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Re: OSARE - Feedback
Thursday, June 17, 2010 - 13:44

>> Really needs a COOP mode once it reaches a more mature state :p

That would be fantastic.  Multiplayer is something I'm not addressing in 1.0, though if the project becomes popular it will be a serious consideration. 

 

>> Have you considered pets, henchmen, or other allies?

I did consider pets.  Before I had the antlion attack/death animations working, I made his attack chance 0% and he followed me around like a loyal dog.

Pets/henchment/allies that attack enemies is not currently on my to do list (only cause I rarely use them in games where they're offered).  It's something I can always add later.

Re: Weekly Challenge: Dark Fantasy (due June 14th)
Wednesday, June 16, 2010 - 09:14

Congratulations to winner and first-time contestant killyoverdrive!  Your entry took first place with 9 votes.

Thanks to everyone who entered and voted!

Re: Dark Sorcerer
Monday, June 14, 2010 - 12:12

So much to like about this sketch. His bulkiness is perfect, and the feathers and trim lines are inspiring.

Re: Weekly Challenge: Dark Fantasy (due June 14th)
Monday, June 14, 2010 - 06:10

Time to vote!  Simply click "Add to Favorites" on the ones that are, well, your favorites!

http://opengameart.org/category/art-tags/dark-fantasy

Re: Weekly Challenge: Dark Fantasy (due June 14th)
Sunday, June 13, 2010 - 13:23

killyoverdrive, anyone can enter!  Please submit to the 2D art section of OpenGameArt

Re: Flare Effect
Saturday, June 12, 2010 - 15:45

A related hint:

In Blender, the settings are obscure for getting an alpha channel without a visible edge. In the Button window, Scene panel, Render tab look for the options "Sky, Premul, Key". Choose Key. In the Format tab, choose RGBA. It might look funny in the Render popup window, but save as a PNG and check it out with a program like GIMP.

I'll upload an example flare using Blender so that people can see what it's like.

OSARE v0.07 binaries released
Friday, June 11, 2010 - 20:50

http://clintbellanger.net/rpg/blog/20100611

Re: Whispers of Avalon looking for people
Friday, June 11, 2010 - 13:44

Best of luck!  I appreciate the art direction you're taking and I hope you find skilled pixel artists to help.

Re: Free Audio Samples: Can They be Combined into New SFX?
Friday, June 11, 2010 - 13:36

It depends entirely on (1) the license, or (2) direct permission from the copyright holder.  An open license is simply passive permission from the copyright holder.

If a site just says "Free Sound Effects" then you can't assume permission to remix it.

I remix many open licensed sounds for OSARE.  Because I'm releasing my work under GPL and CC-BY-SA, I'm safe to use Public Domain, CC0, CC-BY, and LGPL licensed works.  I can also use works that are released under *both* GPL and CC-BY-SA.  I don't think I can use items under the CC Sampling Plus license (I don't think it's GPL compatible).

Also, don't forget the option of asking the creator for permission.  When you find some absolutely perfect sample, it can't hurt.  Instead of asking "can I remix this?", ask "can I remix and release this under these specific licenses?".

Re: Weekly Challenge: Post Apocalypse (due June 7)
Monday, June 7, 2010 - 23:44

Congrats (and thanks) to LFA, who's the clear winner of this week's challenge!

http://opengameart.org/content/destroyed-walls-3d-models

After just one day of voting, LFA's "Destroyed Walls" entry has enough votes to crack the top 10 favorite pieces on OGA!

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