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Medieval Building Tiles

Author: 
Clint Bellanger
Thursday, May 6, 2010 - 23:24
Art Type: 
2D Art
Tags: 
Friday Challenge
Old City
medieval
building
house
tiles
osare
Action
RPG
Strategy
Fantasy
Historical
Warfare
Raster Art
Isometric
Map Tileset
License(s): 
GPL 2.0
GPL 3.0
CC-BY-SA 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
25
Collections: 
  • Flare
Preview: 
Preview
Preview

60 tiles to create a nice variety of medieval buildings.  Isometric view, for a tile base of 64x32.  The tiles are 64x192.

Created for OSARE and for the Old City friday challenge.

Roof texture is from the public domain Blender Texture CD.  Stone texture is by Sindwiller: http://opengameart.org/content/old-brick-wall

If someone wanted to try them out (say in GIMP), set the tileset grid to 64x192 and make a new image with a grid 32x16.  Turn on snap to grid on both.  You should see the right pieces fit together.  Note you have to work back to front or with layers if you forget to plan ahead.

File(s): 
medieval_building_tiles.png
medieval_building_tiles.zip

Comments

Pompei2
2010-05-08 19:35
Pompei2's picture

Hi,

those look like if they have been made using a render of a 3D model (and then some postprocessing). If so, would you mind posting the 3D model aswell?

  • reply
Clint Bellanger
2010-05-08 19:39

Oops yeah, thought I had attached that already. Now attached.

The Blender file is set up in a funny way. I have all the tiles parented to an empty object. I animate the empty object so it scoots left each frame. So basically I can just click the Anim button to render all the tiles out.

The only post-processing is that I use ImageMagick's montage to pull the renders into a single png file.

  • reply
Lamoot
2010-05-09 09:27

Cool stuff :) One small tip regarding Blender workflow: instead of using an empty mesh object as the "RenderPlatform", you could add the Empty object (Add->Empty). It doesn't get rendered and is suited for these things, since the axes make it easier to select it.

  • reply
Clint Bellanger
2010-07-04 15:56

Lamoot, thanks for this tip! I'm definitely using empty objects more since you showed me this.

  • reply
vlab22
2011-07-01 17:31

This site needs a button "Add all Clint Bellanger to Favorites" :)

 

  • reply
Clint Bellanger
2011-07-01 18:51

vlab22: agreed! I can sometimes tell when someone is new to OpenGameArt because my inbox gets a wave of "Someone added your art to their Favorites!" notifications :)

  • reply
Anonymous (not verified)
173.215.140.78
2011-07-11 21:08

Sorry for the silly question but is there a way to implement that art in a 32x32 map? :( tried though it leaves big gaps so I can't construct my house :( sorry for the noobish question, still learning game development :(

  • reply
Clint Bellanger
2011-07-11 21:17

Anon, these tiles only work on 64x32 isometric tile bases. I don't know of a good way to render these for square base tiles, besides stretching the parts in a weird way.

  • reply
Myckel
2011-07-12 01:13
Myckel's picture

My experience fo far with this tileset is that it takes some time to assemble a house, because it is quite difficult to see where tiles belong and which don't. Would it maybe not an idea to provide another tileset, based on this one, with some pre-made houses? People who want their own set of houses can then use this tileset, others can use the pre-made ones.

  • reply

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