is right there in the submissions form. I don't know how long it's been there, but if it was there on day 1, then I guess everything on the site could be bumped from CC-BY 3.0 to CC-BY 4.0 at the click of a mouse.
Although, I wonder if sometime there might arise a reason to downgrade a license version or even substitute a whole license. E.g. a new version of a CC licence is released but it has an unfortunate "bug"; or a maliciously crafted licence is released and nobody spots it until it achieves high takeup. "Newer is not always better"... However I guess that would be a much more difficult situation than just bumping a license to a newer version of the same license.
It looks as though OGA already does everything he recommends. An "I agree to auto-upgrade to newer versions of the license" text is right there in the submissions form. I don't know how long it's been there, but if it was there on day 1, then I guess everything on the site could be bumped from CC-BY 3.0 to CC-BY 4.0 at the click of a mouse.
Although, I wonder if sometime there might arise a reason to downgrade a license version or even substitute a whole license. E.g. a new version of a CC licence is released but it has an unfortunate "bug"; or a maliciously crafted licence is released and nobody spots it until it achieves high takeup. "Newer is not always better"... However I guess that would be a much more difficult situation than just bumping a license to a newer version of the same license.
I recommend adding previews of all the images, some of those are pretty cool.
These look very good!
The palette changes you made give it a bit of an early 80s arcade vibe, those are cool. And I enjoyed TJ's gameplay video. He clearly likes it a lot.
I see that one of the enemy types can dig. You could give him a little mining pick from this set as well, if you fancied it!
I didn't know that the ZX Spectrum Next existed until I saw your game.
Doesn't tile so looks most useful as a static background, probably in 2D.
That looks very cool! Who did the rest of the art? I like the gems particularly.
I recently developed this character set further here: https://opengameart.org/content/16x16-chibi-rpg-character-builder-v2
That spike ball and the spinny things look useful.
@ced30 It looks cool! Very arcadey! I couldn't play it with those controls though.
Technically you should put a link back to the OGA sources in there somewhere, in order to keep to the terms of the license.
Somebody make some maps with this stuff, I wanna see 'em.
Somebody make some maps with this stuff, I wanna see 'em.
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