This seems to work. I took my Broken Tower and sheared the model the same amount on the X and Y planes. Here's the Diablo isometric view compare to the faked Ultima VII perspective using Shearing.
No 3D camera can produce what's in that screenshot. Orthographic basically means items don't get smaller as they get further from the camera. In this Ultima VII style, planes parallel to the ground are rendered without distortion but planes perpendicular to the ground have that 135 degree angle.
What might be possible is making 3D models as usual then using Shear transforms on the models themselves to approximate the desired shape.
Pompei2, I plan to create upper ASCII to handle western languages first. I'm trying to leave the text/font hooks clean and separate enough that I can swap in a unicode vector font class. Thanks for the tip :)
This seems to work. I took my Broken Tower and sheared the model the same amount on the X and Y planes. Here's the Diablo isometric view compare to the faked Ultima VII perspective using Shearing.
No 3D camera can produce what's in that screenshot. Orthographic basically means items don't get smaller as they get further from the camera. In this Ultima VII style, planes parallel to the ground are rendered without distortion but planes perpendicular to the ground have that 135 degree angle.
What might be possible is making 3D models as usual then using Shear transforms on the models themselves to approximate the desired shape.
The cake is not a lie! Thanks bart!
pfunked! (that's me!)
Runners up: bart's I ARE SPACESHIP and Écrivain's Off to the Stars
http://opengameart.org/category/art-tags/to-the-stars
Click "Add to Favorites" on all the entries you like. Thanks to everyone for making this another fun Friday Challenge!
My entry: a corvette class starship WIP http://opengameart.org/content/starship-corvette
Great game art inspires whole new games to be made. Kudos Osmic!
I think it's a good policy if we allow winners to call the next challenge. So let's do it! Posting the new challenge shortly...
Osmic!
http://opengameart.org/content/box-warrior-set
His Box Warriors were the clear favorite (it even cracked the "Most Favorites" list on the OGA home page!)
Thanks to everyone for participating!
Pompei2, I plan to create upper ASCII to handle western languages first. I'm trying to leave the text/font hooks clean and separate enough that I can swap in a unicode vector font class. Thanks for the tip :)
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