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Re: "Thing A Day" Challenge
Friday, July 2, 2010 - 13:03

I might be busy most of the day tomorrow so I'm doing tomorrow's Thing-A-Day ahead of time.  This week's Weekly Challenge is "Flight" so I thought of a simple paper airplane.

Paper Airplane

Re: Stone Jar
Friday, July 2, 2010 - 12:07

biglew: thanks! I think the specular map (i.e. what makes some parts shinier than others) is what makes this jar interesting.

Re: Weekly Challenge: Public Treasure Hunt (due June 28th)
Friday, July 2, 2010 - 10:59

LFA's magnificent "The Sun" find sweeps this week!  Congrats LFA!

http://opengameart.org/content/the-sun

 

Re: Weekly Challenge: Public Treasure Hunt (due June 28th)
Monday, June 28, 2010 - 08:20

Time to vote!  We got a lot of great entries this week:

http://opengameart.org/category/art-tags/public-treasure-hunt

Find your favorite entries and "Add to Favorites" to vote!

Re: Collecting links to other free "content" websites
Tuesday, June 22, 2010 - 06:42

NASA 3D Resources

http://www.nasa.gov/multimedia/3d_resources/index.html

Note: these items are not copyrighted (i.e., Public Domain) but you can't use the actual NASA logos any way you want.

Re: Weekly Challenge: Player Emblems (due June 21st)
Monday, June 21, 2010 - 06:07

Time to vote!  Mark the ones that are your Favorite(s).  The entry with the most favorites after a few days will be declared the winner!

http://opengameart.org/category/art-tags/player-emblems

One perk of winning: you get to declare a future Weekly Challenge!  This is great if you have a game project that needs a small boost of art.

Re: robot thing...
Sunday, June 20, 2010 - 17:05

biglew, qubodup, here's a helpful link:
http://wiki.creativecommons.org/Frequently_Asked_Questions#What_are_mora...

Re: Abuse Art
Saturday, June 19, 2010 - 14:41

ceninan you should post a write-up (with code) of what you found about the .spe file format. Don't know what other old art might be locked away in .spe format

Re: Abuse Character Art
Friday, June 18, 2010 - 21:58

I am working on exporting all the art for Abuse!

The repo at http://abuse.zoy.org/ contains spaint.exe (Satan Paint), a weird little DOS sprite editor. I dug out some documentation on it (see archives at http://www.ibiblio.org/pub/linux/apps/graphics/draw/!INDEX.html ) and found these two crucial commands:

Command 1: open the file ant.spe (or whatever .spe file you want) in spaint (this is done via command line)
spaint ant.spe

Command 2: inside spaint, write out all these image files to PCX format
hit / to bring up the command menu, and input:
with all write_pcx

The result is a bunch of indexed image that can be opened in GIMP. The color at index 0 is the background and can safely be deleted or made transparent. The images seem to be exported at a larger size (320x240) so they would also need to be cropped to be useful.

It will be a bit tedious but I should be able to get all the images as PCX. Then it's a matter of more scripting or tedious work to combine the images into sprite sheets.

(edit)
the ImageMagick script I used:
montage -trim -geometry "1x1<" * sprites.png

Then in GIMP I convert any white or black-index-0 areas to alpha 0.

Re: Reverse Engineering "Ultima VII" Isometrics: WIP
Friday, June 18, 2010 - 13:48

amiga500, hopefully this will give you a starting point for development.  http://opengameart.org/content/perspective-walls-template

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