Pretty much covers all living languages. Released as GFDL and CC-BY-SA.
Note: if you're using this in a game, that's a pretty big image to keep in memory. You might use the raw GNU Unifont format and draw individual pixels instead of blitting images.
I've had this plot element idea for a while but can't yet figure out how to spin it into a successful story.
I want a story set in the distant past (future?) near the "fall of humankind". Humans are immortal but something/someone/some-god is removing their immortality. The hero might be the last human that is still immortal, which explains why he can continue his mission after "dying" in combat.
Maybe the immortal, evil orcs/dragons/etc have found a way to rob humans of immortality and treat them like mere animals or slaves. Maybe the hero can turn that magic/power against the enemy and ruin immortality altogether, or somehow use it to save mankind.
Maybe the evil orcs/dragons/etc have the formula wrong. When the newly mortal humans die their bodies animate into zombies or other forms of undead.
Maybe human mortality has happened before, and there are clues of ancient civilizations in forgotten temples that show their paths of falling/redeeming.
This would be a good place to talk about turning all sorts of game tropes on their heads.
Slay the princess to save the dragon
You find out your kindly old quest giver is the villain, and you've been the evil henchman all this time
When you refuse to accept the quest to save your village, the village explodes and the credits roll :)
To expand on that last idea, I think a humorous RPG could have the main quest giver behind a desk and have a lever with a trapdoor. When you (typical peasant hero wanna-be) refuse the quest, he pulls the lever and the hero dies (horrific off-screen screams and sounds). Then he tells the next (identical-looking) potential peasant hero to come in. Repeats until you finally accept.
16x16 is tricky; excellent work!
Neat! These might be very useful for OSARE, especially if I decide to do a D2 style rune system.
Bitmap font:
http://commons.wikimedia.org/wiki/File:GNU_unifont.png
Pretty much covers all living languages. Released as GFDL and CC-BY-SA.
Note: if you're using this in a game, that's a pretty big image to keep in memory. You might use the raw GNU Unifont format and draw individual pixels instead of blitting images.
Vote!
http://opengameart.org/category/art-tags/educational-science
Neat! These smaller containers are similar in style: http://opengameart.org/content/sci-fi-containers
Anonymous, I can probably put those together. Can you give a description of what each of those should look like? And, what kind of project is it for?
Have some Eukaryotic Organelles!
I've had this plot element idea for a while but can't yet figure out how to spin it into a successful story.
I want a story set in the distant past (future?) near the "fall of humankind". Humans are immortal but something/someone/some-god is removing their immortality. The hero might be the last human that is still immortal, which explains why he can continue his mission after "dying" in combat.
Maybe the immortal, evil orcs/dragons/etc have found a way to rob humans of immortality and treat them like mere animals or slaves. Maybe the hero can turn that magic/power against the enemy and ruin immortality altogether, or somehow use it to save mankind.
Maybe the evil orcs/dragons/etc have the formula wrong. When the newly mortal humans die their bodies animate into zombies or other forms of undead.
Maybe human mortality has happened before, and there are clues of ancient civilizations in forgotten temples that show their paths of falling/redeeming.
This would be a good place to talk about turning all sorts of game tropes on their heads.
To expand on that last idea, I think a humorous RPG could have the main quest giver behind a desk and have a lever with a trapdoor. When you (typical peasant hero wanna-be) refuse the quest, he pulls the lever and the hero dies (horrific off-screen screams and sounds). Then he tells the next (identical-looking) potential peasant hero to come in. Repeats until you finally accept.
Voting Time! http://opengameart.org/category/art-tags/eight-bits
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