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Re: 16x16 RPG items
Tuesday, August 17, 2010 - 19:41

16x16 is tricky; excellent work!

Re: Runes
Tuesday, August 17, 2010 - 09:09

Neat! These might be very useful for OSARE, especially if I decide to do a D2 style rune system.

Re: Free (legit) art resources
Tuesday, August 17, 2010 - 09:08

Bitmap font:

http://commons.wikimedia.org/wiki/File:GNU_unifont.png

Pretty much covers all living languages.  Released as GFDL and CC-BY-SA.

Note: if you're using this in a game, that's a pretty big image to keep in memory.  You might use the raw GNU Unifont format and draw individual pixels instead of blitting images.

Re: Weekly Challenge: Educational Science (due Aug 16th)
Tuesday, August 17, 2010 - 09:04

Vote!

http://opengameart.org/category/art-tags/educational-science

 

Re: Barrel - Sci-fi
Monday, August 16, 2010 - 07:03

Neat! These smaller containers are similar in style: http://opengameart.org/content/sci-fi-containers

Re: Powers Icons
Sunday, August 15, 2010 - 09:17

Anonymous, I can probably put those together. Can you give a description of what each of those should look like? And, what kind of project is it for?

Re: Weekly Challenge: Educational Science (due Aug 16th)
Thursday, August 12, 2010 - 16:24

Eukarotic Organelles

Have some Eukaryotic Organelles!

Re: Post your least cliche plot element!
Monday, August 9, 2010 - 14:21

I've had this plot element idea for a while but can't yet figure out how to spin it into a successful story.

I want a story set in the distant past (future?) near the "fall of humankind".  Humans are immortal but something/someone/some-god is removing their immortality.  The hero might be the last human that is still immortal, which explains why he can continue his mission after "dying" in combat.

Maybe the immortal, evil orcs/dragons/etc have found a way to rob humans of immortality and treat them like mere animals or slaves.  Maybe the hero can turn that magic/power against the enemy and ruin immortality altogether, or somehow use it to save mankind.

Maybe the evil orcs/dragons/etc have the formula wrong.  When the newly mortal humans die their bodies animate into zombies or other forms of undead.

Maybe human mortality has happened before, and there are clues of ancient civilizations in forgotten temples that show their paths of falling/redeeming.

Re: Post your least cliche plot element!
Monday, August 9, 2010 - 12:01

This would be a good place to talk about turning all sorts of game tropes on their heads.

  • Slay the princess to save the dragon
  • You find out your kindly old quest giver is the villain, and you've been the evil henchman all this time
  • When you refuse to accept the quest to save your village, the village explodes and the credits roll :)

To expand on that last idea, I think a humorous RPG could have the main quest giver behind a desk and have a lever with a trapdoor.  When you (typical peasant hero wanna-be) refuse the quest, he pulls the lever and the hero dies (horrific off-screen screams and sounds).   Then he tells the next (identical-looking) potential peasant hero to come in.  Repeats until you finally accept.

Re: Weekly Challenge: Eight Bits (due Aug 10th)
Monday, August 9, 2010 - 06:50

Voting Time! http://opengameart.org/category/art-tags/eight-bits

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