This would require input from the Art Director or Lead Artist on an open source game project. If you are such a person, please post details in this thread!
Example: one day I might do an OSARE challenge. To help with this I'd post a default Blender scene for OSARE (with proper light, camera, etc. settings). I'd link to existing concept art and music. I'd make a short wish-list of things I could really use.
Game Trope Challenge
Take a very specific game trope and let OGA artists attack it, so that we cover some basic needs in various styles. This could come in various forms.
When we get this specific it's tricky; we might leave out music composers, for example.
Specific Media Challenge
Maybe some weeks we can target specific media; this might make some specialists happy. Also, other artists can either take a break or try something new.
Somehow make a challenge that requires people to work in groups.
Some ways to do this:
- Art in Pairs. We split into groups of two (either randomly, or people pick who they'd like to work with). Each pair discusses what kind of art they both want to make.
- Many Artists, One Entry. This might work for something like a tileset. We post the specs, and everyone contributes to the same piece of art.
Bizarro Challenge
Submissions must be in a media or style you normally never work with. E.g. I can try to compose music, or do jrpg-style pixel art.
OSARE already allows users to use any tileset without recompiling. I just don't yet have tutorials on how this works. But yes, one of the features of the engine is that it's easy to replace or add to any of the art/sounds.
> Using Blizzards tilesets would be absolutely the wrong thing to do, but I wont get ito it further because I don't think pfunked will entertain the notion
Indeed, one major purpose of OpenGameArt is so that game developers don't have to be tempted to break copyright law by plagiarizing closed-source games.
The points displayed under your name are your total.
Points come in various categories. Posting on the forum is one category of points, adding art has points for 2D, 3D, and sounds.
The only thing I know they go towards is the bronze-silver-gold medal system associated with those category of points. You're bronze in Art Aficionado and Talkative; there's some point threshhold that will earn you Silver, after you Add to Favorites or post to the forums more.
Some ideas I'm kicking around:
Specific Game Challenge
This would require input from the Art Director or Lead Artist on an open source game project. If you are such a person, please post details in this thread!
Example: one day I might do an OSARE challenge. To help with this I'd post a default Blender scene for OSARE (with proper light, camera, etc. settings). I'd link to existing concept art and music. I'd make a short wish-list of things I could really use.
Game Trope Challenge
Take a very specific game trope and let OGA artists attack it, so that we cover some basic needs in various styles. This could come in various forms.
NPCs: "Burly Blacksmith", "Space Mercenary", "Adventurer Princess"
Settings: "Seedy Tavern", "Interrogation Room", "Alien Base"
When we get this specific it's tricky; we might leave out music composers, for example.
Specific Media Challenge
Maybe some weeks we can target specific media; this might make some specialists happy. Also, other artists can either take a break or try something new.
Examples: "8-bit Soundtrack", "Character Sculpts", "Quest Dialog"
Group Challenge
Somehow make a challenge that requires people to work in groups.
Some ways to do this:
- Art in Pairs. We split into groups of two (either randomly, or people pick who they'd like to work with). Each pair discusses what kind of art they both want to make.
- Many Artists, One Entry. This might work for something like a tileset. We post the specs, and everyone contributes to the same piece of art.
Bizarro Challenge
Submissions must be in a media or style you normally never work with. E.g. I can try to compose music, or do jrpg-style pixel art.
clrg, yes I can upload them. For now you can find them here:
https://code.google.com/p/osare/source/browse/#svn/trunk/art/characters/...
OSARE already allows users to use any tileset without recompiling. I just don't yet have tutorials on how this works. But yes, one of the features of the engine is that it's easy to replace or add to any of the art/sounds.
> Using Blizzards tilesets would be absolutely the wrong thing to do, but I wont get ito it further because I don't think pfunked will entertain the notion
Indeed, one major purpose of OpenGameArt is so that game developers don't have to be tempted to break copyright law by plagiarizing closed-source games.
Nice meshwork! It fits the theme; would you like to enter this into the "Transportation" Weekly Challenge this week?
And this week's winner is Tabasco!
http://opengameart.org/content/various-small-arms-assault-rifles-sniper-pistol
Here's my entry, a mine cart and tracks set
The points displayed under your name are your total.
Points come in various categories. Posting on the forum is one category of points, adding art has points for 2D, 3D, and sounds.
The only thing I know they go towards is the bronze-silver-gold medal system associated with those category of points. You're bronze in Art Aficionado and Talkative; there's some point threshhold that will earn you Silver, after you Add to Favorites or post to the forums more.
Tabasco, no problem. There's no requirement that the work has to be done in that week. We're just glad that people are submitting quality art!
Time to vote! Vote by using "Add to Favorites"
http://opengameart.org/category/art-tags/weapons-of-war
Judging by our entries, medieval/fantasy is an overwhelmingly popular genre here at OGA!
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