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Shearing
Tuesday, April 27, 2010 - 10:03

This seems to work.  I took my Broken Tower and sheared the model the same amount on the X and Y planes.  Here's the Diablo isometric view compare to the faked Ultima VII perspective using Shearing.

 

 

Not Quite
Tuesday, April 27, 2010 - 09:53

No 3D camera can produce what's in that screenshot.  Orthographic basically means items don't get smaller as they get further from the camera.  In this Ultima VII style, planes parallel to the ground are rendered without distortion but planes perpendicular to the ground have that 135 degree angle.

What might be possible is making 3D models as usual then using Shear transforms on the models themselves to approximate the desired shape.

The cake is not a lie!
Monday, April 26, 2010 - 10:26

The cake is not a lie! Thanks bart!

And the winner is:
Monday, April 26, 2010 - 08:13

pfunked!  (that's me!)

Runners up: bart's I ARE SPACESHIP and Écrivain's Off to the Stars

Vote on your Favorites!
Saturday, April 24, 2010 - 09:39

http://opengameart.org/category/art-tags/to-the-stars

Click "Add to Favorites" on all the entries you like.  Thanks to everyone for making this another fun Friday Challenge!

My entry: a corvette class
Friday, April 23, 2010 - 21:38

My entry: a corvette class starship WIP http://opengameart.org/content/starship-corvette

 

agree with tenach
Tuesday, April 20, 2010 - 05:17

Great game art inspires whole new games to be made. Kudos Osmic!

Good Policy
Sunday, April 18, 2010 - 22:48

I think it's a good policy if we allow winners to call the next challenge.  So let's do it!  Posting the new challenge shortly...

And the winner is...
Sunday, April 18, 2010 - 22:27

Box Warrior Set

Osmic!

http://opengameart.org/content/box-warrior-set

His Box Warriors were the clear favorite (it even cracked the "Most Favorites" list on the OGA home page!)

Thanks to everyone for participating!

Upper ASCII
Saturday, April 17, 2010 - 07:14

Pompei2, I plan to create upper ASCII to handle western languages first.  I'm trying to leave the text/font hooks clean and separate enough that I can swap in a unicode vector font class.  Thanks for the tip :)

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