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Re: Weekly Challenge: Stone Age (due Aug 2)
Sunday, August 1, 2010 - 13:32

My entry:

stone axe render

Re: Audio problem
Thursday, July 29, 2010 - 23:20

Original poster,

I'm not well versed in audio problems but maybe we can figure it out together.  What operating system and version are you on?

Can you try running another SDL game to see if audio works for it?

When I google search for the phrase "no available audio device" I see a lot of results.  It might depend on what kind of sound setup you have (e.g. OSS or ALSA) and whether those are up to date.  I really don't know anything about linux sound systems, unfortunately.

Currently I don't have OSARE's sound system well separated; as you see, if the sound doesn't work it quits.  I can handle that better and let the game run without sound.  I'll try to add this to a not-so-future update.

Re: OSARE - Feedback
Tuesday, July 27, 2010 - 09:01

Boing, it's possible.  I don't know if HTML5's canvas can keep up with the framerate needed for an action RPG though.  I'm definitely watching how HTML5 games come along to see if it's possible.

Re: Weekly Challenge: NPC Writeup (due July 26th)
Monday, July 26, 2010 - 09:11

Looks like monday crept up on everyone.  I think that seeing Recent Submissions on the front page related to the weekly challenge usually helps people remember.

Voting should be easy... and, done.  Congrats Robin!

Re: OSARE - Feedback
Monday, July 26, 2010 - 05:24

Redshrike, I'd like to add support for flexible inventory menus, where the user can define how many equipment slots and inventory slots are used.  (same with the Powers menu, I'd like to make that all user-defined).  I'm not there yet.  That level of customization will probably come later.  I'll get this one, simple core game style working first.

Re: OSARE - Feedback
Saturday, July 24, 2010 - 10:54

ThePrinny: thanks for the feedback!  I agree, if I can capture half the magic that was Diablo 1 then I'll be very happy.

So far implementing fog/shadows is tricky in SDL 1.2.  I'll probably have to use an SDL addon that supports blitting surfaces at various darknesses.  It's something I definitely would love to do.

It will definitely evolve past hack & slash!  Right now there's so much core engine work left to do that I'm staying busy though.

I completely agree with your example about a temple tileset.  I really want to dive in and make those kinds of things, but I'm going to wait until most of the engine is done before switching into full tileset mode.

Re: What do you want to see in OGA 2.0?
Thursday, July 22, 2010 - 09:47

DeviantArt allows browsing both by Popularity and by Newest.  I think Popularity is the default, giving the impression that there is mostly high quality work on DeviantArt.  Of course, the vast amounts of mediocre art can be seen when browsing by Newest.

OGA, like DeviantArt and every other place with user-submitted content, follows the rule that 90% of everything is crap.  I wonder if people get the impression that OpenGameArt has poor quality art because by default we show everything submitted.

Our "Featured" section kinda works to display very popular items, but maybe we can automate that section e.g. items with a certain number of Favorites automatically get added.  Then we can consider moving the Featured section higher on the page.

I'm not saying I don't want poor quality art on OpenGameArt.  In fact, what's poor quality to one person can be inspirational and perfect to another.  I think we should just display our best stuff more prominently.

Re: Frogatto & Friends
Wednesday, July 21, 2010 - 06:59

Tried Frogatto for the first time; I'm a sucker for well-made platformers. Well done!

The engine sounds impressive. I'll definitely have to take a look. Sounds like I can learn alot about engine design from it.

Re: So that's coming along...
Wednesday, July 21, 2010 - 06:31

A lot of guys ignore the laugh and that’s about standards.

Re: Weekly Challenge: Transportation (due July 19th)
Monday, July 19, 2010 - 06:19

Only two entries this week (the hand cart is an older submission)

http://opengameart.org/category/art-tags/transportation

But be sure to vote!

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