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Tombwoof
Friday, May 14, 2010 - 11:21

Making use of this sarcophagus for my game.

http://opengameart.org/content/tombwoof-tiles

Wow
Wednesday, May 12, 2010 - 07:05

Wow, thanks Ogrebane!

Taldor, make sure you have
Monday, May 10, 2010 - 14:51

Taldor, make sure you have the piece you want to export selected (probably one at a time).  This is done by right-clicking in Blender. 

Near Future
Monday, May 10, 2010 - 10:03

I like it, we can do that next week.

And the winner is...
Monday, May 10, 2010 - 08:53

We have a two-way tie between remaxim and pfunked, 7 votes each!

http://opengameart.org/content/old-city-theme

http://opengameart.org/content/medieval-building-tiles

Try this
Sunday, May 9, 2010 - 15:32

http://opengameart.org/content/plowed-rows

I'd make a fixed length of
Sunday, May 9, 2010 - 14:18

I'd make a fixed length of plowed row (that's tileable in both directions) and row ends that fit seamlessly, that way someone could make plowed areas of arbitrary size.  The mesh itself is simple.  if someone has a good open photo or texture of dirt I can probably put this together.

(update) of course we have one already: http://opengameart.org/content/dirt-004

I'll try making the empty plowed rows.

Oops yeah, thought I had
Saturday, May 8, 2010 - 16:39

Oops yeah, thought I had attached that already. Now attached.

The Blender file is set up in a funny way. I have all the tiles parented to an empty object. I animate the empty object so it scoots left each frame. So basically I can just click the Anim button to render all the tiles out.

The only post-processing is that I use ImageMagick's montage to pull the renders into a single png file.

Vote on your Favorites!
Saturday, May 8, 2010 - 12:58

http://opengameart.org/category/art-tags/old-city

Simply "Add to Favorites" to vote!

Rules Update
Friday, May 7, 2010 - 07:22

Rules update!  I will start posting new topics on the previous Friday instead of Monday.  Some people might only have free time on weekends to work on these, and this will give people more time.

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